<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aysen08</id>
		<title>Dragon Age Toolset Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aysen08"/>
		<link rel="alternate" type="text/html" href="https://datoolset.net/wiki/Special:Contributions/Aysen08"/>
		<updated>2026-04-07T06:09:42Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.6</generator>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Inventory&amp;diff=15289</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Inventory&amp;diff=15289"/>
				<updated>2010-12-25T03:47:13Z</updated>
		
		<summary type="html">&lt;p&gt;Aysen08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A creature or container object can contain one or more [[item]]s in inventory. &lt;br /&gt;
&lt;br /&gt;
If a container is destroyed the contents of its inventory are transferred to a [[Bodybag]].&lt;br /&gt;
&lt;br /&gt;
Each item can have the following properties set:&lt;br /&gt;
&lt;br /&gt;
*Subgroup&lt;br /&gt;
*Slot - Sets whether the creature has equipped the item. &amp;quot;Not equipped&amp;quot; leaves the item in the general inventory, &amp;quot;Main&amp;quot; puts the item into the creature's main hand, and &amp;quot;off-hand&amp;quot; puts the item into the creature's off hand.&lt;br /&gt;
*Set - Items that are part of a set are meant to be given as a group. !!This is handled in the giving/taking script?!!&lt;br /&gt;
*StackSize - how many copies of this item are present in a stack&lt;br /&gt;
*Droppable - a checkbox that indicates whether the item is dropped when the creature is killed&lt;br /&gt;
*Stealable - a checkbox that indicates whether the item can be stolen from the creature&lt;br /&gt;
&lt;br /&gt;
[[File:Creature inventory.png|center|thumb|400px|A typical creature inventory screen]]&lt;br /&gt;
&lt;br /&gt;
[[Merchant]]s also have an inventory.&lt;br /&gt;
&lt;br /&gt;
See [[Treasure system]] for auto-generated loot.&lt;br /&gt;
&lt;br /&gt;
== Inventory Count - basic syntax ==&lt;br /&gt;
&lt;br /&gt;
How do you know if the user has enough inventory space before adding items?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dascript&amp;gt;&lt;br /&gt;
 //Get max inventory size&lt;br /&gt;
 int iMaxInventorySize = GetMaxInventorySize(GetHero());&lt;br /&gt;
 object[] oInv = GetItemsInInventory(GetHero(), GET_ITEMS_OPTION_BACKPACK, 0, &amp;quot;&amp;quot;, 1);&lt;br /&gt;
   &lt;br /&gt;
 PrintToLog(&amp;quot;Max Inventory size:&amp;quot; + IntToString(iMaxInventorySize));&lt;br /&gt;
 PrintToLog(&amp;quot;Current Inventory count:&amp;quot; + IntToString(GetArraySize(oInv)));&lt;br /&gt;
&amp;lt;/dascript&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This returned 102 items in my inventory out of a total of 120.&lt;br /&gt;
&lt;br /&gt;
== Inventory Subgroup Codes ==&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*351000 - Mage Robe&lt;br /&gt;
*331000 - Light Armor   &lt;br /&gt;
*332000 - Medium Armor    &lt;br /&gt;
*333000 - Heavy Armor    &lt;br /&gt;
*334000 - Massive Armor    &lt;br /&gt;
&lt;br /&gt;
===Glove===&lt;br /&gt;
*311000 - Light Gloves&lt;br /&gt;
*312000 - Medium Gloves&lt;br /&gt;
*311000 - Heavy Gloves&lt;br /&gt;
*314000 - Massive Gloves&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
*321000 - Light Boots&lt;br /&gt;
*322000 - Medium Boots&lt;br /&gt;
*323000 - Heavy Boots&lt;br /&gt;
*324000 - Massive Boots&lt;br /&gt;
&lt;br /&gt;
===Helmets===&lt;br /&gt;
*301000 - Light Helmet&lt;br /&gt;
*302000 - Medium Helmet&lt;br /&gt;
*303000 - Heavy Helmet&lt;br /&gt;
*304000 - Massive Helmet&lt;br /&gt;
*351500 - Mage Helmet&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*343000 - Kite Shield&lt;br /&gt;
