Difference between revisions of "Combat HandleAbilityAttackImpact"
From Dragon Age Toolset Wiki
Mouser9169 (Talk | contribs) (Created page with "Called by: Parameters: Variables: Used for: <dascript> // GZ: Temporary function to prevent the world from collapsing upon itself void Combat_HandleAbilityAttackImpact(object...") |
m (Fixing category) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
Called by: | Called by: | ||
+ | |||
+ | Calls: | ||
Parameters: | Parameters: | ||
Variables: | Variables: | ||
+ | |||
+ | Returns: | ||
Used for: | Used for: | ||
Line 18: | Line 22: | ||
} | } | ||
</dascript> | </dascript> | ||
− | + | [[Category:Functions from combat_h]] |
Latest revision as of 15:31, 7 August 2011
Called by:
Calls:
Parameters:
Variables:
Returns:
Used for:
// GZ: Temporary function to prevent the world from collapsing upon itself void Combat_HandleAbilityAttackImpact(object oAttacker, object oTarget, int nAttackResult, float fDamage); void Combat_HandleAbilityAttackImpact(object oAttacker, object oTarget, int nAttackResult, float fDamage) { effect eImpactEffect = EffectImpact(fDamage, OBJECT_INVALID); Combat_HandleAttackImpact(oAttacker, oTarget, nAttackResult, eImpactEffect); }