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		<id>https://datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vaylise</id>
		<title>Dragon Age Toolset Wiki - User contributions [en]</title>
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		<updated>2026-04-17T23:32:25Z</updated>
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	<entry>
		<id>https://datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15465</id>
		<title>Community Contest 6: Equipment Contest</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15465"/>
				<updated>2011-01-08T20:02:40Z</updated>
		
		<summary type="html">&lt;p&gt;Vaylise: /* The Valorous by Vaylise */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a piece of equipment. ''' There are two groups:&lt;br /&gt;
&lt;br /&gt;
* Armour Retexture Group - This group is creating a new texture for an existing DAO armour or shield. &lt;br /&gt;
* Weapon New Model Group - This group is creating a new weapon or shield model.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12522/1250851/ here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 10 January''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must (many of these steps are covered in the video tutorial):&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist||entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share||Consent to Share]]&lt;br /&gt;
* include either a retexture OR a new model for the piece of equipment&lt;br /&gt;
&lt;br /&gt;
* have a unique ID in a variations GDA&lt;br /&gt;
** reserve a variation slot on the [[Community_Contest_ID_Ranges#Variation_sheets|Contest ID page]]&lt;br /&gt;
** create the variations GDA&lt;br /&gt;
&lt;br /&gt;
* be created as an item in the toolset&lt;br /&gt;
** have a name/description/style that fits DA-canon or generic-canon (do not make a lightsaber or reference the Dagobah system in the description, for example, but you do not ''need'' to reference Ferelden)&lt;br /&gt;
** create a dadbdata of the item (R click the item resource &amp;gt; Builder to Builder Create)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
&lt;br /&gt;
* have a strong visual design&lt;br /&gt;
&lt;br /&gt;
*''Retexture Group:''&lt;br /&gt;
** if using an existing DA model, make the new texture distinctly different so as to do something &amp;quot;new&amp;quot;&lt;br /&gt;
** have a high quality of texture at a suitable resolution (see below)&lt;br /&gt;
** accommodate tinting the item&lt;br /&gt;
&lt;br /&gt;
*''new Model Group:'' - (in addition to texture standards above)&lt;br /&gt;
** be positioned and scaled correctly to fit character and animations well.&lt;br /&gt;
** have a high quality of model&lt;br /&gt;
** use a suitable polycount (see below) and use the budget effectively&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* New Model Group: sword, blunt weapon, staff, bow, shield, &lt;br /&gt;
* Retexture Group: clothing (full-body), chest armour, boots, gloves, shield&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* create armours for just one race/gender combination (HM, HF, EM, EF, DM, DF, QM). Obviously, creating for all seven combinations is great too :) &lt;br /&gt;
* use existing DA models provided a new texture is made which is distinctly different&lt;br /&gt;
* use existing DA textures provided a new model is made which is distinctly different&lt;br /&gt;
* modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original&lt;br /&gt;
* include several pieces in one submission (ex. boots, gloves, chest items as an item set)&lt;br /&gt;
* entering the contest several times, including entering both groups (provided a single entry only enters a single group)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below&lt;br /&gt;
* do not submit weapons for which there is no suitable animation ''(For example, there is no DA animation for thrusting with a pike, firing a sling, etc)''&lt;br /&gt;
* a single entry may not enter both groups - your entry is EITHER a new (textured) model, OR it is a retextured existing model&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has two groups. A single entry may only enter one group.&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
* 1st place - 10 points, chooses first&lt;br /&gt;
* 2nd place - 5 points, chooses second&lt;br /&gt;
* 3rd place - 3 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* [http://www.youtube.com/watch?v=GWvxMXzEbuM Custom Weapon Appearances] - covers how to set up a weapon in 3DS Max for exporting. &lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [http://social.bioware.com/project/2336/ Eshme's Import/Export Script] for 3ds max and GMax (new models only)&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=7E_slY9Latk Retexturing an existing model] - covers how to find and retexture a DA armour model.&lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [[Tutorial:_Reskinning_an_Item|Tutorial: Reskinning an Item]] - Builder Wiki&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines (extended) ==&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
As a guideline (not a strict limit), aim for 1000 - 2000 triangles for weapon/shield models. Anything over 3000 triangles had better have a very good reason for it ;)&lt;br /&gt;
&lt;br /&gt;
=== Textures === &lt;br /&gt;
The recommended is in line with DA spec. Its pretty safe to go over though, but you shouldnt need more than double the texture space. I would not recommend using two or more textures - its really not needed for equipment.&lt;br /&gt;
&lt;br /&gt;
'''Weapons/shields'''&lt;br /&gt;
* recommended: 512x512&lt;br /&gt;
* reasonable maximum: 512x1024&lt;br /&gt;
&lt;br /&gt;
'''Full-body outfit''' (includes hands/gloves and feet/boots)&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x2048&lt;br /&gt;
&lt;br /&gt;
'''Chest'''&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x1024&lt;br /&gt;
&lt;br /&gt;
'''Boots/gloves'''&lt;br /&gt;
* recommended: 256x256&lt;br /&gt;
* reasonable maximum: 256x512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GDA (variations) ===&lt;br /&gt;
&lt;br /&gt;
Remember that you should be EXTENDING (and not replacing) the variations. This also applies to replacing textures - forcibly overwriting textures WILL BE JUDGED UNFAVORABLY, since it requires extra work to fix. As such your variations sheet should contain ONLY one extra line.&lt;br /&gt;
&lt;br /&gt;
Mike will include a screenshot of his finished GDA once he's done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* dadbdata of your item file&lt;br /&gt;
* variations GDA&lt;br /&gt;