*342000 - Large Shield    &lt;br /&gt;
*341000 - Small Shield&lt;br /&gt;
*344000 - Tower Shield&lt;br /&gt;
&lt;br /&gt;
===Magic Staff===&lt;br /&gt;
*221000 - Staff&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
*201000 - Waraxes&lt;br /&gt;
*202000 - Battleaxes&lt;br /&gt;
*203000 - Daggers&lt;br /&gt;
*204000 - Greatswords&lt;br /&gt;
*205000 - Longswords&lt;br /&gt;
*206000 - Maces&lt;br /&gt;
*207000 - Mauls&lt;br /&gt;
&lt;br /&gt;
===Ranged Weapons===&lt;br /&gt;
*211000 - Shortbows&lt;br /&gt;
*212000 - Longbows&lt;br /&gt;
*213000 - Crossbows&lt;br /&gt;
*214000 - Ammo&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*411000 - Amulets&lt;br /&gt;
*421000 - Belts&lt;br /&gt;
*431000 - Rings&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
*361000 - Collar&lt;br /&gt;
*362000 - Warpaint&lt;br /&gt;
&lt;br /&gt;
[[Category:Inventory]]&lt;/div&gt;</summary>
		<author><name>Aysen08</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Inventory&amp;diff=15288</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Inventory&amp;diff=15288"/>
				<updated>2010-12-25T03:36:43Z</updated>
		
		<summary type="html">&lt;p&gt;Aysen08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A creature or container object can contain one or more [[item]]s in inventory. &lt;br /&gt;
&lt;br /&gt;
If a container is destroyed the contents of its inventory are transferred to a [[Bodybag]].&lt;br /&gt;
&lt;br /&gt;
Each item can have the following properties set:&lt;br /&gt;
&lt;br /&gt;
*Subgroup&lt;br /&gt;
*Slot - Sets whether the creature has equipped the item. &amp;quot;Not equipped&amp;quot; leaves the item in the general inventory, &amp;quot;Main&amp;quot; puts the item into the creature's main hand, and &amp;quot;off-hand&amp;quot; puts the item into the creature's off hand.&lt;br /&gt;
*Set - Items that are part of a set are meant to be given as a group. !!This is handled in the giving/taking script?!!&lt;br /&gt;
*StackSize - how many copies of this item are present in a stack&lt;br /&gt;
*Droppable - a checkbox that indicates whether the item is dropped when the creature is killed&lt;br /&gt;
*Stealable - a checkbox that indicates whether the item can be stolen from the creature&lt;br /&gt;
&lt;br /&gt;
[[File:Creature inventory.png|center|thumb|400px|A typical creature inventory screen]]&lt;br /&gt;
&lt;br /&gt;
[[Merchant]]s also have an inventory.&lt;br /&gt;
&lt;br /&gt;
See [[Treasure system]] for auto-generated loot.&lt;br /&gt;
&lt;br /&gt;
== Inventory Count - basic syntax ==&lt;br /&gt;
&lt;br /&gt;
How do you know if the user has enough inventory space before adding items?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dascript&amp;gt;&lt;br /&gt;
 //Get max inventory size&lt;br /&gt;
 int iMaxInventorySize = GetMaxInventorySize(GetHero());&lt;br /&gt;
 object[] oInv = GetItemsInInventory(GetHero(), GET_ITEMS_OPTION_BACKPACK, 0, &amp;quot;&amp;quot;, 1);&lt;br /&gt;
   &lt;br /&gt;
 PrintToLog(&amp;quot;Max Inventory size:&amp;quot; + IntToString(iMaxInventorySize));&lt;br /&gt;
 PrintToLog(&amp;quot;Current Inventory count:&amp;quot; + IntToString(GetArraySize(oInv)));&lt;br /&gt;
&amp;lt;/dascript&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This returned 102 items in my inventory out of a total of 120.&lt;br /&gt;
&lt;br /&gt;
== Inventory Subgroup Codes ==&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*351000 - Mage Robe&lt;br /&gt;
*331000 - Light Armor   &lt;br /&gt;
*332000 - Medium Armor    &lt;br /&gt;
*333000 - Heavy Armor    &lt;br /&gt;
*334000 - Massive Armor    &lt;br /&gt;
