<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Princecorg</id>
		<title>Dragon Age Toolset Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Princecorg"/>
		<link rel="alternate" type="text/html" href="https://datoolset.net/wiki/Special:Contributions/Princecorg"/>
		<updated>2026-04-21T22:20:21Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.6</generator>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Community_Contest_3_mini:_Head_Morph&amp;diff=13900</id>
		<title>Community Contest 3 mini: Head Morph</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Community_Contest_3_mini:_Head_Morph&amp;diff=13900"/>
				<updated>2010-10-15T14:37:50Z</updated>
		
		<summary type="html">&lt;p&gt;Princecorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
Create a head morph for a charater of your own design. The morph must be made in the Toolset and contain MRH and MOR files. This contest is a '''Raffle''' - all entries have an even chance of winning the prizes, and '''will not be judged'''. The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/10611/ here].&lt;br /&gt;
&lt;br /&gt;
This is a raffled mini contest coinciding with the [[Community_Contest_3:_Character_Contest|Character Contest]], which also includes creating conversation for the character - we'd love if you entered both!&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 18 October''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* Include MRH source material as well as exported MOR file and post on the [http://social.bioware.com/project/3410/ BSN Project] (do not make your own)&lt;br /&gt;
* Post a single, clear screenshot on the contest page&lt;br /&gt;
* Use only &lt;br /&gt;
** DA assets (hairs, textures) &lt;br /&gt;
** (optional) hairs from [http://www.dragonagenexus.com/downloads/file.php?id=392 More Hairstyles] (the agreed mod)&lt;br /&gt;
** (optional) hairs/textures which are '''your own work''' and are '''included with your submission'''&lt;br /&gt;
* Any further modifications must be '''your own work''' (your own textures, for example) and '''must be included''' with the files.&lt;br /&gt;
* Be submitted before Monday 18 October midday (GMT+0)&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While &amp;quot;bonus points&amp;quot; '''will not''' be given for the following, entries may:&lt;br /&gt;
* Include custom textures/hairs (please only '''your own''' work though)&lt;br /&gt;
* Multiple entries are always allowed, however your name will only be entered into the raffle ONCE (more entries will NOT increase your chance of winning).&lt;br /&gt;
&lt;br /&gt;
=== Disallowable ===&lt;br /&gt;
* For this contest, please '''do not use other peoples mods''' except [http://www.dragonagenexus.com/downloads/file.php?id=392 More Hairstyles] and anything which is '''your own''' work and is included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has only one group. The winner will be selected by '''Raffle''', and '''not by judging'''.&lt;br /&gt;
&lt;br /&gt;
* 1st place - 5 points, chooses first&lt;br /&gt;
* 2nd place - 3 points, chooses second&lt;br /&gt;
* 3rd place - 2 points, chooses third&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
To receive an &amp;quot;entry point&amp;quot;, your submission must meet the requirements of the contest, listed at the top of this page&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
* [[Morph|Head Morph]] - Builder Wiki&lt;br /&gt;
* [http://www.youtube.com/watch?v=qR8AkAfNbvk Head Morph video tutorial] - mikemike37&lt;br /&gt;
* [http://social.bioware.com/forum/1/topic/72/index/569359#604626 Custom face tattoo tutorial] - DarthParametric&lt;br /&gt;
* [http://social.bioware.com/forum/1/topic/72/index/2452603 Custom scalp tattoo tutorial] - DarthParametric&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
This contest is a little different entry procedure than others.&lt;br /&gt;
&lt;br /&gt;
=== Submitting an entry ===&lt;br /&gt;
* Join the [http://social.bioware.com/group/2535 Community Contest Group]&lt;br /&gt;
* Add your MRH and MOR file to a .7z or .zip file&lt;br /&gt;
* Name the file &amp;quot;Character Name - Entrant Name.zip&amp;quot;&lt;br /&gt;
* upload the file to the [http://social.bioware.com/project/3410/ Mini Contest project]. Ensure it is &amp;quot;Viewable by everyone&amp;quot;&lt;br /&gt;
* upload a screenshot and make an entry on this Contest Page (below)&lt;br /&gt;
&lt;br /&gt;
For general contest entry FAQs please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]. Note that some may not apply to this mini contest.&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (include the MRH head morph). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Do not use custom hair/textures/voicework etc unless you have explicit consent from the author to share. You must include them with your submission.&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Granny Rockbottom by Bloodsong Vengeance ==&lt;br /&gt;
&lt;br /&gt;
Granny Rockbottom: Racing Nug Breeder of Orzammar.  A cantankerous old coot who's been breeding and raising nugs for decades.&lt;br /&gt;
&lt;br /&gt;
[[File:Grannyrockbottom.jpg|Granny Rockbottom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ratha by Jackkel Dragon ==&lt;br /&gt;
&lt;br /&gt;
Ratha, an Avvar hillswoman from the Frostbacks.&lt;br /&gt;
&lt;br /&gt;
[[File:Cc_ratha_morph_screen.png|250px|Ratha]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arbither by Lord Uber Dowzen (uberdowzen) ==&lt;br /&gt;
&lt;br /&gt;
Arbither, a snooty knight in the service of Arl Eamon.&lt;br /&gt;
&lt;br /&gt;
[[File:Arbither.jpg|250px|Arbither]]&lt;br /&gt;
&lt;br /&gt;
== Sin by Princecorg ==&lt;br /&gt;
&lt;br /&gt;
Sin, a young female dalatian rogue.&lt;br /&gt;
&lt;br /&gt;
[[File:Sin.jpg|250px|Sin]]&lt;/div&gt;</summary>
		<author><name>Princecorg</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=File:Sin.jpg&amp;diff=13899</id>
		<title>File:Sin.jpg</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=File:Sin.jpg&amp;diff=13899"/>
				<updated>2010-10-15T14:35:31Z</updated>
		