* mmh, msh, phy, mao, dds as appropriate&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Warhammer by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1957 Dragon Age Nexus project page]'''&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
NOTE: it is not a requirement of this contest to create the script to give the item to the player, or create any kind of player package. You do have to create the item in the toolset and export it as a dadbdata though.&lt;br /&gt;
&lt;br /&gt;
[[File:Cc6_warhammer.jpg|500px|Room Plan]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HjorrMikill by Nattfodd ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1989 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3965/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HjorMikill means GreatSword in ancient language. &lt;br /&gt;
Protected by the mountains and snow, this sword was probably forged for a King when the elders were young, to protect in troubled times.&lt;br /&gt;
This sword is the backbone of the life a warrior knows,&lt;br /&gt;
forged in fire and ice: who will be the one ready to let this old sword to sing again?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_05.jpg|500px|top|Logo]]&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_03.jpg|500px|left|Swing 1]] [[File:HjorMikill_01.jpg|500px|Swing 2]] &lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_04.jpg|500px|Swing 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Mage Helm by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1988 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This leather helm is for the mage who prefers to be discreet. At first glance it is merely an ordinary leather helm, only on careful examination are the lyrium infused runes visible. For effective discretion this should be combined with mage's leathers and a mage's club.&lt;br /&gt;
&lt;br /&gt;
An entry for the retexture group.&lt;br /&gt;
&lt;br /&gt;
The helm is restricted to mages and provides a mental resistance bonus. &lt;br /&gt;
&lt;br /&gt;
Any apostate mage who wants to remain free for long (and doesn't fancy spending the rest of their life in the Korcari Wilds) needs to break the habit of wearing distinctive flowing robes with a daft-looking hood and a dirty great staff poking above their head. This helm is a part of a set of items to provide magical benefits whilst looking, to a casual glance, like ordinary gear.&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Front.jpg|400px|Front View]]  [[File:In-Disguise.jpg|500px|Mage Incognito]]&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Back.jpg|400px|Rear View]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Valorous by Vaylise==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2005 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This retexture is available for both genders and all the races. &lt;br /&gt;
&lt;br /&gt;
Armor description: The Valorous is designed for the fashion conscious to show off their wealth and style in this aesthetically pleasing armor. Even in the battlefield, this lightweight armor is sure to draw the envy of many with its genuine gold studs delicately patterned across the fine polished leather. &lt;br /&gt;
&lt;br /&gt;
[[File:Vaylise_Armor_HF.jpg|500px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HF_closeup.jpg|500px|Close Up]] &lt;br /&gt;
[[File:Vaylise_Armor_HM.jpg|500px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HM_closeup.jpg|500px|Close Up]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Cudgel by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2007 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A lump of wood, crudely shaped and polished, for hitting people with. As used by peasants, poorly equipped militia and low-level thugs. &lt;br /&gt;
&lt;br /&gt;
Although clubs are a staple of FRPG, DA:O doesn't include any, so this entry for the new model group fills the gap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6_Cudgel-Sheathed.jpg|400px|Cudgel Sheathed]]  [[File:CC6_Cudgel-In-Action.jpg|600px|Cudgel In Action]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crow &amp;amp; Crane by Adonnay ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonagenexus.com/downloads/file.php?id=1970 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A set of two longswords for the dual wielding archetypes. They are meant to really shine during dialog scenes hence the slightly larger textures of 1024 x 1024. &lt;br /&gt;
Both swords are quite powerful and are meant for higher level content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC06_cnc01.jpg|400px|Crow and Crane]]&lt;br /&gt;
[[File:CC06_cnc02.jpg|400px|row and Crane]]&lt;br /&gt;
[[File:CC06_cnc03.jpg|400px|Crow and Crane]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Vaylise</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=File:Vaylise_Armor_HM_closeup.jpg&amp;diff=15464</id>
		<title>File:Vaylise Armor HM closeup.jpg</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=File:Vaylise_Armor_HM_closeup.jpg&amp;diff=15464"/>
				<updated>2011-01-08T20:01:19Z</updated>
		
		<summary type="html">&lt;p&gt;Vaylise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vaylise</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=File:Vaylise_Armor_HM.jpg&amp;diff=15463</id>
		<title>File:Vaylise Armor HM.jpg</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=File:Vaylise_Armor_HM.jpg&amp;diff=15463"/>
				<updated>2011-01-08T20:00:48Z</updated>
		
		<summary type="html">&lt;p&gt;Vaylise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vaylise</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15435</id>
		<title>Community Contest 6: Equipment Contest</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15435"/>
				<updated>2011-01-07T15:11:33Z</updated>
		
		<summary type="html">&lt;p&gt;Vaylise: /* Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a piece of equipment. ''' There are two groups:&lt;br /&gt;
&lt;br /&gt;
* Armour Retexture Group - This group is creating a new texture for an existing DAO armour or shield. &lt;br /&gt;
* Weapon New Model Group - This group is creating a new weapon or shield model.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12522/1250851/ here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 10 January''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must (many of these steps are covered in the video tutorial):&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist||entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share||Consent to Share]]&lt;br /&gt;
