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		<id>https://datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Helekanalaith</id>
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		<updated>2026-06-15T12:25:23Z</updated>
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	<entry>
		<id>https://datoolset.net/mw/index.php?title=User:Sunjammer/Abrigand%27s_Arena_of_Agony&amp;diff=17340</id>
		<title>User:Sunjammer/Abrigand's Arena of Agony</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=User:Sunjammer/Abrigand%27s_Arena_of_Agony&amp;diff=17340"/>
				<updated>2011-09-16T12:07:37Z</updated>
		
		<summary type="html">&lt;p&gt;Helekanalaith: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Abrigand's Arena of Agony''' is a collaborative Dragon Age Origins module which will extend the Single Player campaign and will provide a framework for a series of strongly themed Community Contests.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
''Once you've acquired more power and wealth than an average empire; once you've seen rulers rise and fall, nations wax and wane, Blights come and go; and once you've bent the power of the Fade to extending you life far beyond its natural limits; what is a girl to do for entertainment?''&lt;br /&gt;
&lt;br /&gt;
''Well, this girl created the Arena of Agony so she could encourage, entice and extort the most fearless, fearsome and downright ferocious combatants that Thedas can offer to challenge each other in a fight to the death, or worse, all for our amusement.''&lt;br /&gt;
&lt;br /&gt;
''Some fight for fame and some for fortune; some fight honour and some for revenge; some fight because they want to and some because they have to. But when all is said and done, the dust settled and the blood dried what do we care about their motivation as long as they put on a bloody good show?''&lt;br /&gt;
&lt;br /&gt;
:'''''Abigail Abrigand''' ''&lt;br /&gt;
:''Blessed Age 8:44''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Arena&amp;quot; consists consisting of a central &amp;quot;hub&amp;quot; located in the Fade which is linked to several &amp;quot;spokes&amp;quot; scattered throughout Thedas. &lt;br /&gt;
&lt;br /&gt;
The hub, which most people think of when talking about the Arena, exists in a small area of the Fade which Abigail over which can exert her influence. It consists of various levels, some public and other private; some currently accessible and others inaccessible: from the bland back office, through the lavish private quarters to the opulent, some might say garish, extravagance of the public foyer, lounge and portal room.&lt;br /&gt;
&lt;br /&gt;
The location of the hub within the Fade is no accident as it was constructed on a Fade nexus point which Abigail identified after years of research. A nexus point is an extremely rare phenomenon where the Veil is badly distorted and very weak creating lots of potential connections across the length and breadth of Thedas.&lt;br /&gt;
&lt;br /&gt;
Some of the spokes are secret and carefully guarded locations where contestants and special guests can, with a little magical assistance, gain admittance to the hub. Other spokes are access points to the various arenas where the bloody entertainment is performed and enjoyed. Other still are, well if you ever go looking for your nightmares during the day you would likely find them here!&lt;br /&gt;
&lt;br /&gt;
Apart from a few special (and extremely wealthy) guests that are allowed to travel through the nexus point, the majority of spectators (where appropriate) normally have to be resident at a spoke's location or willing travel to it by more mundane means.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the ever-changing nature of the Fade affects both Abigail and the Arena. For, as much as Abigail has influence over the Fade, the alien nature of the Fade has influence over Abigail and it is slowly eroding at her sanity. Similarly while some spokes appear to be immutable, the exact configuration and location of others changes over time. Occasionally the portal to a spoke will dissolve, which can be difficult for guests, and a new one coalesce opening up new opportunities and possibilities.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Abigail Abrigand ===&lt;br /&gt;
&lt;br /&gt;
* aoa_000cr_abigail&lt;br /&gt;
* Female, human&lt;br /&gt;
* Bored, impossibly rich, human noble and slightly insane apostate mage&lt;br /&gt;
* Owner and mistress of ceremonies of Abrigand's Arena of Agony&lt;br /&gt;
* Wears crazy makeup (or tattoos) and has eccentric dress sense&lt;br /&gt;
&lt;br /&gt;
=== [Wrangler] ===&lt;br /&gt;
&lt;br /&gt;
* aoa_000cr_?&lt;br /&gt;
* Male, human&lt;br /&gt;
* Grizzled Nevarran former dragon hunter (retired)&lt;br /&gt;
* Now employed to acquire the wild and the exotic creatures to fight&lt;br /&gt;
&lt;br /&gt;
=== [Healer] ===&lt;br /&gt;
&lt;br /&gt;
* aoa_000cr_?&lt;br /&gt;
* [Male/female] [elven/human]&lt;br /&gt;
* Healer&lt;br /&gt;
&lt;br /&gt;
=== Marisanna ===&lt;br /&gt;
&lt;br /&gt;
* aoa_000cr_marisanna&lt;br /&gt;
* Female, elven&lt;br /&gt;
* Merchant&lt;br /&gt;
&lt;br /&gt;
=== Gimble Locke ===&lt;br /&gt;
&lt;br /&gt;
* aoa_000cr_gimble&lt;br /&gt;
* Male, dwarven&lt;br /&gt;
* Banker (Player storage)&lt;br /&gt;
* Locke's Lock Boxes (guaranteed unpickable (by a below average rogue))&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
&lt;br /&gt;
=== Hub: Upper Level ===&lt;br /&gt;
&lt;br /&gt;
[[File:Aoa portal level sketch.png|thumb|A really bad sketch]]&lt;br /&gt;
* aoa_000ar_upper&lt;br /&gt;
* A large circular room which either contains various portals ''or'' has arches out to the fade where the portals are located (the latter is sketched)&lt;br /&gt;
* Competitors (the well-behaved ones at least) depart from and return to here&lt;br /&gt;
* Special guests can also arrive and depart here&lt;br /&gt;
&lt;br /&gt;
=== Hub: Middle ===&lt;br /&gt;
* aoa_001ar_middle&lt;br /&gt;
* back office, private quarters&lt;br /&gt;
&lt;br /&gt;
=== Hub: Lower ===&lt;br /&gt;
&lt;br /&gt;
* aoa_002ar_lower&lt;br /&gt;
* The lower level(s) of the hub do not form part of this module but could be created for a second or subsequent module.&lt;br /&gt;
&lt;br /&gt;
=== Spoke: Proving ===&lt;br /&gt;
&lt;br /&gt;
* aoa_100ar_proving&lt;br /&gt;
* Based on the &amp;quot;Orzammar Commons: The Proving&amp;quot; (orz500d) area layout&lt;br /&gt;
&lt;br /&gt;
=== Spoke: Clearing ===&lt;br /&gt;
&lt;br /&gt;
* aoa_101ar_clearing&lt;br /&gt;
* Based on the &amp;quot;Encounter: Kadan-Fe Camp&amp;quot; (brc504d) area layout&lt;br /&gt;
&lt;br /&gt;
=== Spoke: Mountain ===&lt;br /&gt;
&lt;br /&gt;
* aoa_101ar_mountain&lt;br /&gt;
* Based on the &amp;quot;Ruined Temple: Mountain Peak&amp;quot; (lak403d) area layout&lt;br /&gt;
&lt;br /&gt;
=== Spoke: Contest Entries ===&lt;br /&gt;
&lt;br /&gt;
* aoa_200ar_? to aoa_990ar_?&lt;br /&gt;
* Entries should reserve something from the aoa_200ar to aoa_990ar range.&lt;br /&gt;
&lt;br /&gt;
== Contests ==&lt;br /&gt;
&lt;br /&gt;
=== Morph+ ===&lt;br /&gt;
&lt;br /&gt;
* Create a male or female human head morph with some unique custom element(s) (hair, eyes, skin, tattoo, etc.).&lt;br /&gt;
* '''Bonus prize''': the best morphs may be chosen to become the face of the major characters.&lt;br /&gt;
&lt;br /&gt;
=== Modelling ===&lt;br /&gt;
&lt;br /&gt;
* Create a new noble or mage outfit (hat, clothes, gloves and boots).&lt;br /&gt;
* '''Bonus prize''': the winning entry will dress the arena owner and  [wrangler] (or the winner can create a unique version especially for the  module).&lt;br /&gt;
&lt;br /&gt;
=== Sound set ===&lt;br /&gt;
&lt;br /&gt;
* Create a new male or female companion sound set.&lt;br /&gt;
* '''Bonus prize''': winner will have the opportunity to provide the voice of the arena owner's and side-kick.&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
&lt;br /&gt;
* Compose a new piece of music with the appropriate FMOD event variactions (main, combat, death)&lt;br /&gt;
* '''Bonus prize''': the best compositions will be used in the various arenas in the player package.&lt;br /&gt;
&lt;br /&gt;
=== Item Ability ===&lt;br /&gt;
&lt;br /&gt;
* Create a new item ability (that doesn't replicate an existing player or  companion power) which might just make the difference in a challenging  encounter.&lt;br /&gt;
* Can be single use or multi-use but must be balanced (i.e. depletes mana, stamina or health; has suitable cooldown (if appropriate), etc.)&lt;br /&gt;
&lt;br /&gt;
=== Level ===&lt;br /&gt;
&lt;br /&gt;
* Create an arena level or a large level containing an arena.&lt;br /&gt;
* Can be an interior or an exterior; can be a traditional arena or something exotic.&lt;br /&gt;
* '''Bonus prize''': the best levels will be used as arenas in the player package.&lt;br /&gt;
&lt;br /&gt;
=== Encounter ===&lt;br /&gt;
&lt;br /&gt;
* Create an interesting and challenging encounter.&lt;br /&gt;
* Can be a single &amp;quot;boss&amp;quot; creature; a mini-boss creatures with minions or a horde!&lt;br /&gt;
* Must be some element(s) that raise it above &amp;quot;hack and slash&amp;quot; and require the player to think&lt;br /&gt;
* '''Bonus prize''': the best encounters will be used as challenges in the player package.&lt;br /&gt;
