Difference between revisions of "Commands.xls"
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== Commands == | == Commands == | ||
− | {{2da start}} | + | {{2da start|Commands}} |
{{2da column| Label | string | }} | {{2da column| Label | string | }} | ||
{{2da column| StrRef | int | }} | {{2da column| StrRef | int | }} | ||
Line 11: | Line 11: | ||
*2 - Clear all commands (Hard) | *2 - Clear all commands (Hard) | ||
*3 - New Target (Hard/Soft) | *3 - New Target (Hard/Soft) | ||
− | 'Soft' means that it will respect the current command if it's executing the core section.}} | + | 'Soft' means that it will respect the current command if it's executing the core section. See [[COMMAND_ADDBEHAVIOR_*]]}} |
{{2da column| AddBehaviorSelf | int | This behavior is used when the command being added is the same type as the one executing. | {{2da column| AddBehaviorSelf | int | This behavior is used when the command being added is the same type as the one executing. | ||
*0 - Don't clear commands | *0 - Don't clear commands | ||
Line 26: | Line 26: | ||
==CommandDataTypes== | ==CommandDataTypes== | ||
− | {{2da start}} | + | {{2da start|CommandDataTypes}} |
{{2da column| Label | string | }} | {{2da column| Label | string | }} | ||
{{2da column| Constant | string | constant used in code.}} | {{2da column| Constant | string | constant used in code.}} | ||
Line 33: | Line 33: | ||
== CommandTargetTypes== | == CommandTargetTypes== | ||
− | {{2da start}} | + | {{2da start|CommandTargetTypes}} |
{{2da column| Label | string | This 2da is only for reference. All these are defined in code. Changing these won't do anything, if changes are required find a programmer}} | {{2da column| Label | string | This 2da is only for reference. All these are defined in code. Changing these won't do anything, if changes are required find a programmer}} | ||
{{2da end}} | {{2da end}} | ||
+ | |||
+ | [[Category:XLS files]] |
Latest revision as of 12:55, 3 August 2011
Commands
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
StrRef | int | |
Queue | bool | |
Visible | bool | |
AddBehavior | int | This behavior is used when the command being added is different from the one executing.
'Soft' means that it will respect the current command if it's executing the core section. See COMMAND_ADDBEHAVIOR_* |
AddBehaviorSelf | int | This behavior is used when the command being added is the same type as the one executing.
'Soft' means that it will respect the current command if it's executing the core section. |
DisplayInGUI | bool | This flag specifies whether this command, when currently active/pending on a party member, should be displayed in the GUI indicating a party members current actions. |
icon | string | |
RespectHoldPosition | bool | This should be set to true if the creature respects the "Hold Position" option the users can set on party members. (If this is true for an action, that action can be discarded by the game because movement on that creature is disabled). |
SoundsetProbability | float |
CommandDataTypes
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
Constant | string | constant used in code. |
CommandTargetTypes
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | This 2da is only for reference. All these are defined in code. Changing these won't do anything, if changes are required find a programmer |