* include either a retexture OR a new model for the piece of equipment&lt;br /&gt;
&lt;br /&gt;
* have a unique ID in a variations GDA&lt;br /&gt;
** reserve a variation slot on the [[Community_Contest_ID_Ranges#Variation_sheets|Contest ID page]]&lt;br /&gt;
** create the variations GDA&lt;br /&gt;
&lt;br /&gt;
* be created as an item in the toolset&lt;br /&gt;
** have a name/description/style that fits DA-canon or generic-canon (do not make a lightsaber or reference the Dagobah system in the description, for example, but you do not ''need'' to reference Ferelden)&lt;br /&gt;
** create a dadbdata of the item (R click the item resource &amp;gt; Builder to Builder Create)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
&lt;br /&gt;
* have a strong visual design&lt;br /&gt;
&lt;br /&gt;
*''Retexture Group:''&lt;br /&gt;
** if using an existing DA model, make the new texture distinctly different so as to do something &amp;quot;new&amp;quot;&lt;br /&gt;
** have a high quality of texture at a suitable resolution (see below)&lt;br /&gt;
** accommodate tinting the item&lt;br /&gt;
&lt;br /&gt;
*''new Model Group:'' - (in addition to texture standards above)&lt;br /&gt;
** be positioned and scaled correctly to fit character and animations well.&lt;br /&gt;
** have a high quality of model&lt;br /&gt;
** use a suitable polycount (see below) and use the budget effectively&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* New Model Group: sword, blunt weapon, staff, bow, shield, &lt;br /&gt;
* Retexture Group: clothing (full-body), chest armour, boots, gloves, shield&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* create armours for just one race/gender combination (HM, HF, EM, EF, DM, DF, QM). Obviously, creating for all seven combinations is great too :) &lt;br /&gt;
* use existing DA models provided a new texture is made which is distinctly different&lt;br /&gt;
* use existing DA textures provided a new model is made which is distinctly different&lt;br /&gt;
* modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original&lt;br /&gt;
* include several pieces in one submission (ex. boots, gloves, chest items as an item set)&lt;br /&gt;
* entering the contest several times, including entering both groups (provided a single entry only enters a single group)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below&lt;br /&gt;
* do not submit weapons for which there is no suitable animation ''(For example, there is no DA animation for thrusting with a pike, firing a sling, etc)''&lt;br /&gt;
* a single entry may not enter both groups - your entry is EITHER a new (textured) model, OR it is a retextured existing model&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has two groups. A single entry may only enter one group.&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
* 1st place - 10 points, chooses first&lt;br /&gt;
* 2nd place - 5 points, chooses second&lt;br /&gt;
* 3rd place - 3 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* [http://www.youtube.com/watch?v=GWvxMXzEbuM Custom Weapon Appearances] - covers how to set up a weapon in 3DS Max for exporting. &lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [http://social.bioware.com/project/2336/ Eshme's Import/Export Script] for 3ds max and GMax (new models only)&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=7E_slY9Latk Retexturing an existing model] - covers how to find and retexture a DA armour model.&lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [[Tutorial:_Reskinning_an_Item|Tutorial: Reskinning an Item]] - Builder Wiki&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines (extended) ==&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
As a guideline (not a strict limit), aim for 1000 - 2000 triangles for weapon/shield models. Anything over 3000 triangles had better have a very good reason for it ;)&lt;br /&gt;
&lt;br /&gt;
=== Textures === &lt;br /&gt;
The recommended is in line with DA spec. Its pretty safe to go over though, but you shouldnt need more than double the texture space. I would not recommend using two or more textures - its really not needed for equipment.&lt;br /&gt;
&lt;br /&gt;
'''Weapons/shields'''&lt;br /&gt;
* recommended: 512x512&lt;br /&gt;
* reasonable maximum: 512x1024&lt;br /&gt;
&lt;br /&gt;
'''Full-body outfit''' (includes hands/gloves and feet/boots)&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x2048&lt;br /&gt;
&lt;br /&gt;
'''Chest'''&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x1024&lt;br /&gt;
&lt;br /&gt;
'''Boots/gloves'''&lt;br /&gt;
* recommended: 256x256&lt;br /&gt;
* reasonable maximum: 256x512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GDA (variations) ===&lt;br /&gt;
&lt;br /&gt;
Remember that you should be EXTENDING (and not replacing) the variations. This also applies to replacing textures - forcibly overwriting textures WILL BE JUDGED UNFAVORABLY, since it requires extra work to fix. As such your variations sheet should contain ONLY one extra line.&lt;br /&gt;
&lt;br /&gt;
Mike will include a screenshot of his finished GDA once he's done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* dadbdata of your item file&lt;br /&gt;
* variations GDA&lt;br /&gt;
* mmh, msh, phy, mao, dds as appropriate&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Warhammer by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1957 Dragon Age Nexus project page]'''&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
NOTE: it is not a requirement of this contest to create the script to give the item to the player, or create any kind of player package. You do have to create the item in the toolset and export it as a dadbdata though.&lt;br /&gt;
&lt;br /&gt;
[[File:Cc6_warhammer.jpg|500px|Room Plan]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HjorrMikill by Nattfodd ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1989 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3965/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HjorMikill means GreatSword in ancient language. &lt;br /&gt;
Protected by the mountains and snow, this sword was probably forged for a King when the elders were young, to protect in troubled times.&lt;br /&gt;
This sword is the backbone of the life a warrior knows,&lt;br /&gt;
