Difference between revisions of "CombatAttackResultStruct"
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Revision as of 15:10, 7 August 2011
Attack Result struct, used by Combat_PerformAttack*
struct CombatAttackResultStruct{
int nAttackResult;
int nDeathblowType;
float fAttackDuration;
effect eImpactEffect;
};
int nAttackResult;
int nDeathblowType;
float fAttackDuration;
effect eImpactEffect;
};
- Members:
- nAttackResult
- a COMBAT_RESULT_* constant
- nDeathblowType
- [Undocumented]
- fAttackDuration
- duration of the aim loop for ranged weapons
- eImpactEffect
- impact effect
- Source:
- Core Game Resources.combat_h