Difference between revisions of "EVENT TYPE ALLY ATTACKED"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (update template) |
BryanDerksen (Talk | contribs) m (remove redunant category) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{event | {{event | ||
+ | |sourcefile=events_h | ||
|when=an ally has received the ATTACKED event. An ally is an object with the same group ID. | |when=an ally has received the ATTACKED event. An ally is an object with the same group ID. | ||
|to=Allied creatures, placeables (of the same group as the sender) | |to=Allied creatures, placeables (of the same group as the sender) | ||
Line 10: | Line 11: | ||
|object0name= oAttacker | |object0name= oAttacker | ||
|object0desc= attacking object | |object0desc= attacking object | ||
+ | |int0name=bDoNotTriggerUpdate | ||
+ | |int0desc=Don't fire a 'update my allies' event as well | ||
}} | }} |
Latest revision as of 01:09, 12 February 2010
- Source:
- events_h
- Sent when:
- an ally has received the ATTACKED event. An ally is an object with the same group ID.
- Sent from:
- scripts (rules_core - attack event handler)
- Sent to:
- Allied creatures, placeables (of the same group as the sender)
- Parameters:
-
- Creator: ally object (object being attacked)
- Integer 0: Don't fire a 'update my allies' event as well
- Object 0: attacking object
Usage
case EVENT_TYPE_ALLY_ATTACKED:
{
object oAlly = GetEventCreator(ev); // ally object (object being attacked)
int bDoNotTriggerUpdate = GetEventInteger(ev, 0); // Don't fire a 'update my allies' event as well
object oAttacker = GetEventObject(ev, 0); // attacking object
// insert event-handling code here
break;
}
{
object oAlly = GetEventCreator(ev); // ally object (object being attacked)
int bDoNotTriggerUpdate = GetEventInteger(ev, 0); // Don't fire a 'update my allies' event as well
object oAttacker = GetEventObject(ev, 0); // attacking object
// insert event-handling code here
break;
}