forged in fire and ice: who will be the one ready to let this old sword to sing again?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_05.jpg|500px|top|Logo]]&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_03.jpg|500px|left|Swing 1]] [[File:HjorMikill_01.jpg|500px|Swing 2]] &lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_04.jpg|500px|Swing 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Mage Helm by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1988 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This leather helm is for the mage who prefers to be discreet. At first glance it is merely an ordinary leather helm, only on careful examination are the lyrium infused runes visible. For effective discretion this should be combined with mage's leathers and a mage's club.&lt;br /&gt;
&lt;br /&gt;
The helm is restricted to mages (human mages at present) and provides a mental resistance bonus. &lt;br /&gt;
&lt;br /&gt;
Any apostate mage who wants to remain free for long (and doesn't fancy spending the rest of their life in the Korcari Wilds) needs to break the habit of wearing distinctive flowing robes with a daft-looking hood and a dirty great staff poking above their head. This helm is a part of a set of items to provide magical benefits whilst looking, to a casual glance, like ordinary gear.&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Front.jpg|500px|Front View]]  [[File:In-Disguise.jpg|500px|Mage Incognito]]&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Back.jpg|500px|Rear View]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Valorous by Vaylise==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2005 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This retexture is for females only; though, it is available for Human, Elf, and Dwarf races. &lt;br /&gt;
&lt;br /&gt;
Armor description: The Valorous is designed for fashion conscious women to show off their wealth and style in this aesthetically pleasing armor. Even in the battlefield, this lightweight armor is sure to draw the envy of many with its genuine gold studs delicately patterned across the fine polished leather. &lt;br /&gt;
&lt;br /&gt;
[[File:Vaylise_Armor_HF.jpg|500px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HF_closeup.jpg|500px|Close Up]] &lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Vaylise</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=File:Vaylise_Armor_HF.jpg&amp;diff=15434</id>
		<title>File:Vaylise Armor HF.jpg</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=File:Vaylise_Armor_HF.jpg&amp;diff=15434"/>
				<updated>2011-01-07T15:08:00Z</updated>
		
		<summary type="html">&lt;p&gt;Vaylise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vaylise</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=File:Vaylise_Armor_HF_closeup.jpg&amp;diff=15433</id>
		<title>File:Vaylise Armor HF closeup.jpg</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=File:Vaylise_Armor_HF_closeup.jpg&amp;diff=15433"/>
				<updated>2011-01-07T15:06:09Z</updated>
		
		<summary type="html">&lt;p&gt;Vaylise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vaylise</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15395</id>
		<title>Community Contest ID Ranges</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15395"/>
				<updated>2011-01-03T22:24:03Z</updated>
		
		<summary type="html">&lt;p&gt;Vaylise: /* armour and clothes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
So that all Community Contest entries are compatible with one another and also with other mods that are around, IDs must not conflict. To ensure this, we must reserve ID ranges for strings and 2da ranges.&lt;br /&gt;
&lt;br /&gt;
= String ranges = &lt;br /&gt;
&lt;br /&gt;
Please modify this table to reserve String IDs '''before you use them''' (to avoid lost work). Append within our range if required. Please do not use from outside this range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''89000000''' &lt;br /&gt;
| '''89999999''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000&lt;br /&gt;
| 89099999&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 89100000&lt;br /&gt;
| 89100999&lt;br /&gt;
| Cuvieronius&lt;br /&gt;
|-&lt;br /&gt;
| 89101000&lt;br /&gt;
| 89101999&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| 89102000&lt;br /&gt;
| 89102999&lt;br /&gt;
| BAPACop&lt;br /&gt;
|-&lt;br /&gt;
| 89103000&lt;br /&gt;
| 89103999&lt;br /&gt;
| BloodsongVengeance&lt;br /&gt;
|-&lt;br /&gt;
| 89104000&lt;br /&gt;
| 89104999&lt;br /&gt;
| Jackkel Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 89105000&lt;br /&gt;
| 89105999&lt;br /&gt;
| Lord Uber Dowzen (uberdowzen)&lt;br /&gt;
|-&lt;br /&gt;
| 89106000&lt;br /&gt;
| 89106999&lt;br /&gt;
| Shadow5973&lt;br /&gt;
|-&lt;br /&gt;
| 89107000&lt;br /&gt;
| 89107999&lt;br /&gt;
| Lobo&lt;br /&gt;
|-&lt;br /&gt;
| 89108000&lt;br /&gt;
| 89108999&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 89109000&lt;br /&gt;
| 89109999&lt;br /&gt;
| Mengtzu&lt;br /&gt;
|-&lt;br /&gt;
| 89110000&lt;br /&gt;
| 89110999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89112000&lt;br /&gt;
| 89112999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89113000&lt;br /&gt;
| 89113999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89114000&lt;br /&gt;
| 89114999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89115000&lt;br /&gt;
| 89115999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89116000&lt;br /&gt;
| 89116999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89117000&lt;br /&gt;
| 89117999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Why reserve an ID range? ===&lt;br /&gt;
This prevents the need for other modders to change your strings. This prevents any chance of overlapping IDs with other entries or other mods. This means that if you attach voice to conversations, or specify a StringID in a 2da, these connections will not be broken when others use your mod.&lt;br /&gt;
&lt;br /&gt;
=== How many do I reserve? ===&lt;br /&gt;
Just take 1000 unless you need more. Do not take less, we've got plenty to spare ;)&lt;br /&gt;
&lt;br /&gt;
=== How do I set my module to use those strings? ===&lt;br /&gt;
&lt;br /&gt;
* While logged in to builder wiki (same as login here), edit the page to put your name next to the range.&lt;br /&gt;
* In Toolset, go File &amp;gt; Manage Modules &amp;gt; (select your module) &amp;gt; Properties&lt;br /&gt;
* Set the following:&lt;br /&gt;
** StringID Begin&lt;br /&gt;
** StringID End&lt;br /&gt;
** StringID Last Used&lt;br /&gt;
* Hit OK and close dialogue.&lt;br /&gt;
&lt;br /&gt;
= 2da Ranges =&lt;br /&gt;
&lt;br /&gt;
We have reserved 24000 - 26000 in most 2das. Please reserve as many as you anticipate you will need, but don't be wasteful (reserving 200 when you only need 6 is wasteful). If you need hundreds, it's probably worth reserving your own range outside of the contest range.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== M2DA_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ABI_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== placeable_types ===&lt;br /&gt;