		<summary type="html">&lt;p&gt;Princecorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Princecorg</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Community_Contest_2:_Prop_Model&amp;diff=13763</id>
		<title>Community Contest 2: Prop Model</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Community_Contest_2:_Prop_Model&amp;diff=13763"/>
				<updated>2010-09-27T10:19:22Z</updated>
		
		<summary type="html">&lt;p&gt;Princecorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
Create one or more custom prop models for use in a level. The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/9470/ here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 27 September''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* have been tested by the user in a level&lt;br /&gt;
* be to a suitable scale&lt;br /&gt;
* be textured&lt;br /&gt;
* where appropriate, have collision&lt;br /&gt;
* be submitted before monday 27 september midday (GMT+0)&lt;br /&gt;
* include their save file (3ds max, gmax or blender save) - this helps judges troubleshoot errors you're having.&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* fit the art style and canon of Dragon Age Origins.&lt;br /&gt;
* make good use of the Dragon Age material system, including textures for diffuse, normal, specular, emissive and heightmap where appropriate.&lt;br /&gt;
* contain a placeable and static prop version (affects collision and material only).&lt;br /&gt;
* where appropriate, have multiple levels of detail for the model and texture. These are particularly valuable for high-poly outdoor models and high-res textures.&lt;br /&gt;
* support lightmapping correctly.&lt;br /&gt;
* have a suitable poly count - around 250-500 for small props (smaller than a chair), around 2,000 for medium props (human-size), up to 10,000 for large props (buildings).&lt;br /&gt;
* make good use of texture space to maximise pixel density&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
* multiple props in one submission where the submission is themed (ex. pack of chair table and bench, modular-style walls or buildings)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has only one group.&lt;br /&gt;
&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
To receive an &amp;quot;entry point&amp;quot;, your submission must meet the requirements of the contest, listed at the top of this page&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful links ==&lt;br /&gt;
&lt;br /&gt;
* [http://social.bioware.com/project/2336/ Eshme's import/exporter for 3ds max and GMax]&lt;br /&gt;
* [http://www.youtube.com/watch?v=m8DFXmIGJZc Video Tutorial - Creating props using 3ds max]&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] on the Toolset Wiki&lt;br /&gt;
* [http://bg2redux.student.utwente.nl/trac/wiki/TutorialTextures Textures Tutorial for beginners] and [http://bg2redux.student.utwente.nl/trac/wiki/TutorialTexturesAdvanced Advanced] (mostly superceded by the above and Eshme's Tools new material functionality)&lt;br /&gt;
* [http://www.youtube.com/view_play_list?p=A12BF2F8CC489A50 3DS Max 2010 video tutorials] - these also largely apply to GMax&lt;br /&gt;
* [http://ssbump-generator.yolasite.com Normal Map Generator]&lt;br /&gt;
* [http://www.cgtextures.com Texture Reference]&lt;br /&gt;
* [http://www.texturearchive.com/default.aspx Texture Archive]&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
For information on how to enter, please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared. &lt;br /&gt;
 The model *MUST* be your own&lt;br /&gt;
 You may use DA textures. Do not include these in your submission.&lt;br /&gt;
 You may use other people's textures, provided they consent for them to be shared (ex. cgtextures.com allows this type of use)&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved.&lt;br /&gt;
 If your work is taken down, you consent for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ornate Fountain by mikemike37==&lt;br /&gt;
&lt;br /&gt;
[http://www.dragonagenexus.com/downloads/file.php?id=1720 DANexus Project Page]&lt;br /&gt;
&lt;br /&gt;
An elaborate fountain for rich towns' squares or perhaps mansion-like indoor levels. Support for lightmap. Has collision. Light probe reflection in the water. No low-LOD model. 6,000 polys.&lt;br /&gt;
&lt;br /&gt;
VFX is used to fire water out of the fish and add distortion and give the illusion of water - please don't give bonus points for the VFX, its just there because its kind of the point of the prop heh!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC2_Fountain_1.jpg|400px]] [[File:CC2_Fountain_2.jpg|400px]] [[File:CC2_Fountain_3.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Crates by Princecorg==&lt;br /&gt;
&lt;br /&gt;
[http://www.dragonagenexus.com/downloads/file.php?id=1738 DANexus Project Page]&lt;br /&gt;
&lt;br /&gt;
Some wooden crates to use in the level editor. Support for lightmap and have collision.&lt;br /&gt;
&lt;br /&gt;
[[File:crates.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Judges Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Princecorg</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=File:Crates.jpg&amp;diff=13762</id>
		<title>File:Crates.jpg</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=File:Crates.jpg&amp;diff=13762"/>
				<updated>2010-09-27T10:18:24Z</updated>
		
		<summary type="html">&lt;p&gt;Princecorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Princecorg</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Community_Contest_2:_Prop_Model&amp;diff=13761</id>
		<title>Community Contest 2: Prop Model</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Community_Contest_2:_Prop_Model&amp;diff=13761"/>
				<updated>2010-09-27T10:17:27Z</updated>
		
