Difference between revisions of "SetObjectInteractive"

From Dragon Age Toolset Wiki
Jump to: navigation, search
(Generated by Sunjammer's Dragon Age Script Paser)
 
(tidy)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
−
{{Generated with errors}}
 
 
{{dafunction
 
{{dafunction
 
|name=SetObjectInteractive
 
|name=SetObjectInteractive
Line 5: Line 4:
 
|param1type=object
 
|param1type=object
 
|param1name=oObject
 
|param1name=oObject
−
|param1desc=
+
|param1desc=Object to set interactivity of
 
|param2type=int
 
|param2type=int
 
|param2name=value
 
|param2name=value
−
|param2desc=
+
|param2desc=True to set interactive, false to set non-interactive
 
|returntype=void
 
|returntype=void
 
|returndesc=
 
|returndesc=
Line 17: Line 16:
 
== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
−
Non-interactive objects act like static geometries in that mousing
+
Non-interactive objects act like static geometries in that mousing over them doesn't not trigger any selection and you can click through them
−
over them doesn't not trigger any selection and you can click through
+
−
them
+
  
 
<!-- == Remarks == -->
 
<!-- == Remarks == -->
Line 30: Line 27:
 
<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
  
−
[[Category: Uncategorised function]]
+
[[Category:Object functions]]

Latest revision as of 00:14, 10 February 2010

Sets whether the creature or placeable can be interacted with.

void SetObjectInteractive(
object oObject,
int value
);
Parameters:
oObject
Object to set interactivity of
value
True to set interactive, false to set non-interactive
Returns:

Nothing.

Source:

script.ldf

Description

Non-interactive objects act like static geometries in that mousing over them doesn't not trigger any selection and you can click through them