&lt;br /&gt;
''nb a bug is causing the range of 24000 and above to not work in-game so we're using 14000-16000 instead.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''14000''' &lt;br /&gt;
| '''16000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 14000&lt;br /&gt;
| 14499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 14500&lt;br /&gt;
| 14509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 14510&lt;br /&gt;
| 14519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variation sheets ==&lt;br /&gt;
&lt;br /&gt;
=== weapons and shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 140&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| longsword_variation&lt;br /&gt;
| 150 - 151&lt;br /&gt;
| Adonnay&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| waraxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| maul_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| battleaxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 143 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Nattfodd&lt;br /&gt;
|-&lt;br /&gt;
| longbow_variation&lt;br /&gt;
| 143 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== armour and clothes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 141&lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 142&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| helmet_light_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vaylise</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Community_Contest_3_mini:_Head_Morph&amp;diff=13903</id>
		<title>Community Contest 3 mini: Head Morph</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Community_Contest_3_mini:_Head_Morph&amp;diff=13903"/>
				<updated>2010-10-15T17:38:00Z</updated>
		
		<summary type="html">&lt;p&gt;Vaylise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
Create a head morph for a charater of your own design. The morph must be made in the Toolset and contain MRH and MOR files. This contest is a '''Raffle''' - all entries have an even chance of winning the prizes, and '''will not be judged'''. The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/10611/ here].&lt;br /&gt;
&lt;br /&gt;
This is a raffled mini contest coinciding with the [[Community_Contest_3:_Character_Contest|Character Contest]], which also includes creating conversation for the character - we'd love if you entered both!&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 18 October''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* Include MRH source material as well as exported MOR file and post on the [http://social.bioware.com/project/3410/ BSN Project] (do not make your own)&lt;br /&gt;
* Post a single, clear screenshot on the contest page&lt;br /&gt;
* Use only &lt;br /&gt;
** DA assets (hairs, textures) &lt;br /&gt;
** (optional) hairs from [http://www.dragonagenexus.com/downloads/file.php?id=392 More Hairstyles] (the agreed mod)&lt;br /&gt;
** (optional) hairs/textures which are '''your own work''' and are '''included with your submission'''&lt;br /&gt;
* Any further modifications must be '''your own work''' (your own textures, for example) and '''must be included''' with the files.&lt;br /&gt;
* Be submitted before Monday 18 October midday (GMT+0)&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While &amp;quot;bonus points&amp;quot; '''will not''' be given for the following, entries may:&lt;br /&gt;
* Include custom textures/hairs (please only '''your own''' work though)&lt;br /&gt;
* Multiple entries are always allowed, however your name will only be entered into the raffle ONCE (more entries will NOT increase your chance of winning).&lt;br /&gt;
&lt;br /&gt;
=== Disallowable ===&lt;br /&gt;
* For this contest, please '''do not use other peoples mods''' except [http://www.dragonagenexus.com/downloads/file.php?id=392 More Hairstyles] and anything which is '''your own''' work and is included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has only one group. The winner will be selected by '''Raffle''', and '''not by judging'''.&lt;br /&gt;
&lt;br /&gt;
* 1st place - 5 points, chooses first&lt;br /&gt;
* 2nd place - 3 points, chooses second&lt;br /&gt;
* 3rd place - 2 points, chooses third&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
To receive an &amp;quot;entry point&amp;quot;, your submission must meet the requirements of the contest, listed at the top of this page&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* [[Morph|Head Morph]] - Builder Wiki&lt;br /&gt;
* [http://www.youtube.com/watch?v=qR8AkAfNbvk Head Morph video tutorial] - mikemike37&lt;br /&gt;
* [http://social.bioware.com/forum/1/topic/72/index/569359#604626 Custom face tattoo tutorial] - DarthParametric&lt;br /&gt;
* [http://social.bioware.com/forum/1/topic/72/index/2452603 Custom scalp tattoo tutorial] - DarthParametric&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
This contest is a little different entry procedure than others.&lt;br /&gt;
&lt;br /&gt;
=== Submitting an entry ===&lt;br /&gt;
* Join the [http://social.bioware.com/group/2535 Community Contest Group]&lt;br /&gt;
* Add your MRH and MOR file to a .7z or .zip file&lt;br /&gt;
* Name the file &amp;quot;Character Name - Entrant Name.zip&amp;quot;&lt;br /&gt;
* upload the file to the [http://social.bioware.com/project/3410/ Mini Contest project]. Ensure it is &amp;quot;Viewable by everyone&amp;quot;&lt;br /&gt;
* upload a screenshot and make an entry on this Contest Page (below)&lt;br /&gt;
&lt;br /&gt;
For general contest entry FAQs please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]. Note that some may not apply to this mini contest.&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (include the MRH head morph). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Do not use custom hair/textures/voicework etc unless you have explicit consent from the author to share. You must include them with your submission.&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Granny Rockbottom by Bloodsong Vengeance ==&lt;br /&gt;
&lt;br /&gt;
Granny Rockbottom: Racing Nug Breeder of Orzammar.  A cantankerous old coot who's been breeding and raising nugs for decades.&lt;br /&gt;
&lt;br /&gt;
[[File:Grannyrockbottom.jpg|Granny Rockbottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ratha by Jackkel Dragon ==&lt;br /&gt;
&lt;br /&gt;
Ratha, an Avvar hillswoman from the Frostbacks.&lt;br /&gt;
&lt;br /&gt;
[[File:Cc_ratha_morph_screen.png|250px|Ratha]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arbither by Lord Uber Dowzen (uberdowzen) ==&lt;br /&gt;
