Difference between revisions of "EVENT TYPE GAMEMODE CHANGE"

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*<b>Sent When:</b> Game Mode Switch
+
{{Event
*<b>Sent From:</b>
+
|sourcefile = script.ldf
*<b>Sent To: module</b>
+
|when        = Game Mode Switch
 
+
|from        =
Parameters:
+
|to          = [[module]]
 
+
|tocategory1 = module
*int(0) - New Game Mode (GM_* constant)
+
|sortkey    = GAMEMODE_CHANGE
*int(1) - Old Game Mode (GM_* constant)
+
|object0desc = Creator module
 
+
|creatordesc = Creator module
[[Category:Event types|GAMEMODE_CHANGE]]
+
|int0name    = nNewGameMode
 +
|int0desc    = New Game Mode ([[GM_*]] constant)
 +
|int1name    = nOldGameMode
 +
|int1desc    = Old Game Mode ([[GM_*]] constant)
 +
}}

Latest revision as of 12:52, 11 August 2011

Source:
script.ldf
Sent when:
Game Mode Switch
Sent from:
Sent to:
module
Parameters:
  • Creator: Creator module
  • Integer 0: New Game Mode (GM_* constant)
  • Integer 1: Old Game Mode (GM_* constant)
  • Object 0: Creator module

Usage

case EVENT_TYPE_GAMEMODE_CHANGE:
{
int nNewGameMode = GetEventInteger(ev, 0); // New Game Mode (GM_* constant)
int nOldGameMode = GetEventInteger(ev, 1); // Old Game Mode (GM_* constant)

// insert event-handling code here

break;
}