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		<id>https://datoolset.net/mw/index.php?action=history&amp;feed=atom&amp;title=Bug%3A_Simple_walkmesh_causing_Engine_DLL_Crash</id>
		<title>Bug: Simple walkmesh causing Engine DLL Crash - Revision history</title>
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		<updated>2026-04-16T23:12:02Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://datoolset.net/mw/index.php?title=Bug:_Simple_walkmesh_causing_Engine_DLL_Crash&amp;diff=12742&amp;oldid=prev</id>
		<title>BioSpirit: Created page with '*'''Version found:''' 1.0.1008.0 *'''Status:''' Open  == Description == Engine DLL will crash when moving an object from a palette window into the scene. The problem has been tra...'</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Bug:_Simple_walkmesh_causing_Engine_DLL_Crash&amp;diff=12742&amp;oldid=prev"/>
				<updated>2010-03-24T05:34:51Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;*&amp;#039;&amp;#039;&amp;#039;Version found:&amp;#039;&amp;#039;&amp;#039; 1.0.1008.0 *&amp;#039;&amp;#039;&amp;#039;Status:&amp;#039;&amp;#039;&amp;#039; Open  == Description == Engine DLL will crash when moving an object from a palette window into the scene. The problem has been tra...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*'''Version found:''' 1.0.1008.0&lt;br /&gt;
*'''Status:''' Open&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Engine DLL will crash when moving an object from a palette window into the scene. The problem has been traced down to a walkable mesh. Simple flat surface seems to be more problematic than a more complex surface. So far, I haven't been able to find any specific reason for the crash. Adding some extra polygons to bend-down the edges of the walkmesh seems to improve the situation. I have included all nessecary files needed to reproduce the CTD in here [http://users.kymp.net/p501474a/Crashed.zip Model Files] And the log files.  This is the key entry that's printed in the logs: '''47596  Assert  Unable to create NxActor  .\PhysicsActor.cpp(244)'''&lt;br /&gt;
&lt;br /&gt;
== Workarounds ==&lt;br /&gt;
Add more polygons into the walkmesh and bend them in a different directions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Toolset bugs]]&lt;/div&gt;</summary>
		<author><name>BioSpirit</name></author>	</entry>

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