&lt;br /&gt;
=== Cutscene ===&lt;br /&gt;
&lt;br /&gt;
* Produce a dramatic reusable mini-cutscene.&lt;br /&gt;
* Can be an &amp;quot;encounter intro&amp;quot; (like the ogre at the top of the Tower of Ishall), or a &amp;quot;finishing move&amp;quot; (like killing the Archdemon)&lt;br /&gt;
* Judged on animation realism, technical seamlessness, VFX usage, audio  implementation and camera angle effects, cutting coolness and continuity&lt;br /&gt;
* '''Bonus prize''': the best cutscenes will be scripted into in the player package's encounters.&lt;br /&gt;
&lt;br /&gt;
== Additional Task ==&lt;br /&gt;
&lt;br /&gt;
* Publicise what we're doing: we've not really had a &amp;quot;master plan&amp;quot; before so let the builders and players know what we're planning and convince them it's worth the wait. Co-ordinate announcements with the DA Podcast schedule. Perhaps make it a regular slot, perhaps get someone to go on the show.&lt;br /&gt;
&lt;br /&gt;
* More and different contests: not every contest in a &amp;quot;chain&amp;quot; has to be dependant on all of the ones that precede it. A creature contest might depend on a morph and an armour contest but not so much on a level contest. Creating a more but shorter chains should mean more opportunities for people go get involved.&lt;br /&gt;
&lt;br /&gt;
* Greater concurrency: previously we only ran one or two contests at a time so there was a lot of down time for anyone not participating on in a particular contest. The longer contests could be started earlier and left running while shorter one can start later and finish earlier.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
* See Mad Moxxi's Underdome Riot for inspiration&lt;br /&gt;
* [[Area layout visual index]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Community Contest]]&lt;/div&gt;</summary>
		<author><name>Helekanalaith</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15513</id>
		<title>Community Contest ID Ranges</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15513"/>
				<updated>2011-01-10T18:08:20Z</updated>
		
		<summary type="html">&lt;p&gt;Helekanalaith: /* weapons and shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
So that all Community Contest entries are compatible with one another and also with other mods that are around, IDs must not conflict. To ensure this, we must reserve ID ranges for strings and 2da ranges.&lt;br /&gt;
&lt;br /&gt;
= String ranges = &lt;br /&gt;
&lt;br /&gt;
Please modify this table to reserve String IDs '''before you use them''' (to avoid lost work). Append within our range if required. Please do not use from outside this range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''89000000''' &lt;br /&gt;
| '''89999999''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000&lt;br /&gt;
| 89099999&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 89001000&lt;br /&gt;
| 89001999&lt;br /&gt;
| CC6 bundle&lt;br /&gt;
|-&lt;br /&gt;
| 89100000&lt;br /&gt;
| 89100999&lt;br /&gt;
| Cuvieronius&lt;br /&gt;
|-&lt;br /&gt;
| 89101000&lt;br /&gt;
| 89101999&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| 89102000&lt;br /&gt;
| 89102999&lt;br /&gt;
| BAPACop&lt;br /&gt;
|-&lt;br /&gt;
| 89103000&lt;br /&gt;
| 89103999&lt;br /&gt;
| BloodsongVengeance&lt;br /&gt;
|-&lt;br /&gt;
| 89104000&lt;br /&gt;
| 89104999&lt;br /&gt;
| Jackkel Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 89105000&lt;br /&gt;
| 89105999&lt;br /&gt;
| Lord Uber Dowzen (uberdowzen)&lt;br /&gt;
|-&lt;br /&gt;
| 89106000&lt;br /&gt;
| 89106999&lt;br /&gt;
| Shadow5973&lt;br /&gt;
|-&lt;br /&gt;
| 89107000&lt;br /&gt;
| 89107999&lt;br /&gt;
| Lobo&lt;br /&gt;
|-&lt;br /&gt;
| 89108000&lt;br /&gt;
| 89108999&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 89109000&lt;br /&gt;
| 89109999&lt;br /&gt;
| Mengtzu&lt;br /&gt;
|-&lt;br /&gt;
| 89110000&lt;br /&gt;
| 89110999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89112000&lt;br /&gt;
| 89112999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89113000&lt;br /&gt;
| 89113999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89114000&lt;br /&gt;
| 89114999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89115000&lt;br /&gt;
| 89115999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89116000&lt;br /&gt;
| 89116999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89117000&lt;br /&gt;
| 89117999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89118000&lt;br /&gt;
| 89118999&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Why reserve an ID range? ===&lt;br /&gt;
This prevents the need for other modders to change your strings. This prevents any chance of overlapping IDs with other entries or other mods. This means that if you attach voice to conversations, or specify a StringID in a 2da, these connections will not be broken when others use your mod.&lt;br /&gt;
&lt;br /&gt;
=== How many do I reserve? ===&lt;br /&gt;
Just take 1000 unless you need more. Do not take less, we've got plenty to spare ;)&lt;br /&gt;
&lt;br /&gt;
=== How do I set my module to use those strings? ===&lt;br /&gt;
&lt;br /&gt;
* While logged in to builder wiki (same as login here), edit the page to put your name next to the range.&lt;br /&gt;
* In Toolset, go File &amp;gt; Manage Modules &amp;gt; (select your module) &amp;gt; Properties&lt;br /&gt;
* Set the following:&lt;br /&gt;
** StringID Begin&lt;br /&gt;
** StringID End&lt;br /&gt;
** StringID Last Used&lt;br /&gt;
* Hit OK and close dialogue.&lt;br /&gt;
&lt;br /&gt;
= 2da Ranges =&lt;br /&gt;
&lt;br /&gt;
We have reserved 24000 - 26000 in most 2das. Please reserve as many as you anticipate you will need, but don't be wasteful (reserving 200 when you only need 6 is wasteful). If you need hundreds, it's probably worth reserving your own range outside of the contest range.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== M2DA_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ABI_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24513&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24513&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== placeable_types ===&lt;br /&gt;
&lt;br /&gt;
''nb a bug is causing the range of 24000 and above to not work in-game so we're using 14000-16000 instead.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''14000''' &lt;br /&gt;
| '''16000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 14000&lt;br /&gt;
| 14499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 14500&lt;br /&gt;
| 14509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 14510&lt;br /&gt;
| 14519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== BITM_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== guitypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemprps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemstats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialrules ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialtypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== prcscr ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_item_materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_actions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_hits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ts_material ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== vfx_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Variation sheets ==&lt;br /&gt;
&lt;br /&gt;
=== weapons and shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 140&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| longsword_variation&lt;br /&gt;
| 150 - 151&lt;br /&gt;
| Adonnay&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| waraxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| maul_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| battleaxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 143 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Nattfodd&lt;br /&gt;
|-&lt;br /&gt;
| bolt_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 141&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== armour and clothes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 141&lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 142&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| helmet_light_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Helekanalaith</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15510</id>
		<title>Community Contest ID Ranges</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Community_Contest_ID_Ranges&amp;diff=15510"/>
				<updated>2011-01-10T10:37:57Z</updated>
		
		<summary type="html">&lt;p&gt;Helekanalaith: /* weapons and shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
So that all Community Contest entries are compatible with one another and also with other mods that are around, IDs must not conflict. To ensure this, we must reserve ID ranges for strings and 2da ranges.&lt;br /&gt;
&lt;br /&gt;
= String ranges = &lt;br /&gt;
&lt;br /&gt;
Please modify this table to reserve String IDs '''before you use them''' (to avoid lost work). Append within our range if required. Please do not use from outside this range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''89000000''' &lt;br /&gt;