&lt;br /&gt;
Arbither, a snooty knight in the service of Arl Eamon.&lt;br /&gt;
&lt;br /&gt;
[[File:Arbither.jpg|250px|Arbither]]&lt;br /&gt;
&lt;br /&gt;
== Sin by Princecorg ==&lt;br /&gt;
&lt;br /&gt;
Sin, a young female dalatian rogue.&lt;br /&gt;
&lt;br /&gt;
[[File:Sin.jpg|250px|Sin]]&lt;br /&gt;
&lt;br /&gt;
== Knives by Vaylise ==&lt;br /&gt;
&lt;br /&gt;
Knives, a violent elf with criminal tendencies.&lt;br /&gt;
&lt;br /&gt;
[[File:CC3_Knives.png|250px|Sin]]&lt;/div&gt;</summary>
		<author><name>Vaylise</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=File:CC3_Knives.png&amp;diff=13902</id>
		<title>File:CC3 Knives.png</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=File:CC3_Knives.png&amp;diff=13902"/>
				<updated>2010-10-15T17:33:36Z</updated>
		
		<summary type="html">&lt;p&gt;Vaylise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vaylise</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Community_Contest_3:_Character_Contest&amp;diff=13901</id>
		<title>Community Contest 3: Character Contest</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Community_Contest_3:_Character_Contest&amp;diff=13901"/>
				<updated>2010-10-15T16:22:36Z</updated>
		
		<summary type="html">&lt;p&gt;Vaylise: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
Create a character with dialogue for use in a variety of situations including follower, questgiver and merchant. The character will have various removable lines so that modders may use them for whatever purpose they need. The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/10580/ here].&lt;br /&gt;
&lt;br /&gt;
A [[Community_Contest_3_mini:_Head_Morph|raffled mini contest]] is also running, requiring only a character head morph. We'd love if you entered both!&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 18 October''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* Reserve and use a [[Community_Contest_ID_Ranges|StringID range]] '''(do this before you start)'''&lt;br /&gt;
* Be tested in-game&lt;br /&gt;
* Be in English (non-native accents are very welcome, perhaps give your character an exotic background?)&lt;br /&gt;
* Include MRH source material and dadbdata export of all relevant resources&lt;br /&gt;
* Use only &lt;br /&gt;
** DA assets (hairs, textures) &lt;br /&gt;
** (optional) hairs from [http://www.dragonagenexus.com/downloads/file.php?id=392 More Hairstyles] (the agreed mod)&lt;br /&gt;
** (optional) hairs/textures which are '''your own work''' and are '''included with your submission'''&lt;br /&gt;
* be suitable as a follower, questgiver and merchant&lt;br /&gt;
* Include branches for the compulsory dialogues (see below)&lt;br /&gt;
* complete the overview section with their entry (see below)&lt;br /&gt;
* Be submitted before Monday 18 October midday (GMT+0)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* Be interesting characters with compelling dialogue&lt;br /&gt;
* Have voiceover with lipsynch (this is optional, but will be looked upon favourably if done well)&lt;br /&gt;
* Have quality voice acting, with attention paid to audio quality&lt;br /&gt;
* Tweak FaceFX to give natural and emotive expressions&lt;br /&gt;
* Set and check plot flags and approval where appropriate&lt;br /&gt;
* Include dialogues to use the character in many situations (see suggestions below). The more versatile the character, the better.&lt;br /&gt;
* Be usable in DA canon, or be canon inspecific, to allow them to be used in any module.&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
Entries may:&lt;br /&gt;
* Include custom textures/hairs (please only '''your own''' work though)&lt;br /&gt;
* Include more than one character if they are relevant to one another as one submission (ex. brother/sister to be met together)&lt;br /&gt;
* Multiple entries are always allowed unless stated otherwise&lt;br /&gt;
* An entry may contain collaborative work (one person voices, the other person creates the character, for example)&lt;br /&gt;
&lt;br /&gt;
In the case of [http://www.dragonagenexus.com/downloads/file.php?id=392 More Hairstyles], please only state it as a requirement and do not include any of the files. You do not need permission (just don't share the files)... it is the responsibility of the end-user to ensure they have the More Hairstyles mod.&lt;br /&gt;
&lt;br /&gt;
=== Disallowable ===&lt;br /&gt;
* For this contest, please '''do not use other peoples mods''' except [http://www.dragonagenexus.com/downloads/file.php?id=392 More Hairstyles] and anything which is '''your own''' work and is included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has only one group.&lt;br /&gt;
&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
To receive an &amp;quot;entry point&amp;quot;, your submission must meet the requirements of the contest, listed at the top of this page&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
Every judge may nominate one newcomer as their favourite newcomer entry. To qualify, the entrant must not have submitted to a community contest before. The winning newcomer will receive three points if they don't podium (in which case, theyll be getting more points anyway!).&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
'''Video Tutorials'''&lt;br /&gt;
* [http://www.youtube.com/watch?v=qR8AkAfNbvk Head Morph video tutorial]&lt;br /&gt;
* [http://www.youtube.com/watch?v=LD8bNQPER0M Creature and Dialogue video tutorial: part 1, basics]&lt;br /&gt;
* [http://www.youtube.com/watch?v=6fC0jkH2Q64 Creature and Dialogue video tutorial: part 2, plots and script]&lt;br /&gt;
* [http://www.youtube.com/watch?v=VmzNmJjjIhU Creature and Dialogue video tutorial: part 3, voiceover]&lt;br /&gt;
* [http://www.youtube.com/watch?v=qW33cGlJhn0 Entering the Character Contest video guide]&lt;br /&gt;
&lt;br /&gt;
'''Written Guides'''&lt;br /&gt;
* [[Morph|Head Morph]] - Builder Wiki&lt;br /&gt;
* [[Conversation|Conversation]] - Builder Wiki&lt;br /&gt;
* [[Voice-Over|Voice-Over]] - Builder Wiki&lt;br /&gt;
* [[FaceFX|FaceFX]] - Builder Wiki&lt;br /&gt;
* [http://social.bioware.com/forum/1/topic/72/index/569359#604626 Custom face tattoo tutorial] - DarthParametric&lt;br /&gt;
* [http://social.bioware.com/forum/1/topic/72/index/2452603 Custom scalp tattoo tutorial] - DarthParametric&lt;br /&gt;
&lt;br /&gt;
== Dialogue Branches ==&lt;br /&gt;
&lt;br /&gt;
The following lines are to give you ideas to create a versatile character to be used in various modules in various situations. Hopefully you'll be able to come up with some really interesting ideas of your own!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Line type'''&lt;br /&gt;