&lt;br /&gt;
===Glove===&lt;br /&gt;
*Light Gloves    311000&lt;br /&gt;
*Medium Gloves    312000&lt;br /&gt;
*Heavy Gloves    311000&lt;br /&gt;
*Massive Gloves    314000&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
*Light Boots    321000&lt;br /&gt;
*Medium Boots    322000&lt;br /&gt;
*Heavy Boots    323000&lt;br /&gt;
*Massive Boots    324000&lt;br /&gt;
&lt;br /&gt;
===Helmets===&lt;br /&gt;
*Light Helmet    301000&lt;br /&gt;
*Medium Helmet    302000&lt;br /&gt;
*Heavy Helmet    303000&lt;br /&gt;
*Massive Helmet    304000&lt;br /&gt;
*Mage Helmet    351500&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*Kite Shield    343000&lt;br /&gt;
*Large Shield    342000&lt;br /&gt;
*Small Shield    341000&lt;br /&gt;
*Tower Shield    344000&lt;br /&gt;
&lt;br /&gt;
===Magic Staff===&lt;br /&gt;
*Staff    221000&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
*Waraxes    201000&lt;br /&gt;
*Battleaxes    202000&lt;br /&gt;
*Daggers    203000&lt;br /&gt;
*Longswords    205000&lt;br /&gt;
*Greatswords    204000&lt;br /&gt;
*Maces    206000&lt;br /&gt;
*Mauls    207000&lt;br /&gt;
&lt;br /&gt;
===Ranged Weapons===&lt;br /&gt;
*Ammo    214000&lt;br /&gt;
*Crossbows    213000&lt;br /&gt;
*Longbows    212000&lt;br /&gt;
*Shortbows    211000&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Amulets    411000&lt;br /&gt;
*Belts    421000&lt;br /&gt;
*Rings    431000&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
*Collar    361000&lt;br /&gt;
*Warpaint    362000&lt;br /&gt;
&lt;br /&gt;
[[Category:Inventory]]&lt;/div&gt;</summary>
		<author><name>Aysen08</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Inventory&amp;diff=15287</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Inventory&amp;diff=15287"/>
				<updated>2010-12-25T01:56:05Z</updated>
		
		<summary type="html">&lt;p&gt;Aysen08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A creature or container object can contain one or more [[item]]s in inventory. &lt;br /&gt;
&lt;br /&gt;
If a container is destroyed the contents of its inventory are transferred to a [[Bodybag]].&lt;br /&gt;
&lt;br /&gt;
Each item can have the following properties set:&lt;br /&gt;
&lt;br /&gt;
*Subgroup&lt;br /&gt;
*Slot - Sets whether the creature has equipped the item. &amp;quot;Not equipped&amp;quot; leaves the item in the general inventory, &amp;quot;Main&amp;quot; puts the item into the creature's main hand, and &amp;quot;off-hand&amp;quot; puts the item into the creature's off hand.&lt;br /&gt;
*Set - Items that are part of a set are meant to be given as a group. !!This is handled in the giving/taking script?!!&lt;br /&gt;
*StackSize - how many copies of this item are present in a stack&lt;br /&gt;
*Droppable - a checkbox that indicates whether the item is dropped when the creature is killed&lt;br /&gt;
*Stealable - a checkbox that indicates whether the item can be stolen from the creature&lt;br /&gt;
&lt;br /&gt;
[[File:Creature inventory.png|center|thumb|400px|A typical creature inventory screen]]&lt;br /&gt;
&lt;br /&gt;
[[Merchant]]s also have an inventory.&lt;br /&gt;
&lt;br /&gt;
See [[Treasure system]] for auto-generated loot.&lt;br /&gt;
&lt;br /&gt;
== Inventory Count - basic syntax ==&lt;br /&gt;
&lt;br /&gt;
How do you know if the user has enough inventory space before adding items?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dascript&amp;gt;&lt;br /&gt;
 //Get max inventory size&lt;br /&gt;
 int iMaxInventorySize = GetMaxInventorySize(GetHero());&lt;br /&gt;
 object[] oInv = GetItemsInInventory(GetHero(), GET_ITEMS_OPTION_BACKPACK, 0, &amp;quot;&amp;quot;, 1);&lt;br /&gt;
   &lt;br /&gt;
