Difference between revisions of "EVENT TYPE COMBAT INITIATED"

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{{event
 
{{event
 +
|sourcefile=script.ldf
 
|when=Fires whenever the attack command is added into the command queue. Used to set combat mode and combat camera/music. Also fires by scripting to trigger combat after being attacked or an ally is attack.
 
|when=Fires whenever the attack command is added into the command queue. Used to set combat mode and combat camera/music. Also fires by scripting to trigger combat after being attacked or an ally is attack.
 
|from=[[Engine]]
 
|from=[[Engine]]
 
|to=[[creature]]s, players
 
|to=[[creature]]s, players
 +
|tocategory1=creature
 +
|sortkey=COMBAT_INITIATED
 
|creatorname= oAttacker
 
|creatorname= oAttacker
 
|creatordesc= attacking creature
 
|creatordesc= attacking creature
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|object0desc= target creature
 
|object0desc= target creature
 
}}
 
}}
 
[[Category:Event types|COMBAT_INITIATED]]
 

Latest revision as of 00:55, 12 February 2010

Source:
script.ldf
Sent when:
Fires whenever the attack command is added into the command queue. Used to set combat mode and combat camera/music. Also fires by scripting to trigger combat after being attacked or an ally is attack.
Sent from:
Engine
Sent to:
creatures, players
Parameters:
  • Creator: attacking creature
  • Object 0: target creature

Usage

case EVENT_TYPE_COMBAT_INITIATED:
{
object oAttacker = GetEventCreator(ev); // attacking creature
object oTarget = GetEventObject(ev, 0); // target creature

// insert event-handling code here

break;
}