| '''89999999''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 89000000&lt;br /&gt;
| 89099999&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 89100000&lt;br /&gt;
| 89100999&lt;br /&gt;
| Cuvieronius&lt;br /&gt;
|-&lt;br /&gt;
| 89101000&lt;br /&gt;
| 89101999&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| 89102000&lt;br /&gt;
| 89102999&lt;br /&gt;
| BAPACop&lt;br /&gt;
|-&lt;br /&gt;
| 89103000&lt;br /&gt;
| 89103999&lt;br /&gt;
| BloodsongVengeance&lt;br /&gt;
|-&lt;br /&gt;
| 89104000&lt;br /&gt;
| 89104999&lt;br /&gt;
| Jackkel Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 89105000&lt;br /&gt;
| 89105999&lt;br /&gt;
| Lord Uber Dowzen (uberdowzen)&lt;br /&gt;
|-&lt;br /&gt;
| 89106000&lt;br /&gt;
| 89106999&lt;br /&gt;
| Shadow5973&lt;br /&gt;
|-&lt;br /&gt;
| 89107000&lt;br /&gt;
| 89107999&lt;br /&gt;
| Lobo&lt;br /&gt;
|-&lt;br /&gt;
| 89108000&lt;br /&gt;
| 89108999&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 89109000&lt;br /&gt;
| 89109999&lt;br /&gt;
| Mengtzu&lt;br /&gt;
|-&lt;br /&gt;
| 89110000&lt;br /&gt;
| 89110999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89112000&lt;br /&gt;
| 89112999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89113000&lt;br /&gt;
| 89113999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89114000&lt;br /&gt;
| 89114999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89115000&lt;br /&gt;
| 89115999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89116000&lt;br /&gt;
| 89116999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89117000&lt;br /&gt;
| 89117999&lt;br /&gt;
| Fenodsnacer (Fenod)&lt;br /&gt;
|-&lt;br /&gt;
| 89118000&lt;br /&gt;
| 89118999&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 89111000&lt;br /&gt;
| 89111999&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Why reserve an ID range? ===&lt;br /&gt;
This prevents the need for other modders to change your strings. This prevents any chance of overlapping IDs with other entries or other mods. This means that if you attach voice to conversations, or specify a StringID in a 2da, these connections will not be broken when others use your mod.&lt;br /&gt;
&lt;br /&gt;
=== How many do I reserve? ===&lt;br /&gt;
Just take 1000 unless you need more. Do not take less, we've got plenty to spare ;)&lt;br /&gt;
&lt;br /&gt;
=== How do I set my module to use those strings? ===&lt;br /&gt;
&lt;br /&gt;
* While logged in to builder wiki (same as login here), edit the page to put your name next to the range.&lt;br /&gt;
* In Toolset, go File &amp;gt; Manage Modules &amp;gt; (select your module) &amp;gt; Properties&lt;br /&gt;
* Set the following:&lt;br /&gt;
** StringID Begin&lt;br /&gt;
** StringID End&lt;br /&gt;
** StringID Last Used&lt;br /&gt;
* Hit OK and close dialogue.&lt;br /&gt;
&lt;br /&gt;
= 2da Ranges =&lt;br /&gt;
&lt;br /&gt;
We have reserved 24000 - 26000 in most 2das. Please reserve as many as you anticipate you will need, but don't be wasteful (reserving 200 when you only need 6 is wasteful). If you need hundreds, it's probably worth reserving your own range outside of the contest range.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
=== M2DA_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ABI_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 24500&lt;br /&gt;
| 24509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 24510&lt;br /&gt;
| 24513&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| 24513&lt;br /&gt;
| 24519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== placeable_types ===&lt;br /&gt;
&lt;br /&gt;
''nb a bug is causing the range of 24000 and above to not work in-game so we're using 14000-16000 instead.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''14000''' &lt;br /&gt;
| '''16000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 14000&lt;br /&gt;
| 14499&lt;br /&gt;
| Organiser reserved range&lt;br /&gt;
|-&lt;br /&gt;
| 14500&lt;br /&gt;
| 14509&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| 14510&lt;br /&gt;
| 14519&lt;br /&gt;
| (please keep extending this list as requried)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== BITM_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== guitypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemprps ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== itemstats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialrules ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== materialtypes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== prcscr ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_item_materials ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_actions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== sound_weapon_hits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ts_material ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24001&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== vfx_base ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Range Begin&lt;br /&gt;
! Range End&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''24000''' &lt;br /&gt;
| '''26000''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| 24000&lt;br /&gt;
| 24003&lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Variation sheets ==&lt;br /&gt;
&lt;br /&gt;
=== weapons and shields ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 140&lt;br /&gt;
| mikemike37&lt;br /&gt;
|-&lt;br /&gt;
| longsword_variation&lt;br /&gt;
| 150 - 151&lt;br /&gt;
| Adonnay&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| waraxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| mace_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| maul_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| battleaxe_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 143 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| dagger_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| Fenodsnalcer&lt;br /&gt;
|-&lt;br /&gt;
| greatsword_variation&lt;br /&gt;
| 142 &lt;br /&gt;
| Nattfodd&lt;br /&gt;
|-&lt;br /&gt;
| bolt_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| InBleedingRapture&lt;br /&gt;
|-&lt;br /&gt;
| staff_variation&lt;br /&gt;
| 140&lt;br /&gt;
| Helekanalaith&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== armour and clothes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sheet&lt;br /&gt;
! ID reserved&lt;br /&gt;
! Used by&lt;br /&gt;
|- style=&amp;quot;color:#ff6666;&amp;quot;&lt;br /&gt;
| '''All variations sheets'''&lt;br /&gt;
| '''140 - 160''' &lt;br /&gt;
| '''Entire CC Range (to be divided up)'''&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 141&lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| armor_light_variation&lt;br /&gt;
| 142&lt;br /&gt;
| Vaylise&lt;br /&gt;
|-&lt;br /&gt;
| helmet_light_variation&lt;br /&gt;
| 140&lt;br /&gt;
| BlackPhi&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 140 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|-&lt;br /&gt;
| gloves_massive_variation&lt;br /&gt;
| 141 &lt;br /&gt;
| example - delete me!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Helekanalaith</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15507</id>
		<title>Community Contest 6: Equipment Contest</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Community_Contest_6:_Equipment_Contest&amp;diff=15507"/>
				<updated>2011-01-10T06:50:21Z</updated>
		
		<summary type="html">&lt;p&gt;Helekanalaith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]] [[File:CC_BSN_GetInvolved.jpg|link=http://social.bioware.com/group/2535/&amp;amp;v=discussions]]&lt;br /&gt;
&lt;br /&gt;
== Brief ==&lt;br /&gt;
'''Create a piece of equipment. ''' There are two groups:&lt;br /&gt;
&lt;br /&gt;
* Armour Retexture Group - This group is creating a new texture for an existing DAO armour or shield. &lt;br /&gt;
* Weapon New Model Group - This group is creating a new weapon or shield model.&lt;br /&gt;
&lt;br /&gt;
The contest discussion thread can be found [http://social.bioware.com/group/2535/discussion/12522/1250851/ here].&lt;br /&gt;
&lt;br /&gt;
'''DEADLINE: Monday 10 January''' - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made ''after'' the submission date will not be judged.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
All entries must (many of these steps are covered in the video tutorial):&lt;br /&gt;
* complete the [[Community_Contest_6:_Equipment_Contest#Checklist||entry checklist]] below and agree to the [[Community_Contest_6:_Equipment_Contest#Consent_to_Share||Consent to Share]]&lt;br /&gt;
* include either a retexture OR a new model for the piece of equipment&lt;br /&gt;
&lt;br /&gt;
* have a unique ID in a variations GDA&lt;br /&gt;
** reserve a variation slot on the [[Community_Contest_ID_Ranges#Variation_sheets|Contest ID page]]&lt;br /&gt;
** create the variations GDA&lt;br /&gt;
&lt;br /&gt;
* be created as an item in the toolset&lt;br /&gt;
** have a name/description/style that fits DA-canon or generic-canon (do not make a lightsaber or reference the Dagobah system in the description, for example, but you do not ''need'' to reference Ferelden)&lt;br /&gt;
** create a dadbdata of the item (R click the item resource &amp;gt; Builder to Builder Create)&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Strong entries will:&lt;br /&gt;
&lt;br /&gt;
