Difference between revisions of "Talk:Creating a module"
From Dragon Age Toolset Wiki
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* Module properties hierarchy with respect to [http://social.bioware.com/forum/1/topic/71/index/441232 checking single-player plot flags from an addin]. | * Module properties hierarchy with respect to [http://social.bioware.com/forum/1/topic/71/index/441232 checking single-player plot flags from an addin]. | ||
* Module vs Owner Module and so on: [http://social.bioware.com/forum/1/topic/8/index/535651] | * Module vs Owner Module and so on: [http://social.bioware.com/forum/1/topic/8/index/535651] | ||
+ | * Getting [http://social.bioware.com/forum/1/topic/8/index/665384 external resources into a DAZIP] - at least tangentially related to modules. | ||
* ''More as I dig it up...'' | * ''More as I dig it up...'' | ||
Revision as of 23:59, 23 January 2010
Here are some references to forum posts that may shed some light on the fuzzier parts of modules:
- Module properties hierarchy with respect to checking single-player plot flags from an addin.
- Module vs Owner Module and so on: [1]
- Getting external resources into a DAZIP - at least tangentially related to modules.
- More as I dig it up...
I haven't put them into the main article since I haven't really verified it and I don't want to insert my assumptions for fact. --FollowTheGourd 22:50, 23 January 2010 (UTC)
By agreement with AmstradHero, a section was added on creating a standalone module.