| '''Example'''&lt;br /&gt;
| '''Requirement'''&lt;br /&gt;
|- style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| '''Greeting/Farewell lines''' &lt;br /&gt;
| &lt;br /&gt;
| ''Minimum 1 greeting/farewell''&lt;br /&gt;
|-&lt;br /&gt;
| In-town general greeting&lt;br /&gt;
| &amp;quot;Can I help you?&amp;quot;, &amp;quot;What do you want?&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Goodbye (player-only is OK)&lt;br /&gt;
| Player: &amp;quot;I've got to go&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Other introductions&lt;br /&gt;
| &amp;quot;Thanks for saving me!&amp;quot;, &amp;quot;I have need of your assistance&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|- style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| '''Follower lines''' &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Party Add&lt;br /&gt;
| Player: &amp;quot;Interested in joining us?&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Party Kick&lt;br /&gt;
| Player: &amp;quot;I have no further need of you&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Adventure chat&lt;br /&gt;
| Player: &amp;quot;So, what's it like being a xxxxxx?&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|-&lt;br /&gt;
| Approval-required dialogue&lt;br /&gt;
| Player: &amp;quot;Tell me something personal&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|- style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| '''Non-follower lines''' &lt;br /&gt;
| &lt;br /&gt;
| ''Minimum 1 role''&lt;br /&gt;
|-&lt;br /&gt;
| merchant/enchanter chat&lt;br /&gt;
| Player: &amp;quot;What's for sale?&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| other townsperson chat&lt;br /&gt;
| Player (to farmer): &amp;quot;How's the harvest been this year?&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|-&lt;br /&gt;
| General chat&lt;br /&gt;
| Player: &amp;quot;Lovely weather!&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|-&lt;br /&gt;
| role-relevant chat&lt;br /&gt;
| Player: &amp;quot;How's business?&amp;quot;&lt;br /&gt;
| Suggestions&lt;br /&gt;
|- style=&amp;quot;background-color:#cccccc;&amp;quot;&lt;br /&gt;
| '''Quest lines''' &lt;br /&gt;
| &lt;br /&gt;
| ''minimum 1 quest''&lt;br /&gt;
|-&lt;br /&gt;
| Quest starter&lt;br /&gt;
| &amp;quot;My dog has gone missing!&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Quest interim&lt;br /&gt;
| &amp;quot;You still haven't found him?&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|-&lt;br /&gt;
| Quest finisher&lt;br /&gt;
| &amp;quot;He's... dead?&amp;quot;&lt;br /&gt;
| Compulsory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview Section == &lt;br /&gt;
&lt;br /&gt;
The overview section provides a summary of the character.&lt;br /&gt;
&lt;br /&gt;
==== Primary Role ====&lt;br /&gt;
State the major category as well as a shorter specific. ex. &amp;quot;Primary Role: Organization - Chantry&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Military - Templar, Warden, Guard, Soldier, etc&lt;br /&gt;
* Worker - Shopkeeper, Smith, Farmer, Servant, Innkeeper, Waitress, Musician, Dancer, Juggler, Singer, etc&lt;br /&gt;
* Organization - Member of: Chantry, Cult, Circle of Magi, Criminal Organisation&lt;br /&gt;
* Nobility - Alienage Elder, Dalish Keeper, Dalish First, Dwarf Paragon, Dwarven King, Human King, Noble, etc&lt;br /&gt;
* Other - only if the character REALLY doesnt fit into the above&lt;br /&gt;
&lt;br /&gt;
==== Class ====&lt;br /&gt;
State the class of the character (and specialisation if relevant)(Warrior, Rogue, Mage). ex. &amp;quot;Class: Mage - Spirit Healer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Race ====&lt;br /&gt;
State the race of the character, and if relevant the origin. ex. &amp;quot;Race: Elf (Dalish)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Voiced ====&lt;br /&gt;
Simple Yes/No for if the character is voiced or not. ex. &amp;quot;Voiced: Yes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Quest ==== &lt;br /&gt;
If you have provided more than one quest dialogue, please seperate with commas. State the category and a ~5 word description. ex &amp;quot;Quest: Errand - find missing dog&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* Errand - player must fetch or deliver an item/other menial task&lt;br /&gt;
* Rescue - character is rescued/requires escort&lt;br /&gt;
* Hunt - player must kill certain enemies&lt;br /&gt;
* Criminal - player must perform a criminal act&lt;br /&gt;
* Other - provide a short description&lt;br /&gt;
&lt;br /&gt;
==== Requirements ====&lt;br /&gt;
List the requirements, choosing one of the below ONLY. ex. &amp;quot;Requirement: More Hairstyles&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* More Hairstyles mod&lt;br /&gt;
* Other asset (included)&lt;br /&gt;
&lt;br /&gt;
Please only use More Hairstyles and content which you have permission to distribute. In the case of More Hairstyles, you do not need to indlude the files, but do need to state it as a requirement.&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
For information on how to enter, please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (include the MRH head morph). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Do not use custom hair/textures/voicework etc unless you have explicit consent from the author to share. You must include them with your submission.&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example Entry by YourNameHere ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1559 Links here in this format]'''&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* Primary Role: Military - Dalish Scout&lt;br /&gt;
* Race: Elf (Dalish)&lt;br /&gt;
* Class: Mage - Shapeshifter&lt;br /&gt;
* Voiced: Yes&lt;br /&gt;
* Quest: Errand - Find missing dog&lt;br /&gt;
* Quest: Hunt - Kill wild animal&lt;br /&gt;
* Requirement: More Hairstyles mod&lt;br /&gt;
* Requirement: Face Texture (included)&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible. Description here. Try to keep it short, but include as many relevant details as possible. &lt;br /&gt;
&lt;br /&gt;
[[File:terrainBlockExample.png|400px|example picture]]&lt;br /&gt;
&lt;br /&gt;
=== Judges Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Ratha by Jackkel Dragon and DahliaLynn ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1819 Dragon Age Nexus Page]'''&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* Primary Role: Worker - Quartermaster and Archer (for Avvar clan)&lt;br /&gt;
* Class: Warrior (Archer)&lt;br /&gt;