* have a strong visual design&lt;br /&gt;
&lt;br /&gt;
*''Retexture Group:''&lt;br /&gt;
** if using an existing DA model, make the new texture distinctly different so as to do something &amp;quot;new&amp;quot;&lt;br /&gt;
** have a high quality of texture at a suitable resolution (see below)&lt;br /&gt;
** accommodate tinting the item&lt;br /&gt;
&lt;br /&gt;
*''new Model Group:'' - (in addition to texture standards above)&lt;br /&gt;
** be positioned and scaled correctly to fit character and animations well.&lt;br /&gt;
** have a high quality of model&lt;br /&gt;
** use a suitable polycount (see below) and use the budget effectively&lt;br /&gt;
&lt;br /&gt;
=== Suggestions ===&lt;br /&gt;
* New Model Group: sword, blunt weapon, staff, bow, shield, &lt;br /&gt;
* Retexture Group: clothing (full-body), chest armour, boots, gloves, shield&lt;br /&gt;
&lt;br /&gt;
=== Allowable ===&lt;br /&gt;
While no &amp;quot;bonus points&amp;quot; will be given for the following, entries may: &lt;br /&gt;
* create armours for just one race/gender combination (HM, HF, EM, EF, DM, DF, QM). Obviously, creating for all seven combinations is great too :) &lt;br /&gt;
* use existing DA models provided a new texture is made which is distinctly different&lt;br /&gt;
* use existing DA textures provided a new model is made which is distinctly different&lt;br /&gt;
* modify existing DA models or textures provided the overall texture/model combination is dintinctly different from the original&lt;br /&gt;
* include several pieces in one submission (ex. boots, gloves, chest items as an item set)&lt;br /&gt;
* entering the contest several times, including entering both groups (provided a single entry only enters a single group)&lt;br /&gt;
&lt;br /&gt;
=== Not Allowable ===&lt;br /&gt;
Please:&lt;br /&gt;
* do not use somebody elses model or texture unless you have permission to do so under the consent to share outlined below&lt;br /&gt;
* do not submit weapons for which there is no suitable animation ''(For example, there is no DA animation for thrusting with a pike, firing a sling, etc)''&lt;br /&gt;
* a single entry may not enter both groups - your entry is EITHER a new (textured) model, OR it is a retextured existing model&lt;br /&gt;
&lt;br /&gt;
== Groups and Prizes ==&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
This contest has two groups. A single entry may only enter one group.&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
* 1st place - 10 points, chooses first&lt;br /&gt;
* 2nd place - 5 points, chooses second&lt;br /&gt;
* 3rd place - 3 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* 1st place - 15 points, chooses first&lt;br /&gt;
* 2nd place - 10 points, chooses second&lt;br /&gt;
* 3rd place - 5 points, chooses third&lt;br /&gt;
* Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)&lt;br /&gt;
* All other entries meeting requirements - 1 point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Best Newcomer Award ===&lt;br /&gt;
If an entrant has not entered a Community Contest before, they qualify for the Best Newcomer Award. This award is given to the newcomer with the highest number of votes.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Community_Contest_Prizes|Community Contest Prizes]]&lt;br /&gt;
&lt;br /&gt;
== Helpful Links ==&lt;br /&gt;
&lt;br /&gt;
=== New Model Group ===&lt;br /&gt;
* [http://www.youtube.com/watch?v=GWvxMXzEbuM Custom Weapon Appearances] - covers how to set up a weapon in 3DS Max for exporting. &lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [http://social.bioware.com/project/2336/ Eshme's Import/Export Script] for 3ds max and GMax (new models only)&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
=== Retexture Group ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=7E_slY9Latk Retexturing an existing model] - covers how to find and retexture a DA armour model.&lt;br /&gt;
* [http://www.youtube.com/watch?v=NvJ8yhGborY Adding item appearances to DA] - covers how to add your new appearance to DA without replacing anything.&lt;br /&gt;
* [[Tutorial:_Reskinning_an_Item|Tutorial: Reskinning an Item]] - Builder Wiki&lt;br /&gt;
* [[Texture_Formats|Texture Formats]] - Builder Wiki&lt;br /&gt;
* [[ItemVariations.xls|ItemVariation Documentation]] - Builder Wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guidelines (extended) ==&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
As a guideline (not a strict limit), aim for 1000 - 2000 triangles for weapon/shield models. Anything over 3000 triangles had better have a very good reason for it ;)&lt;br /&gt;
&lt;br /&gt;
=== Textures === &lt;br /&gt;
The recommended is in line with DA spec. Its pretty safe to go over though, but you shouldnt need more than double the texture space. I would not recommend using two or more textures - its really not needed for equipment.&lt;br /&gt;
&lt;br /&gt;
'''Weapons/shields'''&lt;br /&gt;
* recommended: 512x512&lt;br /&gt;
* reasonable maximum: 512x1024&lt;br /&gt;
&lt;br /&gt;
'''Full-body outfit''' (includes hands/gloves and feet/boots)&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x2048&lt;br /&gt;
&lt;br /&gt;
'''Chest'''&lt;br /&gt;
* recommended: 1024x1024&lt;br /&gt;
* reasonable maximum: 1024x1024&lt;br /&gt;
&lt;br /&gt;
'''Boots/gloves'''&lt;br /&gt;
* recommended: 256x256&lt;br /&gt;
* reasonable maximum: 256x512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GDA (variations) ===&lt;br /&gt;
&lt;br /&gt;
Remember that you should be EXTENDING (and not replacing) the variations. This also applies to replacing textures - forcibly overwriting textures WILL BE JUDGED UNFAVORABLY, since it requires extra work to fix. As such your variations sheet should contain ONLY one extra line.&lt;br /&gt;
&lt;br /&gt;
Mike will include a screenshot of his finished GDA once he's done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Entries = &lt;br /&gt;
&lt;br /&gt;
=== Entry File(s) ===&lt;br /&gt;
&lt;br /&gt;
'''File Contents:'''&lt;br /&gt;
* dadbdata of your item file&lt;br /&gt;
* variations GDA&lt;br /&gt;
* mmh, msh, phy, mao, dds as appropriate&lt;br /&gt;
&lt;br /&gt;
'''File Format:'''&lt;br /&gt;
one .7z file (preferred)&lt;br /&gt;
&lt;br /&gt;
=== Checklist ===&lt;br /&gt;
&lt;br /&gt;
# Create your file (see above)&lt;br /&gt;
# Create a [http://www.dragonagenexus.com/ Dragon Age Nexus] page for your entry and upload the above file. Please include &amp;quot;Community Contest&amp;quot; in the title.&lt;br /&gt;
# Edit '''this''' page with a description and pictures of your content. &lt;br /&gt;
#* Please include pictures which are both functional as well as attractive (so your work can be seen clearly)&lt;br /&gt;
#* Link to your DA Nexus page. See the sample entry.&lt;br /&gt;
# Optionally, let us know in the [http://social.bioware.com/group/2535/#discussions Contest Discussion Thread] that you've entered&lt;br /&gt;
&lt;br /&gt;
For the general entry guidelines (as well as more detail on the above steps), please see the [[Community_Contest_Entry_FAQ|Entry FAQs]]&lt;br /&gt;
&lt;br /&gt;
For information on Judging, please see the [[Community_Contest_Judging|Judging]] page.&lt;br /&gt;
&lt;br /&gt;
== Consent to Share ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;font size=&amp;quot;5&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;IMPORTANT - consent to share&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;By entering this competition you consent to share your work for other community members to benefit from.&lt;br /&gt;
 Where appropriate, source files should be shared (prop models, VFXProj files). &lt;br /&gt;
 The work *MUST* be your own (obviously you may use DA assets).&lt;br /&gt;
 Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. &lt;br /&gt;
 As the entries are judged, local copies will be saved If your work is taken down.&lt;br /&gt;
 If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name. &amp;lt;/b&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Warhammer by mikemike37==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1957 Dragon Age Nexus project page]'''&lt;br /&gt;
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted.&lt;br /&gt;
&lt;br /&gt;
NOTE: it is not a requirement of this contest to create the script to give the item to the player, or create any kind of player package. You do have to create the item in the toolset and export it as a dadbdata though.&lt;br /&gt;
&lt;br /&gt;
[[File:Cc6_warhammer.jpg|500px|Room Plan]]&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HjorrMikill by Nattfodd ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1989 Dragon Age Nexus project page]'''&lt;br /&gt;
* '''[http://social.bioware.com/project/3965/ BSN project page]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HjorMikill means GreatSword in ancient language. &lt;br /&gt;
Protected by the mountains and snow, this sword was probably forged for a King when the elders were young, to protect in troubled times.&lt;br /&gt;
This sword is the backbone of the life a warrior knows,&lt;br /&gt;
forged in fire and ice: who will be the one ready to let this old sword to sing again?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_05.jpg|500px|top|Logo]]&lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_03.jpg|500px|left|Swing 1]] [[File:HjorMikill_01.jpg|500px|Swing 2]] &lt;br /&gt;
