Difference between revisions of "GetLocalPlayer"

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{{dafunction
 
{{dafunction
 
|name=GetLocalPlayer
 
|name=GetLocalPlayer
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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
Gets a local player variable sVarName on the specified
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Gets a local player variable sVarName on the specified object.
object.
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== Remarks ==
 
== Remarks ==
 
<!-- This section contains additional comments, observations and known issues. -->
 
<!-- This section contains additional comments, observations and known issues. -->
It is very important to note that a player is not a reference to a specific player, but rather is a reference to a player slot (player1, player2, player3... etc). So the values will not necessarily refer to the same players across a save/load.
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All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.
 +
 
 +
It is very important to note that a player is not a reference to a specific player, but rather is a reference to a player slot (player1, player2, player3... etc) so the values will not necessarily refer to the same players across a save/load.
  
 
<!-- == Examples == -->
 
<!-- == Examples == -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
 
== See also ==
 
== See also ==
 
<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
 
[[SetLocalPlayer]]
 
[[SetLocalPlayer]]
 
[[Category: Variable functions]]
 
[[Category: Variable functions]]

Latest revision as of 05:55, 1 August 2009

Gets a local player variable on an object.

player GetLocalPlayer(
object oObject,
string sVarName
);
Parameters:
oObject
Object to get the variable from
sVarName
The name of the variable to retrieve
Returns:

Returns the player variable, returns an invalid player on error.

Source:

script.ldf

Description

Gets a local player variable sVarName on the specified object.

Remarks

All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.

It is very important to note that a player is not a reference to a specific player, but rather is a reference to a player slot (player1, player2, player3... etc) so the values will not necessarily refer to the same players across a save/load.

See also

SetLocalPlayer