* Race: Human (Avvaran Hillswoman)&lt;br /&gt;
* Voiced: Yes&lt;br /&gt;
* Quest: Errand - Find amulet&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Ratha is an Avvaran hillswoman whose husband has been lost in a raid on the &amp;quot;lowlanders.&amp;quot; She might join the PC to find her husband, or ask the PC to find his amulet. She may also be a merchant, but not both a merchant and a follower.&lt;br /&gt;
&lt;br /&gt;
No matter how hard the PC tries, her husband is dead when found. His amulet can be given to her to complete her quest.&lt;br /&gt;
&lt;br /&gt;
Ratha is voiced by DahliaLynn.&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
* Ratha's quest goal is triggered by a plot flag, not an item. The plot flag will give the PC the item.&lt;br /&gt;
* Ratha's companion flag functions should be configured by the modder before she is used as a companion, as she cannot gain XP or use the party picker.&lt;br /&gt;
* Ratha could benifit from extra lines as a follower, based on the module's plot.&lt;br /&gt;
* Ratha's approval hardly does anything in this package, the modder should create scenes in the module that allow change in opinion and create new plot flags for approval (included flags are for debug purposes.)&lt;br /&gt;
* Ratha should be equipped with proper gear in the toolset before being used as a companion.&lt;br /&gt;
* Ratha's Follower flag must be set before meeting her to work. Merchant flag may be set at any time, but will only work if she is not a follower.&lt;br /&gt;
&lt;br /&gt;
Points Note:&lt;br /&gt;
* 1st: 8 Jackkel / 7 DahliaLynn (total 15)&lt;br /&gt;
* 2nd: 5 Jackkel / 5 DahliaLynn (total 10)&lt;br /&gt;
* 3rd: 2 Jackkel / 3 DahliaLynn (total 5)&lt;br /&gt;
* Entry: 1 Jackkel / 1 DahliaLynn&lt;br /&gt;
&lt;br /&gt;
=== Judges Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Saarebas by uberdowzen (Lord Uber Dowzen) ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1820 Dragon Age Nexus Page]'''&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* Primary Role: Worker - Qunari Mage/Shopkeeper&lt;br /&gt;
* Race: Qunari&lt;br /&gt;
* Class: Mage&lt;br /&gt;
* Voiced: No&lt;br /&gt;
* Quest: Errand - Find missing amulet&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Saarebas is a Qunari mage. He has a dark past (surprise surprise) which the PC can discover if he is used as a follower. He is also suitable as a merchant (sells magical items) and a quest giver (an errand quest to find his lost amulet).&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Contains very little scripting. If the character is used in a mod the following need to be removed: Approval increases from the ends of each of the 3 steps of the in-party dialogue, line giving the PC the amulet for the quest.&lt;br /&gt;
* Saarebas still needs a fair bit of work to work in a mod. You'd want to include a proper hiring scripts etc to make the approval stuff work.&lt;br /&gt;
&lt;br /&gt;
=== Judges Comments ===&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Knives by Vaylise ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1821 Dragon Age Nexus Page]'''&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
* Primary Role: Organization - Criminal Organization&lt;br /&gt;
* Race: Elf&lt;br /&gt;
* Class: Rogue&lt;br /&gt;
* Voiced: No&lt;br /&gt;
* Quest: Other – Start bar fight &lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Knives has a sharp tongue and is prone to making threats of bodily harm when things don’t go the way she wants. She can be found selling stolen merchandise, starting brawls, or even just massacring darkspawn.&lt;br /&gt;
&lt;br /&gt;
Note:&lt;br /&gt;
She has some basic skill, gender, merchant and follower flags set, however, none of the approval and plot flags have been done. &lt;br /&gt;
&lt;br /&gt;
=== Judges Comments ===&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Vaylise</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=13729</id>
		<title>Community Contest ID Ranges</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=13729"/>
				<updated>2010-09-23T18:50:57Z</updated>
		
		<summary type="html">&lt;p&gt;Vaylise: /* String ranges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
So that all Community Contest entries are compatible with one another and also with other mods that are around, IDs must not conflict. To ensure this, we must reserve ID ranges for strings and 2da ranges.&lt;br /&gt;
&lt;br /&gt;
= String ranges = &lt;br /&gt;
&lt;br /&gt;
Please modify this table to reserve String IDs '''before you use them''' (to avoid lost work). Append within our range if required. Please do not use from outside this range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''89000000''' &lt;br /&gt;
| '''89999999''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000&lt;br /&gt;
| 89099999&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 89100000&lt;br /&gt;
| 89100999&lt;br /&gt;
| Cuvieronius&lt;br /&gt;
|-&lt;br /&gt;
| 89101000&lt;br /&gt;
| 89101999&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| 89102000&lt;br /&gt;
| 89102999&lt;br /&gt;
| Available&lt;br /&gt;
|-&lt;br /&gt;
| 89103000&lt;br /&gt;
| 89103999&lt;br /&gt;
| Available&lt;br /&gt;
|-&lt;br /&gt;
| 89104000&lt;br /&gt;
| 89104999&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Why reserve an ID range? ===&lt;br /&gt;
This prevents the need for other modders to change your strings. This prevents any chance of overlapping IDs with other entries or other mods. This means that if you attach voice to conversations, or specify a StringID in a 2da, these connections will not be broken when others use your mod.&lt;br /&gt;
&lt;br /&gt;
=== How many do I reserve? ===&lt;br /&gt;
Just take 1000 unless you need more. Do not take less, we've got plenty to spare ;)&lt;br /&gt;
&lt;br /&gt;
=== How do I set my module to use those strings? ===&lt;br /&gt;
&lt;br /&gt;
* While logged in to builder wiki (same as login here), edit the page to put your name next to the range.&lt;br /&gt;
* In Toolset, go File &amp;gt; Manage Modules &amp;gt; (select your module) &amp;gt; Properties&lt;br /&gt;
* Set the following:&lt;br /&gt;
** StringID Begin&lt;br /&gt;
** StringID End&lt;br /&gt;
** StringID Last Used&lt;br /&gt;
* Hit OK and close dialogue.&lt;br /&gt;
&lt;br /&gt;
= 2da Ranges =&lt;br /&gt;
&lt;br /&gt;
Currently, we have not reserved any ranges on [[2DA_ranges_in_use|The 2da reserve page]]. If you require a 2da range, please contact [http://social.bioware.com/145661/ mikemike37]&lt;/div&gt;</summary>
		<author><name>Vaylise</name></author>	</entry>

	</feed>