Difference between revisions of "UT HireFollower"

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|sourcemodule  = Core Game Resources
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|sourcemodule  = Core Game Resources
 
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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
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Hire follower into the active party for oPC. This function will do nothing for plot followers.
  
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Hire follower into the active party for oPC. This function will do nothing for plot followers, which are creatures with one of the tags defined by one of the following [[GEN_FL_*]] constants:
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== Remarks ==
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* GEN_FL_ALISTAIR
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* GEN_FL_DOG
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Plot followers are the creatures with tags defined by the [[GEN_FL_*]] constants.
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* GEN_FL_MORRIGAN
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* GEN_FL_WYNNE
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* GEN_FL_SHALE
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* GEN_FL_STEN
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* GEN_FL_ZEVRAN
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* GEN_FL_OGHREN
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* GEN_FL_LELIANA
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* GEN_FL_LOGHAIN
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Latest revision as of 12:16, 26 October 2014

Hire non-plot follower into the active party for oPC

void UT_HireFollower(
object oFollower,
int bPreventLevelup = FALSE
);
Parameters:
oFollower
The creature joining the party
bPreventLevelup
whether or not to prevent the follower from levelling up
Returns:

Nothing.

Source:

Core Game Resources.utility_h

Description

Hire follower into the active party for oPC. This function will do nothing for plot followers.

Remarks

Plot followers are the creatures with tags defined by the GEN_FL_* constants.

See also

UT_FireFollower