&lt;br /&gt;
[[File:HjorMikill_04.jpg|500px|Swing 3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Mage Helm by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=1988 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This leather helm is for the mage who prefers to be discreet. At first glance it is merely an ordinary leather helm, only on careful examination are the lyrium infused runes visible. For effective discretion this should be combined with mage's leathers and a mage's club.&lt;br /&gt;
&lt;br /&gt;
An entry for the retexture group.&lt;br /&gt;
&lt;br /&gt;
The helm is restricted to mages and provides a mental resistance bonus. &lt;br /&gt;
&lt;br /&gt;
Any apostate mage who wants to remain free for long (and doesn't fancy spending the rest of their life in the Korcari Wilds) needs to break the habit of wearing distinctive flowing robes with a daft-looking hood and a dirty great staff poking above their head. This helm is a part of a set of items to provide magical benefits whilst looking, to a casual glance, like ordinary gear.&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Front.jpg|400px|Front View]]  [[File:In-Disguise.jpg|500px|Mage Incognito]]&lt;br /&gt;
&lt;br /&gt;
[[File:Helm-Back.jpg|400px|Rear View]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Valorous by Vaylise==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2005 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This retexture is available for both genders and all the races. &lt;br /&gt;
&lt;br /&gt;
Armor description: The Valorous is designed for the fashion conscious to show off their wealth and style in this aesthetically pleasing armor. Even in the battlefield, this lightweight armor is sure to draw the envy of many with its genuine gold studs delicately patterned across the fine polished leather. &lt;br /&gt;
&lt;br /&gt;
[[File:Vaylise_Armor_HF.jpg|500px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HF_closeup.jpg|500px|Close Up]] &lt;br /&gt;
[[File:Vaylise_Armor_HM.jpg|500px|Different Views]]&lt;br /&gt;
[[File:Vaylise_Armor_HM_closeup.jpg|500px|Close Up]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Cudgel by BlackPhi ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2007 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A lump of wood, crudely shaped and polished, for hitting people with. As used by peasants, poorly equipped militia and low-level thugs. &lt;br /&gt;
&lt;br /&gt;
Although clubs are a staple of FRPG, DA:O doesn't include any, so this entry for the new model group fills the gap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6_Cudgel-Sheathed.jpg|400px|Cudgel Sheathed]]  [[File:CC6_Cudgel-In-Action.jpg|600px|Cudgel In Action]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crow &amp;amp; Crane by Adonnay ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonagenexus.com/downloads/file.php?id=1970 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
A set of two longswords for the dual wielding archetypes. They are meant to really shine during dialog scenes hence the slightly larger textures of 1024 x 1024. &lt;br /&gt;
Both swords are quite powerful and are meant for higher level content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC06_cnc01.jpg|400px|Crow and Crane]]&lt;br /&gt;
[[File:CC06_cnc02.jpg|400px|row and Crane]]&lt;br /&gt;
[[File:CC06_cnc03.jpg|400px|Crow and Crane]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lightsaber by InBleedingRapture ==&lt;br /&gt;
&lt;br /&gt;
* '''http://www.dragonagenexus.com/downloads/file.php?id=2009 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
This mod adds a working lightsaber to Dragon Age, complete with a sound pack, multiple blade colors, and appropriate stat bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ls_in_game_1.jpg|800px|Blue Lightsaber]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lunacy(Dagger) by Fenod ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2018 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Many who saw the previous owner of this fine blade in battle thought he was insane. He was &lt;br /&gt;
:the leader of a group of thugs in Denerim who claimed to be fearless. To set an example for &lt;br /&gt;
:his men the commander would always fight blindfolded with wax plugging up his ears.  It turns &lt;br /&gt;
:out he truly was mad and met his end when he ran into a volley of arrows...fired from  his own men.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Lunacy.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Ingame.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Dreadscale(Battleaxe) by Fenod ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2017 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This weapon is not crafted from scales of any sort, instead  &lt;br /&gt;
:it has been fashioned from obsidian.  Dreadscale's name  &lt;br /&gt;
:comes from numerous number of dragons that it has slain.  &lt;br /&gt;
:It is no surprise then that in this age, the Dragon Age, &lt;br /&gt;
:many believe it to have an enchantment which allows the&lt;br /&gt;
:one who wields it to strike with enough force to cleave a&lt;br /&gt;
:dragon in twain.&lt;br /&gt;
&lt;br /&gt;
:Whatever enchantment it possesses does not seem to &lt;br /&gt;
:increase its effectiveness in killing dragons.  This has &lt;br /&gt;
:become increasingly apparent as fool after fool has met&lt;br /&gt;
:their end trying to best dragons while wielding Dreadscale.&lt;br /&gt;
:That is not to say that it is not a formidable weapon, for in&lt;br /&gt;
:the right hands Dreadscale is truly a sight to behold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Dread.jpg|130px|Toolset Appearance]]&lt;br /&gt;
[[File:Dreadscale.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Deadweight(Maul) by Fenod ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2016 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Every time the story of this weapon's origin is told it varies &lt;br /&gt;
:to a great degree.  The current telling of the tale claims that &lt;br /&gt;
:the weapon originally belonged to a scrawny stonecutter in &lt;br /&gt;
:Denerim by the name of Rupert.  Rupert had grown weary&lt;br /&gt;
:of cutting stone and so he sought to join the city guard.&lt;br /&gt;
:The problem was the guard captain told him he had no place &lt;br /&gt;
:wielding a weapon and that he would only injure himself or &lt;br /&gt;
:the other guards.  Rupert would show up every year and &lt;br /&gt;
:try to join and each time he was turned away.&lt;br /&gt;
&lt;br /&gt;
:Eventually the guard captain realized that Rupert would &lt;br /&gt;
:not cease so he had a crude maul fashioned from rock and&lt;br /&gt;
:told Rupert that if he could wield it he would be allowed to &lt;br /&gt;
:join the city guard.  Of course the captain did not expect&lt;br /&gt;
:Rupert to attempt the feat, but much to his dismay Rupert&lt;br /&gt;
:bent down, gripping the rock.&lt;br /&gt;
&lt;br /&gt;
:The guard captain looked on in astonishment as Rupert&lt;br /&gt;
:hefted the ungainly weapon over his head, only to have it&lt;br /&gt;
:fall onto him, crushing him.  Such is the tale of Rupert and &lt;br /&gt;
:his weapon, aptly named Deadweight.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Deadweight.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Deadweight.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Barbarous Mace by Fenod ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2015 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This crude weapon appears to be Chasind, but has no  &lt;br /&gt;
:legends to its name and bears no unique markings,   &lt;br /&gt;
:nonetheless its effectiveness cannot be denied when in &lt;br /&gt;
:capable hands.  The ensuing carnage is enough to paralyze&lt;br /&gt;
:foes with fear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6BarbarousMace.jpg|125px|Toolset Appearance]]&lt;br /&gt;
[[File:BarbarousMace.jpg|400px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Bonemaw by Fenod ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2014 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This macabre weapon was carved from the bone of a high  &lt;br /&gt;
:dragon, sharpened so that it can be wielded as a crude &lt;br /&gt;
:blade.  The name of the smith that created the blade and &lt;br /&gt;
:why it was made in such a manner has been lost to time.&lt;br /&gt;
:With each passing age it finds a new name, in this age it is&lt;br /&gt;
:known as Bonemaw.&lt;br /&gt;
&lt;br /&gt;
:Unlike a refined dragonbone blade Bonemaw is misshapen&lt;br /&gt;
:and unwieldy.  Those who have seen it wielded in battle&lt;br /&gt;
:claim that it can fell a pride demon in one swing though such&lt;br /&gt;
:claims are naught but fanciful tales, giving the blade a &lt;br /&gt;
:legendary status of sorts.&lt;br /&gt;
&lt;br /&gt;
:While it may not dispatch a Pride demon in a single blow &lt;br /&gt;
:there is no denying that the blade is indeed a formidable&lt;br /&gt;
:weapon.  If you find yourself pitted against an opponent &lt;br /&gt;