		<summary type="html">&lt;p&gt;Princecorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
Create one or more custom prop models for use in a level. The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/9470/ here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 27 September''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* have been tested by the user in a level&lt;br /&gt;
* be to a suitable scale&lt;br /&gt;
* be textured&lt;br /&gt;
* where appropriate, have collision&lt;br /&gt;
* be submitted before monday 27 september midday (GMT+0)&lt;br /&gt;
* include their save file (3ds max, gmax or blender save) - this helps judges troubleshoot errors you're having.&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* fit the art style and canon of Dragon Age Origins.&lt;br /&gt;
* make good use of the Dragon Age material system, including textures for diffuse, normal, specular, emissive and heightmap where appropriate.&lt;br /&gt;
* contain a placeable and static prop version (affects collision and material only).&lt;br /&gt;
* where appropriate, have multiple levels of detail for the model and texture. These are particularly valuable for high-poly outdoor models and high-res textures.&lt;br /&gt;
* support lightmapping correctly.&lt;br /&gt;
* have a suitable poly count - around 250-500 for small props (smaller than a chair), around 2,000 for medium props (human-size), up to 10,000 for large props (buildings).&lt;br /&gt;
* make good use of texture space to maximise pixel density&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
* multiple props in one submission where the submission is themed (ex. pack of chair table and bench, modular-style walls or buildings)&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has only one group.&lt;br /&gt;
&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
To receive an &amp;quot;entry point&amp;quot;, your submission must meet the requirements of the contest, listed at the top of this page&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful links ==&lt;br /&gt;
&lt;br /&gt;
* [http://social.bioware.com/project/2336/ Eshme's import/exporter for 3ds max and GMax]&lt;br /&gt;
* [http://www.youtube.com/watch?v=m8DFXmIGJZc Video Tutorial - Creating props using 3ds max]&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] on the Toolset Wiki&lt;br /&gt;
* [http://bg2redux.student.utwente.nl/trac/wiki/TutorialTextures Textures Tutorial for beginners] and [http://bg2redux.student.utwente.nl/trac/wiki/TutorialTexturesAdvanced Advanced] (mostly superceded by the above and Eshme's Tools new material functionality)&lt;br /&gt;
* [http://www.youtube.com/view_play_list?p=A12BF2F8CC489A50 3DS Max 2010 video tutorials] - these also largely apply to GMax&lt;br /&gt;
* [http://ssbump-generator.yolasite.com Normal Map Generator]&lt;br /&gt;
* [http://www.cgtextures.com Texture Reference]&lt;br /&gt;
* [http://www.texturearchive.com/default.aspx Texture Archive]&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
For information on how to enter, please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared. &lt;br /&gt;
 The model *MUST* be your own&lt;br /&gt;
 You may use DA textures. Do not include these in your submission.&lt;br /&gt;
 You may use other people's textures, provided they consent for them to be shared (ex. cgtextures.com allows this type of use)&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved.&lt;br /&gt;
 If your work is taken down, you consent for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ornate Fountain by mikemike37==&lt;br /&gt;
&lt;br /&gt;
[http://www.dragonagenexus.com/downloads/file.php?id=1720 DANexus Project Page]&lt;br /&gt;
&lt;br /&gt;
An elaborate fountain for rich towns' squares or perhaps mansion-like indoor levels. Support for lightmap. Has collision. Light probe reflection in the water. No low-LOD model. 6,000 polys.&lt;br /&gt;
&lt;br /&gt;
VFX is used to fire water out of the fish and add distortion and give the illusion of water - please don't give bonus points for the VFX, its just there because its kind of the point of the prop heh!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC2_Fountain_1.jpg|400px]] [[File:CC2_Fountain_2.jpg|400px]] [[File:CC2_Fountain_3.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Crates by Princecorg==&lt;br /&gt;
&lt;br /&gt;
[http://www.dragonagenexus.com/downloads/file.php?id=1738 DANexus Project Page]&lt;br /&gt;
&lt;br /&gt;
Some wooden crates to use in the level editor. Support for lightmap and have collision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Princecorg</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Community_Contest_1:_Settlement_Level&amp;diff=13498</id>
		<title>Community Contest 1: Settlement Level</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Community_Contest_1:_Settlement_Level&amp;diff=13498"/>
				<updated>2010-09-11T16:11:35Z</updated>
		
