Difference between revisions of "UT Talk"
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Latest revision as of 01:55, 18 February 2012
Instantly initiate dialog with 2 objects
void UT_Talk(
object oInitiator,
object oTarget,
resource rConversation = R"",
int nPartyResurrection = TRUE
);
object oInitiator,
object oTarget,
resource rConversation = R"",
int nPartyResurrection = TRUE
);
- Parameters:
- oInitiator
- The main talking creature - owner of the default dialog file, if any
- oTarget
- The creature being spoken to. Should be the player object most of the time
- rConversation
- [Undocumented]
- nPartyResurrection
- [Undocumented]
- Returns:
- Nothing.
- Source:
- Core Game Resources.utility_h
Description
Calling this function will instantly trigger dialog between 2 objects. The dialog can be ambient or not.