:wielding this weapon it is advisable that you flee.  You are&lt;br /&gt;
:lucky then that you find it in your hands. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Bonemaw.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Bonemaw.jpg|505px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Malice(Dagger) by Fenod ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2013 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:Malice's construction is simple, similar to Chasind weapons&lt;br /&gt;
:though much cruder in design.  It's blade is fitted to a metal&lt;br /&gt;
:bar which is in turn fitted to the weapon's basket hilt. It is  &lt;br /&gt;
:one of the last known weapons to be forged from the same&lt;br /&gt;
:ore as the greatsword Agony.  The name of the ore has&lt;br /&gt;
:been lost to the ages along with it's exact properties.&lt;br /&gt;
&lt;br /&gt;
:It is apparent  that the ore can be heated to extreme&lt;br /&gt;
:temperatures without it melting.  Surprisingly, wielding the&lt;br /&gt;
:weapon will not cause injury as the heat that it gives off is&lt;br /&gt;
:similar in nature to the effect of a fire enchantment.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Malice.jpg|180px|Toolset Appearance]]&lt;br /&gt;
[[File:Malice.jpg|317px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
== Pestilence by Fenod ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2012 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:It is believed that the axe known as Pestilence was taken &lt;br /&gt;
:from the fade where it is difficult to discern living beings &lt;br /&gt;
:from inanimate objects.  This axe is one such object.  It is  &lt;br /&gt;
:covered in flesh and yet by all appearances it behaves just &lt;br /&gt;
:as any axe would.&lt;br /&gt;
&lt;br /&gt;
:As if this were not peculiar enough it increases the skill of &lt;br /&gt;
:whomever wields it.  While it is widely assumed that this is&lt;br /&gt;
:because the weapon is enchanted a few believe that the&lt;br /&gt;
:weapon is alive and guides the hand of those who wield it.&lt;br /&gt;
:It's edge is coated with poison leading some to believe that&lt;br /&gt;
:the axe itself secretes the poison.  Whether or not this &lt;br /&gt;
:presumption is valid there is no mistaking the foul nature of&lt;br /&gt;
:the poison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Pestilence.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Pestilence.jpg|320px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lament by Fenod ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://www.dragonagenexus.com/downloads/file.php?id=2011 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:The name of the original owner of this blade is long forgotten &lt;br /&gt;
:but it is said that she loved battle so much that she would seek  &lt;br /&gt;
:it out all across Ferelden.  Her skill with a blade was exceptional,  &lt;br /&gt;
:but it was the blade which she wielded that made her a legend. She&lt;br /&gt;
:called the blade Lament, in honor of those that fell in battle, &lt;br /&gt;
:enemies and allies alike.&lt;br /&gt;
&lt;br /&gt;
:She believed that death fueled the blade and give her the&lt;br /&gt;
:will to fight even when all those around her had fallen.&lt;br /&gt;
:Those who saw her in battle claimed that with every swing &lt;br /&gt;
:the blade would let out a cry.  Today it is known that the&lt;br /&gt;
:blade has no such enchantment though it is noted that the &lt;br /&gt;
:blade does indeed bear an enchantment of an unknown nature. &lt;br /&gt;
 &lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC6Lament.jpg|129px|Toolset Appearance]]&lt;br /&gt;
[[File:Lament.jpg|509px|In Game Appearance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Knotwood Staff Helekanalaith ==&lt;br /&gt;
&lt;br /&gt;
* '''[http://dragonagenexus.com/downloads/file.php?id=2020 Dragon Age Nexus project page]'''&lt;br /&gt;
&lt;br /&gt;
:This gnarled staff's origin can be traced back to the Knotwood Hills. No doubt it once belonged to a hangman's tree or worse; a darkspawn scratching pole!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:kntwdstf1.png|Fight fire.]]&lt;br /&gt;
[[File:kntwdstf2.png|With fire!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Judges' Comments ===&lt;br /&gt;
&lt;br /&gt;
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.&lt;/div&gt;</summary>
		<author><name>Helekanalaith</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=File:Kntwdstf2.png&amp;diff=15506</id>
		<title>File:Kntwdstf2.png</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=File:Kntwdstf2.png&amp;diff=15506"/>
				<updated>2011-01-10T06:46:11Z</updated>
		
		<summary type="html">&lt;p&gt;Helekanalaith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Helekanalaith</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=File:Kntwdstf1.png&amp;diff=15505</id>
		<title>File:Kntwdstf1.png</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=File:Kntwdstf1.png&amp;diff=15505"/>
				<updated>2011-01-10T06:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;Helekanalaith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Helekanalaith</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Community_Contest_Prizes&amp;diff=13365</id>
		<title>Community Contest Prizes</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Community_Contest_Prizes&amp;diff=13365"/>
				<updated>2010-08-16T21:20:40Z</updated>
		
		<summary type="html">&lt;p&gt;Helekanalaith: /* Bioware Store */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]]&lt;br /&gt;
&lt;br /&gt;
== Points mean Prizes! ==&lt;br /&gt;
&lt;br /&gt;
By winning a contest, you will earn points which you may spend on any of the prizes below. Typically, for any given contest, the system is likely to be:&lt;br /&gt;
* 1st place: 15 points&lt;br /&gt;
* 2nd place: 10 points&lt;br /&gt;
* 3rd place: 5 points&lt;br /&gt;
&lt;br /&gt;
Please see the [[#Frequently_Asked_Questions|FAQ]] below for more information on how the process works.&lt;br /&gt;
&lt;br /&gt;
== The Prizes == &lt;br /&gt;
&lt;br /&gt;
The prizes we have available are '''subject to change''' and we hope to continually introduce new prizes. Work offered by fellow community members may become unavailable if that individual becomes busy, I'm sure you can understand we cant always provide our time limitlessly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Option&lt;br /&gt;
! Donated by&lt;br /&gt;
! Point cost&lt;br /&gt;
! Min/Max per person&lt;br /&gt;
! Available From/To&lt;br /&gt;
|-&lt;br /&gt;
| '''Vouchers'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| $100 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 40pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 1 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $50 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 25pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $25 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 15pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $50 amazon voucher (more options to follow)&lt;br /&gt;
| '''[http://www.dragonagenexus.com/ Dragon Age Nexus]'''&lt;br /&gt;
| 25pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $25 amazon voucher (more options to follow)&lt;br /&gt;
| '''[http://www.dragonagenexus.com/ Dragon Age Nexus]'''&lt;br /&gt;
| 15pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| '''DLC'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Golems of Amgarrak&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Leliana's Song&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 6 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Darkspawn Chronicles&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Return to Ostagar&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| The Stone Prisoner&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Warden's Keep&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| '''Community Time Contributions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scripting work or mentoring&lt;br /&gt;
| CID-78 and TimelordDC (alternating)&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 15pt per person&lt;br /&gt;
| Ongoing, max 30pt per month total&lt;br /&gt;
|-&lt;br /&gt;
| 3d modelling/texturing&lt;br /&gt;
| mikemike37&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 15pt per person&lt;br /&gt;
| Ongoing, max 20pt per month total&lt;br /&gt;
|-&lt;br /&gt;
| Voice Acting (F &amp;amp; M versatile British accents)&lt;br /&gt;
| Tarante11a and mikemike37&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 10pt per person&lt;br /&gt;
| Ongoing, max 10pt per month total&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
&lt;br /&gt;
==== $$$ to spend at The Bioware Store (Treehouse Brand Stores) ==== &lt;br /&gt;
Have a browse of the [http://biowarestore.com/ Bioware Store] and you'll see a host of Dragon Age branded tees, poster prints, strategy guides and other accessories. This offer comes with shipping up to the value of $14 included, which covers North America and many European shipping destinations.&lt;br /&gt;
&lt;br /&gt;
==== $$$ Amazon Voucher (more options to follow) ====&lt;br /&gt;
&lt;br /&gt;