		<summary type="html">&lt;p&gt;Princecorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
&lt;br /&gt;
Design a town/village/hamlet level. The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/9469/ here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 13 September''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must:&lt;br /&gt;
* portray a &amp;quot;friendly&amp;quot; settlement of some kind&lt;br /&gt;
* be complete - do not enter a small section of a larger city, unless you also submit the rest of the city.&lt;br /&gt;
* lvl source as well as exported layout files must be included.&lt;br /&gt;
* contain at least the &amp;quot;outdoor&amp;quot; level. Additional rooms are optional, but if included, areas must be set up with area transitions.&lt;br /&gt;
* be submitted before monday 13 september midday (GMT+0)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
* ... have around a dozen or so buildings and outhouses. Consideration will be made for extending the level by adding interior levels.&lt;br /&gt;
* ... visually portray the towns primary function such as fishing town, mining town, farm town, etc. For example, a farm town might include features like a miller, grocery market and bakery. A defensive outpost might have a wall around it.&lt;br /&gt;
* ... consider access to the town. This may inlude roads, paths, harbours, etc.&lt;br /&gt;
* ... include an area resource to add a handful of important interactive objects, such as doors. The town doesn’t need to be populated in this contest.&lt;br /&gt;
* ... have considered the sky and surrounding environment in the distance.&lt;br /&gt;
* ... be usable in a variety of mods. Please don’t go too overboard with weird additions such as crashed alien ships or other features that would make it extremely specific to a module.&lt;br /&gt;
* ... prioritise level design over custom content. While custom props are allowed, such contributions must be shared with the level and will not gain &amp;quot;bonus points&amp;quot;. You should try entering any custom props you make to our [[Community_Contest_2:_Prop_Model|second contest]]!&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has only one group.&lt;br /&gt;
&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
To receive an &amp;quot;entry point&amp;quot;, your submission must meet the requirements of the contest, listed at the top of this page&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful tutorials ==&lt;br /&gt;
* [http://www.youtube.com/watch?v=M_4SgkiYUsw Complete Outdoor Level Making Video Guide] by mikemike37 (recorded for this contest)&lt;br /&gt;
* [[Level|Level Editor]] by various (Builder Wiki)&lt;br /&gt;
* [[Level_Editor_Tutorial|Level Editor Tutorial]] by various (Builder Wiki)&lt;br /&gt;
* [[Making a new, playable module]] by Fen Tabris&lt;br /&gt;
* [[Building levels]] by Fen Tabris&lt;br /&gt;
*[http://www.youtube.com/watch?v=szWKgj2ZuXo Custom Level and Room Building] video tutorial by [http://social.bioware.com/64020/ st4rdog].&lt;br /&gt;
* [http://bg2redux.student.utwente.nl/trac/wiki/TutorialLightmapping Lightmapping guide and troubleshooting] by mikemike37&lt;br /&gt;
* [[Model_list|Model List]] - Wiki list of prop/structural models with pictures&lt;br /&gt;
* [http://social.bioware.com/project/3270/ DA Toolset Prop List] - Downloadable prop list files - .doc and .xls&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
For information on how to enter, please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared. &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA props and selection groups).&lt;br /&gt;
 Do not use custom props unless you have explicit consent from the author to share. You must include them with your level.&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Swamp by Ponozsticka ==&lt;br /&gt;
&lt;br /&gt;
* '''[[CC_The_Swamp_by_Ponozsticka|Full Wiki Page]]'''&lt;br /&gt;
* '''[http://dragonagenexus.com/downloads/file.php?id=1599 Dragon Age Nexus Project Page]'''&lt;br /&gt;
&lt;br /&gt;
