Difference between revisions of "GetMeleeRingPosition"

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m (1 revision: Importing auto-generated function articles)
 
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{{Generated with errors}}
 
 
{{dafunction
 
{{dafunction
 
|name=GetMeleeRingPosition
 
|name=GetMeleeRingPosition
Line 6: Line 5:
 
|param1name=nRingOwnerId
 
|param1name=nRingOwnerId
 
|param1desc=id of the creature for which to query the melee ring
 
|param1desc=id of the creature for which to query the melee ring
 +
|param1default=
 
|param2type=int
 
|param2type=int
 
|param2name=nRingIndex
 
|param2name=nRingIndex
 
|param2desc=the ring to query. By default the main ring will respond to the query (ring index 0)
 
|param2desc=the ring to query. By default the main ring will respond to the query (ring index 0)
 +
|param2default=0
 
|returntype=vector
 
|returntype=vector
|returndesc=
+
|returndesc=the position of a melee ring
 
|sourcefile=script.ldf
 
|sourcefile=script.ldf
 
|sourcemodule=
 
|sourcemodule=

Latest revision as of 23:17, 31 July 2009

return the position of a melee ring

vector GetMeleeRingPosition(
object nRingOwnerId,
int nRingIndex = 0
);
Parameters:
nRingOwnerId
id of the creature for which to query the melee ring
nRingIndex
the ring to query. By default the main ring will respond to the query (ring index 0)
Returns:

the position of a melee ring

Source:

script.ldf