Generously donated by [http://www.dragonagenexus.com/ Dragon Age Nexus], the guys who host all those Dragon Age mods... Amazon vouchers for your local Amazon store. We're aware Amazon isn't available everywhere, so we're considering Steam Game Gifts and Paypal cash. Stay tuned.&lt;br /&gt;
&lt;br /&gt;
==== DLC codes ====&lt;br /&gt;
Please see [http://dragonage.bioware.com/addon/ the Bioware Addon page] for more information. Codes supplied by Bioware, please visit the [http://social.bioware.com/redeem_code.php Redeem page] to have your game client download them.&lt;br /&gt;
&lt;br /&gt;
Thanks Firky for contributing a Leliana's Song one too!&lt;br /&gt;
&lt;br /&gt;
==== Scripting work or mentoring ====&lt;br /&gt;
CID-78 and TimelordDC have helped countless folks on the forums and pretty much know it all when it comes to scripting... here's your chance to learn from the best, or see about getting them to do that little extra something a bit different for your mod.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
==== 3d modelling/texturing ====&lt;br /&gt;
Yes to: props, environment models, weapons, any texture work (retextures or from-scratch), simple armour models. I'm afraid he's not quite up to new creatures, complicated armour or anything requiring entirely new animations just yet.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
==== Voice Acting (F &amp;amp; M versatile British accents) ==== &lt;br /&gt;
Tarante11a and mikemike37 are happy to lend their voice acting talents to your mod. need new voices? look no further. We're fairly versatile, and have a bit of experience.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
== Our Sponsors ==&lt;br /&gt;
=== Bioware Store (Treehouse Brand Stores) ===&lt;br /&gt;
Visit the [http://biowarestore.com/ Bioware Store] and browse through a host of Dragon Age branded tees, poster prints, strategy guides and other accessories.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Age Nexus ===&lt;br /&gt;
[http://www.dragonagenexus.com/ Dragon Age Nexus] hosts a wide variety of mods and content for Dragon Age Origins. With advanced browsing and searching, as well as forums and image sharing, its a cool place to be ;)&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
'''What if two people want and can afford the same prize but theres limited availability?'''&lt;br /&gt;
* If two people express an interest in a prize, the person who scored the most points in the most recent contest chooses first. So if a prize has become available at the end of a contest, the person who won the contest will always get the first chance to take the prize.&lt;br /&gt;
&lt;br /&gt;
'''May I save points for use later?'''&lt;br /&gt;
* Absolutely. However, remember that many prizes will only become available once a contest ends, so you may not necessarily have first choice if a winner has more points than you. If we feel you are trying to play the system in some way, we may ask you to spend your points on one of the prizes available now.&lt;br /&gt;
&lt;br /&gt;
'''I have too few points to get a prize'''&lt;br /&gt;
* be sure to enter future contests to gather more points and save them up to cash them in for prizes later!&lt;/div&gt;</summary>
		<author><name>Helekanalaith</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Community_Contest_Prizes&amp;diff=13364</id>
		<title>Community Contest Prizes</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Community_Contest_Prizes&amp;diff=13364"/>
				<updated>2010-08-16T21:20:21Z</updated>
		
		<summary type="html">&lt;p&gt;Helekanalaith: /* $$$ to spend at The Bioware Store */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]]&lt;br /&gt;
&lt;br /&gt;
== Points mean Prizes! ==&lt;br /&gt;
&lt;br /&gt;
By winning a contest, you will earn points which you may spend on any of the prizes below. Typically, for any given contest, the system is likely to be:&lt;br /&gt;
* 1st place: 15 points&lt;br /&gt;
* 2nd place: 10 points&lt;br /&gt;
* 3rd place: 5 points&lt;br /&gt;
&lt;br /&gt;
Please see the [[#Frequently_Asked_Questions|FAQ]] below for more information on how the process works.&lt;br /&gt;
&lt;br /&gt;
== The Prizes == &lt;br /&gt;
&lt;br /&gt;
The prizes we have available are '''subject to change''' and we hope to continually introduce new prizes. Work offered by fellow community members may become unavailable if that individual becomes busy, I'm sure you can understand we cant always provide our time limitlessly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Option&lt;br /&gt;
! Donated by&lt;br /&gt;
! Point cost&lt;br /&gt;
! Min/Max per person&lt;br /&gt;
! Available From/To&lt;br /&gt;
|-&lt;br /&gt;
| '''Vouchers'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| $100 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 40pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 1 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $50 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 25pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $25 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 15pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $50 amazon voucher (more options to follow)&lt;br /&gt;
| '''[http://www.dragonagenexus.com/ Dragon Age Nexus]'''&lt;br /&gt;
| 25pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $25 amazon voucher (more options to follow)&lt;br /&gt;
| '''[http://www.dragonagenexus.com/ Dragon Age Nexus]'''&lt;br /&gt;
| 15pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| '''DLC'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Golems of Amgarrak&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Leliana's Song&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 6 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Darkspawn Chronicles&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Return to Ostagar&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| The Stone Prisoner&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Warden's Keep&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| '''Community Time Contributions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scripting work or mentoring&lt;br /&gt;
| CID-78 and TimelordDC (alternating)&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 15pt per person&lt;br /&gt;
| Ongoing, max 30pt per month total&lt;br /&gt;
|-&lt;br /&gt;
| 3d modelling/texturing&lt;br /&gt;
| mikemike37&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 15pt per person&lt;br /&gt;
| Ongoing, max 20pt per month total&lt;br /&gt;
|-&lt;br /&gt;
| Voice Acting (F &amp;amp; M versatile British accents)&lt;br /&gt;
| Tarante11a and mikemike37&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 10pt per person&lt;br /&gt;
| Ongoing, max 10pt per month total&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
&lt;br /&gt;
==== $$$ to spend at The Bioware Store (Treehouse Brand Stores) ==== &lt;br /&gt;
Have a browse of the [http://biowarestore.com/ Bioware Store] and you'll see a host of Dragon Age branded tees, poster prints, strategy guides and other accessories. This offer comes with shipping up to the value of $14 included, which covers North America and many European shipping destinations.&lt;br /&gt;
&lt;br /&gt;
==== $$$ Amazon Voucher (more options to follow) ====&lt;br /&gt;
&lt;br /&gt;
Generously donated by [http://www.dragonagenexus.com/ Dragon Age Nexus], the guys who host all those Dragon Age mods... Amazon vouchers for your local Amazon store. We're aware Amazon isn't available everywhere, so we're considering Steam Game Gifts and Paypal cash. Stay tuned.&lt;br /&gt;
&lt;br /&gt;
==== DLC codes ====&lt;br /&gt;
Please see [http://dragonage.bioware.com/addon/ the Bioware Addon page] for more information. Codes supplied by Bioware, please visit the [http://social.bioware.com/redeem_code.php Redeem page] to have your game client download them.&lt;br /&gt;
&lt;br /&gt;
Thanks Firky for contributing a Leliana's Song one too!&lt;br /&gt;
&lt;br /&gt;
==== Scripting work or mentoring ====&lt;br /&gt;
CID-78 and TimelordDC have helped countless folks on the forums and pretty much know it all when it comes to scripting... here's your chance to learn from the best, or see about getting them to do that little extra something a bit different for your mod.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
==== 3d modelling/texturing ====&lt;br /&gt;
Yes to: props, environment models, weapons, any texture work (retextures or from-scratch), simple armour models. I'm afraid he's not quite up to new creatures, complicated armour or anything requiring entirely new animations just yet.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
==== Voice Acting (F &amp;amp; M versatile British accents) ==== &lt;br /&gt;
Tarante11a and mikemike37 are happy to lend their voice acting talents to your mod. need new voices? look no further. We're fairly versatile, and have a bit of experience.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
== Our Sponsors ==&lt;br /&gt;
=== Bioware Store ===&lt;br /&gt;
Visit the [http://biowarestore.com/ Bioware Store] and browse through a host of Dragon Age branded tees, poster prints, strategy guides and other accessories.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Age Nexus ===&lt;br /&gt;
