Difference between revisions of "EVENT TYPE COMMAND PENDING"
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− | + | {{event | |
− | + | |sourcefile=script.ldf | |
− | + | |when=Fires at the beginning of the attack part of the attack command OR at the beginning of an ability execution. The attack command includes walk->orient->attack - this event fires right before the attack part. When this event is received, the script is supposed to check if we need to disable a modal talent, verify mana/stamina values, verify valid target, calculate an attack roll (hit/miss/critical) and then calculate damage and inform the engine of the results. | |
+ | |from= [[Engine]] | ||
+ | |to= [[Creature]]s, players | ||
+ | |tocategory1=creature | ||
+ | |sortkey=COMMAND_PENDING | ||
+ | |creatorname= oAttacker | ||
+ | |creatordesc= attacking creature | ||
+ | |object0name= oTriggeringCreature | ||
+ | |object0desc= creature triggering the command | ||
+ | |object1name= oTarget | ||
+ | |object1desc= target creature, if applicable | ||
+ | |int0name= nPendingCommand | ||
+ | |int0desc= command ID of the pending command | ||
+ | |int1name= nCommandSubtype | ||
+ | |int1desc= command sub-type, if applicable - used mostly for ability ID for CommandUseAbility. | ||
+ | |int2name= nResistenceCheckResult | ||
+ | |int2desc= set in [[ability_core]] | ||
+ | |location0name= lTargetPos | ||
+ | }} | ||
− | + | The command subtype: | |
− | * | + | * COMMAND_TYPE_ATTACK - # of attacks |
− | * | + | * COMMAND_TYPE_ABILITY - ABILITY_TYPE constant * |
− | * | + | |
− | + | In saisubaction.cpp location0 is set with "SetVector". | |
− | + | ||
− | + | ||
[[Category:Event types|COMMAND_PENDING]] | [[Category:Event types|COMMAND_PENDING]] | ||
+ | [[Category:Creature events|COMMAND_PENDING]] |
Latest revision as of 20:17, 3 January 2010
- Source:
- script.ldf
- Sent when:
- Fires at the beginning of the attack part of the attack command OR at the beginning of an ability execution. The attack command includes walk->orient->attack - this event fires right before the attack part. When this event is received, the script is supposed to check if we need to disable a modal talent, verify mana/stamina values, verify valid target, calculate an attack roll (hit/miss/critical) and then calculate damage and inform the engine of the results.
- Sent from:
- Engine
- Sent to:
- Creatures, players
- Parameters:
-
- Creator: attacking creature
- Integer 0: command ID of the pending command
- Integer 1: command sub-type, if applicable - used mostly for ability ID for CommandUseAbility.
- Integer 2: set in ability_core
- Object 0: creature triggering the command
- Object 1: target creature, if applicable
- Location 0: [Undocumented]
Usage
case EVENT_TYPE_COMMAND_PENDING:
{
object oAttacker = GetEventCreator(ev); // attacking creature
int nPendingCommand = GetEventInteger(ev, 0); // command ID of the pending command
int nCommandSubtype = GetEventInteger(ev, 1); // command sub-type, if applicable - used mostly for ability ID for CommandUseAbility.
int nResistenceCheckResult = GetEventInteger(ev, 2); // set in ability_core
object oTriggeringCreature = GetEventObject(ev, 0); // creature triggering the command
object oTarget = GetEventObject(ev, 1); // target creature, if applicable
location lTargetPos = GetEventLocation(ev, 0); //
// insert event-handling code here
break;
}
{
object oAttacker = GetEventCreator(ev); // attacking creature
int nPendingCommand = GetEventInteger(ev, 0); // command ID of the pending command
int nCommandSubtype = GetEventInteger(ev, 1); // command sub-type, if applicable - used mostly for ability ID for CommandUseAbility.
int nResistenceCheckResult = GetEventInteger(ev, 2); // set in ability_core
object oTriggeringCreature = GetEventObject(ev, 0); // creature triggering the command
object oTarget = GetEventObject(ev, 1); // target creature, if applicable
location lTargetPos = GetEventLocation(ev, 0); //
// insert event-handling code here
break;
}
The command subtype:
- COMMAND_TYPE_ATTACK - # of attacks
- COMMAND_TYPE_ABILITY - ABILITY_TYPE constant *
In saisubaction.cpp location0 is set with "SetVector".