As you can see from screenshots and other files, the village is situated in the middle of the swamp, among ancient ruins of the city that used to be there long time ago (before the place turned into a swamp). Remainings of the city can be seen to the north of the settlement, while southern roads are being used by merchants, this way there are less plants (carriage wheels, walking etc.)&lt;br /&gt;
&lt;br /&gt;
Village itself is surrounded by wooden fences, to secure it from anything that might come from the swamp. In the middle of the village you can find the market, while the outskirt serves as camp for merchantes or traspassers.&lt;br /&gt;
&lt;br /&gt;
[[File:Plot2.jpg|400px|Fences]] [[File:Swamp13.jpg|400px|The Fog in the Village]]&lt;br /&gt;
&lt;br /&gt;
=== Judges Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Settlement of Belgray by Jackkel Dragon ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1635 Dragon Age Nexus Project Page]'''&lt;br /&gt;
&lt;br /&gt;
Belgray is a small human settlement in the Brecilian Passage, on the road to Gwaren. It is nestled in the hills in the southern part of the Brecilian Forest, and a mountain stream provides water and travel into the forest. A mountain trail leads to the main road to Gwaren.&lt;br /&gt;
&lt;br /&gt;
This is a small area (~ 64m x 32m walkable). It is best used in a hilly area near water. The name, of course, can be changed to whatever fits the setting best. There is a night version of the area that has a lit bonfire along with altered lighting.&lt;br /&gt;
&lt;br /&gt;
[[File:CC1_jackkel_day1.jpg|250px|Day 1]][[File:CC1_jackkel_day2.jpg|250px|Day 2]][[File:CC1_jackkel_night1.jpg|250px|Night 1]][[File:CC1_jackkel_night2.jpg|250px|Night 2]]&lt;br /&gt;
&lt;br /&gt;
=== Judges Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Ojardsi by Turtlecrunch ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1626 Dragon Age Nexus Project Page]'''&lt;br /&gt;
* '''[http://www.youtube.com/watch?v=ZT2_OZuwThs Ojardsi v0.12 Video Tour]'''&lt;br /&gt;
&lt;br /&gt;
Ojardsi was first a Tevinter city, and now a crumbling ruin that has attracted a large population of surfacer dwarves.  Human stragglers have joined the settlement as well, though they've had to build their houses themselves.  And eventually with the humans came the attention of the Chantry, which promptly made its mark on the nascent village.  This angered the dwarves considerably, and they have been falling back on old habits, reconstructing their Paragons from memory and building a competing house of worship.  With their contemplation of the old religion, most of Ojardsi's dwarves have also returned to a kind of caste system: newcomers to the settlement must live in designated areas with only tents for shelter, and must work many years before they are eligible to join one of the dwarf common houses.&lt;br /&gt;
&lt;br /&gt;
[[File:Trcunch ojardsi v012 01.jpg|250px|Chantry and Surfacer Shaperate]][[File:Trcunch ojardsi v012 03.jpg|250px|The pub!]][[File:Trcunch ojardsi v012 06.jpg|250px|Overview]][[File:Trcunch ojardsi v012 07.jpg|250px|Yeah, there aren't any creepy old ruins being desecrated by capitalism here...]]&lt;br /&gt;
&lt;br /&gt;
== Sylvhaven by Princecorg ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1666 Dragon Age Nexus Project Page]'''&lt;br /&gt;
&lt;br /&gt;
Sylvhaven is a small fisher village located north to Gwaren. It was once a place where merchants, itinerants and any kind of trepassers travelled to.&lt;br /&gt;
&lt;br /&gt;
[[File:Sylvhaven01.jpg]] [[File:Sylvhaven02.jpg]]&lt;br /&gt;
[[File:Sylvhaven03.jpg]] [[File:Sylvhaven04.jpg]]&lt;br /&gt;
[[File:Sylvhaven05.jpg]] [[File:Sylvhaven06.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Princecorg</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=File:Sylvhaven06.jpg&amp;diff=13497</id>
		<title>File:Sylvhaven06.jpg</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=File:Sylvhaven06.jpg&amp;diff=13497"/>
				<updated>2010-09-11T16:10:18Z</updated>
		
