Difference between revisions of "EVENT TYPE MODULE HANDLE FOLLOWER DEATH"

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{{event
 
{{event
 +
|sourcefile=events_h
 
|when=  A party member dies in combat
 
|when=  A party member dies in combat
 
|from= [[player_core]]
 
|from= [[player_core]]
 
|to= [[module]]
 
|to= [[module]]
 +
|tocategory1=module
 +
|sortkey=MODULE_HANDLE_FOLLOWER_DEATH
 
|object0name=oFollower
 
|object0name=oFollower
 
|object0desc=The follower who has died
 
|object0desc=The follower who has died
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This is for handling any specific plot logic for followers' death.
 
This is for handling any specific plot logic for followers' death.
 
[[Category:Event types|MODULE_HANDLE_FOLLOWER_DEATH]]
 

Latest revision as of 00:43, 12 February 2010

Source:
events_h
Sent when:
A party member dies in combat
Sent from:
player_core
Sent to:
module
Parameters:
  • Object 0: The follower who has died

Usage

case EVENT_TYPE_MODULE_HANDLE_FOLLOWER_DEATH:
{
object oFollower = GetEventObject(ev, 0); // The follower who has died

// insert event-handling code here

break;
}

This is for handling any specific plot logic for followers' death.