[http://www.dragonagenexus.com/ Dragon Age Nexus] hosts a wide variety of mods and content for Dragon Age Origins. With advanced browsing and searching, as well as forums and image sharing, its a cool place to be ;)&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
'''What if two people want and can afford the same prize but theres limited availability?'''&lt;br /&gt;
* If two people express an interest in a prize, the person who scored the most points in the most recent contest chooses first. So if a prize has become available at the end of a contest, the person who won the contest will always get the first chance to take the prize.&lt;br /&gt;
&lt;br /&gt;
'''May I save points for use later?'''&lt;br /&gt;
* Absolutely. However, remember that many prizes will only become available once a contest ends, so you may not necessarily have first choice if a winner has more points than you. If we feel you are trying to play the system in some way, we may ask you to spend your points on one of the prizes available now.&lt;br /&gt;
&lt;br /&gt;
'''I have too few points to get a prize'''&lt;br /&gt;
* be sure to enter future contests to gather more points and save them up to cash them in for prizes later!&lt;/div&gt;</summary>
		<author><name>Helekanalaith</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Community_Contest_Prizes&amp;diff=13363</id>
		<title>Community Contest Prizes</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Community_Contest_Prizes&amp;diff=13363"/>
				<updated>2010-08-16T21:19:30Z</updated>
		
		<summary type="html">&lt;p&gt;Helekanalaith: /* The Prizes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Community_Contest_back.jpg|link=Community_Contest_Main_Page]]&lt;br /&gt;
&lt;br /&gt;
== Points mean Prizes! ==&lt;br /&gt;
&lt;br /&gt;
By winning a contest, you will earn points which you may spend on any of the prizes below. Typically, for any given contest, the system is likely to be:&lt;br /&gt;
* 1st place: 15 points&lt;br /&gt;
* 2nd place: 10 points&lt;br /&gt;
* 3rd place: 5 points&lt;br /&gt;
&lt;br /&gt;
Please see the [[#Frequently_Asked_Questions|FAQ]] below for more information on how the process works.&lt;br /&gt;
&lt;br /&gt;
== The Prizes == &lt;br /&gt;
&lt;br /&gt;
The prizes we have available are '''subject to change''' and we hope to continually introduce new prizes. Work offered by fellow community members may become unavailable if that individual becomes busy, I'm sure you can understand we cant always provide our time limitlessly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Option&lt;br /&gt;
! Donated by&lt;br /&gt;
! Point cost&lt;br /&gt;
! Min/Max per person&lt;br /&gt;
! Available From/To&lt;br /&gt;
|-&lt;br /&gt;
| '''Vouchers'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| $100 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 40pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 1 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $50 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 25pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $25 to spend at the Bioware Store (up to $14 free shipping)&lt;br /&gt;
| '''[http://biowarestore.com/ Bioware Store (Treehouse Brand Stores)]'''&lt;br /&gt;
| 15pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $50 amazon voucher (more options to follow)&lt;br /&gt;
| '''[http://www.dragonagenexus.com/ Dragon Age Nexus]'''&lt;br /&gt;
| 25pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 2 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| $25 amazon voucher (more options to follow)&lt;br /&gt;
| '''[http://www.dragonagenexus.com/ Dragon Age Nexus]'''&lt;br /&gt;
| 15pt&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 4 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| '''DLC'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Golems of Amgarrak&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Leliana's Song&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 6 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Darkspawn Chronicles&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Return to Ostagar&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| The Stone Prisoner&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| Warden's Keep&lt;br /&gt;
| Bioware ([http://dragonage.bioware.com/addon/ Addon Page])&lt;br /&gt;
| 5pts&lt;br /&gt;
| 1 per person&lt;br /&gt;
| 5 available, ongoing&lt;br /&gt;
|-&lt;br /&gt;
| '''Community Time Contributions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Scripting work or mentoring&lt;br /&gt;
| CID-78 and TimelordDC (alternating)&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 15pt per person&lt;br /&gt;
| Ongoing, max 30pt per month total&lt;br /&gt;
|-&lt;br /&gt;
| 3d modelling/texturing&lt;br /&gt;
| mikemike37&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 15pt per person&lt;br /&gt;
| Ongoing, max 20pt per month total&lt;br /&gt;
|-&lt;br /&gt;
| Voice Acting (F &amp;amp; M versatile British accents)&lt;br /&gt;
| Tarante11a and mikemike37&lt;br /&gt;
| 2pt per hour&lt;br /&gt;
| min 3pt, max 10pt per person&lt;br /&gt;
| Ongoing, max 10pt per month total&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
&lt;br /&gt;
==== $$$ to spend at The Bioware Store ==== &lt;br /&gt;
Have a browse of the [http://biowarestore.com/ Bioware Store] and you'll see a host of Dragon Age branded tees, poster prints, strategy guides and other accessories. This offer comes with shipping up to the value of $14 included, which covers North America and many European shipping destinations.&lt;br /&gt;
&lt;br /&gt;
==== $$$ Amazon Voucher (more options to follow) ====&lt;br /&gt;
&lt;br /&gt;
Generously donated by [http://www.dragonagenexus.com/ Dragon Age Nexus], the guys who host all those Dragon Age mods... Amazon vouchers for your local Amazon store. We're aware Amazon isn't available everywhere, so we're considering Steam Game Gifts and Paypal cash. Stay tuned.&lt;br /&gt;
&lt;br /&gt;
==== DLC codes ====&lt;br /&gt;
Please see [http://dragonage.bioware.com/addon/ the Bioware Addon page] for more information. Codes supplied by Bioware, please visit the [http://social.bioware.com/redeem_code.php Redeem page] to have your game client download them.&lt;br /&gt;
&lt;br /&gt;
Thanks Firky for contributing a Leliana's Song one too!&lt;br /&gt;
&lt;br /&gt;
==== Scripting work or mentoring ====&lt;br /&gt;
CID-78 and TimelordDC have helped countless folks on the forums and pretty much know it all when it comes to scripting... here's your chance to learn from the best, or see about getting them to do that little extra something a bit different for your mod.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
==== 3d modelling/texturing ====&lt;br /&gt;
Yes to: props, environment models, weapons, any texture work (retextures or from-scratch), simple armour models. I'm afraid he's not quite up to new creatures, complicated armour or anything requiring entirely new animations just yet.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
==== Voice Acting (F &amp;amp; M versatile British accents) ==== &lt;br /&gt;
Tarante11a and mikemike37 are happy to lend their voice acting talents to your mod. need new voices? look no further. We're fairly versatile, and have a bit of experience.&lt;br /&gt;
&lt;br /&gt;
''nb. a certain amount of communication needs to take place to determine a suitable type and amount of work. In many cases, expectations of the amount of work which can be achieved in a given timeframe may be inaccurate. Be sure to discuss with the prize-giver prior to selection if you are unsure of what can be done.''&lt;br /&gt;
&lt;br /&gt;
== Our Sponsors ==&lt;br /&gt;
=== Bioware Store ===&lt;br /&gt;
Visit the [http://biowarestore.com/ Bioware Store] and browse through a host of Dragon Age branded tees, poster prints, strategy guides and other accessories.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Age Nexus ===&lt;br /&gt;
[http://www.dragonagenexus.com/ Dragon Age Nexus] hosts a wide variety of mods and content for Dragon Age Origins. With advanced browsing and searching, as well as forums and image sharing, its a cool place to be ;)&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
'''What if two people want and can afford the same prize but theres limited availability?'''&lt;br /&gt;
* If two people express an interest in a prize, the person who scored the most points in the most recent contest chooses first. So if a prize has become available at the end of a contest, the person who won the contest will always get the first chance to take the prize.&lt;br /&gt;
&lt;br /&gt;
'''May I save points for use later?'''&lt;br /&gt;
* Absolutely. However, remember that many prizes will only become available once a contest ends, so you may not necessarily have first choice if a winner has more points than you. If we feel you are trying to play the system in some way, we may ask you to spend your points on one of the prizes available now.&lt;br /&gt;
&lt;br /&gt;
'''I have too few points to get a prize'''&lt;br /&gt;
* be sure to enter future contests to gather more points and save them up to cash them in for prizes later!&lt;/div&gt;</summary>
		<author><name>Helekanalaith</name></author>	</entry>

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