Difference between revisions of "AOE.xls"
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BryanDerksen (Talk | contribs) m (→Persistent) |
BryanDerksen (Talk | contribs) m (→Persistent) |
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{{2da start|Persistent}} | {{2da start|Persistent}} | ||
{{2da column|LABEL|string|These labels are used as tags for the resulting objects, which are referenced in scripting. DO NOT ALTER THEM.}} | {{2da column|LABEL|string|These labels are used as tags for the resulting objects, which are referenced in scripting. DO NOT ALTER THEM.}} | ||
| − | {{2da column|SHAPE|string|C | + | {{2da column|SHAPE|string|C - Circular, Radius used R - Rectangular, Width/Length }} |
{{2da column|RADIUS|float|meters}} | {{2da column|RADIUS|float|meters}} | ||
{{2da column|WIDTH|float|meters}} | {{2da column|WIDTH|float|meters}} | ||
Revision as of 20:08, 31 July 2009
The AOE.xls file contains two worksheets: Core and Persistent.
Core
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| Name | string | |
| UniqueId | int | |
| Type | String | |
| OrientWithGround | bool | |
| Nodes | string | |
| ModelName | string | |
| ImpactSound | string | |
| DurationSound | string | |
| ProgFX | string | |
| Texture | string | |
| CessationNodes | string | |
| CessationModel | string | |
| CessationSound | string | |
| Cessation_ProgFX | string | |
| ShakeType | string | |
| ShakeDelay | string | |
| ShakeDuration | string | |
| LowViolence | string | |
| LowQuality | string |
Persistent
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| LABEL | string | These labels are used as tags for the resulting objects, which are referenced in scripting. DO NOT ALTER THEM. |
| SHAPE | string | C - Circular, Radius used R - Rectangular, Width/Length |
| RADIUS | float | meters |
| WIDTH | float | meters |
| LENGTH | float | meters |
| EVENTSCR | string | Script name for handling all events. |
| OrientWithGround | bool | Effect follows terrain height, 1 - TRUE, 0 - FALSE |
| DurationVFX | int |