Difference between revisions of "Ambient ai.xls"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) |
(posted link to the xls file i uploaded to google docs.) |
||
| Line 19: | Line 19: | ||
{{2da column|Action12|float|}} | {{2da column|Action12|float|}} | ||
{{2da end}} | {{2da end}} | ||
| + | |||
| + | [https://spreadsheets.google.com/ccc?key=0AsMdSm0VGixjdGtKRzJnaC0xcWhsQUlNZnpLMkRJTHc&hl=en&authkey=CNrsmsQI#gid=1 ambient_ai.xls on Google Docs.] | ||
[[Category:Ambient behavior]] | [[Category:Ambient behavior]] | ||
[[Category:XLS files]] | [[Category:XLS files]] | ||
Revision as of 14:15, 13 March 2011
See Ambient behaviour for details on how this information is used.
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| Label | string | Anything in green MUST be played in order. |
| NoPlayNext | int | Sets bPlayNext parameter used with CommandPlayAnimation() function to FALSE. |
| ActionTotal | int | |
| Action0 | float | Format: Animation.Loops |
| Action1 | float | |
| Action2 | float | |
| Action3 | float | |
| Action4 | float | |
| Action5 | float | |
| Action6 | float | |
| Action7 | float | |
| Action8 | float | |
| Action9 | float | |
| Action10 | float | |
| Action11 | float | |
| Action12 | float |