Difference between revisions of "Combat HandleAbilityAttackImpact"
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Mouser9169 (Talk | contribs) (Created page with "Called by: Parameters: Variables: Used for: <dascript> // GZ: Temporary function to prevent the world from collapsing upon itself void Combat_HandleAbilityAttackImpact(object...") |
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Revision as of 06:04, 1 August 2011
Called by:
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// GZ: Temporary function to prevent the world from collapsing upon itself void Combat_HandleAbilityAttackImpact(object oAttacker, object oTarget, int nAttackResult, float fDamage); void Combat_HandleAbilityAttackImpact(object oAttacker, object oTarget, int nAttackResult, float fDamage) { effect eImpactEffect = EffectImpact(fDamage, OBJECT_INVALID); Combat_HandleAttackImpact(oAttacker, oTarget, nAttackResult, eImpactEffect); }
Category: Combat_H