Difference between revisions of "GetLocalPlayer"
From Dragon Age Toolset Wiki
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{{dafunction | {{dafunction | ||
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All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently. | All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently. | ||
− | It is very important to note that a player is not a reference to a specific player, but rather is a reference to a player slot (player1, player2, player3... etc) | + | It is very important to note that a player is not a reference to a specific player, but rather is a reference to a player slot (player1, player2, player3... etc) so the values will not necessarily refer to the same players across a save/load. |
<!-- == Examples == --> | <!-- == Examples == --> |
Latest revision as of 05:55, 1 August 2009
Gets a local player variable on an object.
- Parameters:
- oObject
- Object to get the variable from
- sVarName
- The name of the variable to retrieve
- Returns:
- Returns the player variable, returns an invalid player on error.
- Source:
- script.ldf
Description
Gets a local player variable sVarName on the specified object.
Remarks
All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.
It is very important to note that a player is not a reference to a specific player, but rather is a reference to a player slot (player1, player2, player3... etc) so the values will not necessarily refer to the same players across a save/load.