Difference between revisions of "GetWeaponStrengthModifier"

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{{Generated}}
 
 
{{dafunction
 
{{dafunction
 
|name=GetWeaponStrengthModifier
 
|name=GetWeaponStrengthModifier
Line 6: Line 5:
 
|param1name=oAttacker
 
|param1name=oAttacker
 
|param1desc=the creature whose combat interaction data we are querying
 
|param1desc=the creature whose combat interaction data we are querying
 +
|param1default=
 
|param2type=int
 
|param2type=int
 
|param2name=nRightHandWeapon
 
|param2name=nRightHandWeapon
 
|param2desc=TRUE by default, set to FALSE to return the left hand weapon value
 
|param2desc=TRUE by default, set to FALSE to return the left hand weapon value
 +
|param2default=TRUE
 
|returntype=float
 
|returntype=float
 
|returndesc=Returns the Weapon Strength Modifier from the combat interaction data of oAttacker
 
|returndesc=Returns the Weapon Strength Modifier from the combat interaction data of oAttacker

Latest revision as of 23:24, 12 February 2010

This function gets the Weapon Strength Modifier from the Combat Interaction data on oAttacker

float GetWeaponStrengthModifier(
object oAttacker,
int nRightHandWeapon = TRUE
);
Parameters:
oAttacker
the creature whose combat interaction data we are querying
nRightHandWeapon
TRUE by default, set to FALSE to return the left hand weapon value
Returns:

Returns the Weapon Strength Modifier from the combat interaction data of oAttacker

Source:

script.ldf

Description

This function gets the Weapon Strength Modifier from the Combat Interaction data on oAttacker


See also

GetWeaponStrengthModifier