Difference between revisions of "EVENT TYPE GAMEMODE CHANGE"
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− | + | {{Event | |
− | + | |sourcefile = script.ldf | |
− | + | |when = Game Mode Switch | |
− | + | |from = | |
− | + | |to = [[module]] | |
− | + | |tocategory1 = module | |
− | + | |sortkey = GAMEMODE_CHANGE | |
− | + | |object0desc = Creator module | |
− | + | |creatordesc = Creator module | |
− | + | |int0name = nNewGameMode | |
+ | |int0desc = New Game Mode ([[GM_*]] constant) | ||
+ | |int1name = nOldGameMode | ||
+ | |int1desc = Old Game Mode ([[GM_*]] constant) | ||
+ | }} |
Latest revision as of 12:52, 11 August 2011
- Source:
- script.ldf
- Sent when:
- Game Mode Switch
- Sent from:
- Sent to:
- module
- Parameters:
Usage
case EVENT_TYPE_GAMEMODE_CHANGE:
{
int nNewGameMode = GetEventInteger(ev, 0); // New Game Mode (GM_* constant)
int nOldGameMode = GetEventInteger(ev, 1); // Old Game Mode (GM_* constant)
// insert event-handling code here
break;
}
{
int nNewGameMode = GetEventInteger(ev, 0); // New Game Mode (GM_* constant)
int nOldGameMode = GetEventInteger(ev, 1); // Old Game Mode (GM_* constant)
// insert event-handling code here
break;
}