		<summary type="html">&lt;p&gt;Princecorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Princecorg</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=File:Sylvhaven05.jpg&amp;diff=13496</id>
		<title>File:Sylvhaven05.jpg</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=File:Sylvhaven05.jpg&amp;diff=13496"/>
				<updated>2010-09-11T16:10:03Z</updated>
		
		<summary type="html">&lt;p&gt;Princecorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Princecorg</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=File:Sylvhaven04.jpg&amp;diff=13495</id>
		<title>File:Sylvhaven04.jpg</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=File:Sylvhaven04.jpg&amp;diff=13495"/>
				<updated>2010-09-11T16:09:36Z</updated>
		
		<summary type="html">&lt;p&gt;Princecorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Princecorg</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=File:Sylvhaven03.jpg&amp;diff=13494</id>
		<title>File:Sylvhaven03.jpg</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=File:Sylvhaven03.jpg&amp;diff=13494"/>
				<updated>2010-09-11T16:09:15Z</updated>
		
		<summary type="html">&lt;p&gt;Princecorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Princecorg</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=File:Sylvhaven02.jpg&amp;diff=13493</id>
		<title>File:Sylvhaven02.jpg</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=File:Sylvhaven02.jpg&amp;diff=13493"/>
				<updated>2010-09-11T16:07:36Z</updated>
		
		<summary type="html">&lt;p&gt;Princecorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Princecorg</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=File:Sylvhaven01.jpg&amp;diff=13492</id>
		<title>File:Sylvhaven01.jpg</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=File:Sylvhaven01.jpg&amp;diff=13492"/>
				<updated>2010-09-11T15:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;Princecorg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Princecorg</name></author>	</entry>

	</feed>