 PrintToLog(&amp;quot;Max Inventory size:&amp;quot; + IntToString(iMaxInventorySize));&lt;br /&gt;
 PrintToLog(&amp;quot;Current Inventory count:&amp;quot; + IntToString(GetArraySize(oInv)));&lt;br /&gt;
&amp;lt;/dascript&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This returned 102 items in my inventory out of a total of 120.&lt;br /&gt;
&lt;br /&gt;
== Inventory Subgroup Codes ==&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*Light Armor   331000&lt;br /&gt;
*Medium Armor    332000&lt;br /&gt;
*Heavy Armor    333000&lt;br /&gt;
*Massive Armor    334000&lt;br /&gt;
*Mage Robe    351000&lt;br /&gt;
&lt;br /&gt;
===Glove===&lt;br /&gt;
*Light Gloves    311000&lt;br /&gt;
*Medium Gloves    312000&lt;br /&gt;
*Heavy Gloves    311000&lt;br /&gt;
*Massive Gloves    314000&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
*Light Boots    321000&lt;br /&gt;
*Medium Boots    322000&lt;br /&gt;
*Heavy Boots    323000&lt;br /&gt;
*Massive Boots    324000&lt;br /&gt;
&lt;br /&gt;
===Helmets===&lt;br /&gt;
*Light Helmet    301000&lt;br /&gt;
*Medium Helmet    302000&lt;br /&gt;
*Heavy Helmet    303000&lt;br /&gt;
*Massive Helmet    304000&lt;br /&gt;
*Mage Helmet    351500&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*Kite Shield    343000&lt;br /&gt;
*Large Shield    342000&lt;br /&gt;
*Small Shield    341000&lt;br /&gt;
*Tower Shield    344000&lt;br /&gt;
&lt;br /&gt;
===Magic Staff===&lt;br /&gt;
*Staff    221000&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
*Axes    201000&lt;br /&gt;
*Greataxes    202000&lt;br /&gt;
*Daggers    203000&lt;br /&gt;
*Greatswords    204000&lt;br /&gt;
*Longswords    205000&lt;br /&gt;
*Maces    206000&lt;br /&gt;
*Mauls    207000&lt;br /&gt;
&lt;br /&gt;
===Ranged Weapons===&lt;br /&gt;
*Ammo    214000&lt;br /&gt;
*Crossbows    213000&lt;br /&gt;
*Longbows    212000&lt;br /&gt;
*Shortbows    211000&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Amulets    411000&lt;br /&gt;
*Belts    421000&lt;br /&gt;
*Rings    431000&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
*Collar    361000&lt;br /&gt;
*Warpaint    362000&lt;br /&gt;
&lt;br /&gt;
[[Category:Inventory]]&lt;/div&gt;</summary>
		<author><name>Aysen08</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Inventory&amp;diff=15285</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Inventory&amp;diff=15285"/>
				<updated>2010-12-24T23:33:52Z</updated>
		
		<summary type="html">&lt;p&gt;Aysen08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A creature or container object can contain one or more [[item]]s in inventory. &lt;br /&gt;
&lt;br /&gt;
If a container is destroyed the contents of its inventory are transferred to a [[Bodybag]].&lt;br /&gt;
&lt;br /&gt;
Each item can have the following properties set:&lt;br /&gt;
&lt;br /&gt;
*Subgroup&lt;br /&gt;
*Slot - Sets whether the creature has equipped the item. &amp;quot;Not equipped&amp;quot; leaves the item in the general inventory, &amp;quot;Main&amp;quot; puts the item into the creature's main hand, and &amp;quot;off-hand&amp;quot; puts the item into the creature's off hand.&lt;br /&gt;
*Set - Items that are part of a set are meant to be given as a group. !!This is handled in the giving/taking script?!!&lt;br /&gt;
*StackSize - how many copies of this item are present in a stack&lt;br /&gt;
*Droppable - a checkbox that indicates whether the item is dropped when the creature is killed&lt;br /&gt;
*Stealable - a checkbox that indicates whether the item can be stolen from the creature&lt;br /&gt;
&lt;br /&gt;
[[File:Creature inventory.png|center|thumb|400px|A typical creature inventory screen]]&lt;br /&gt;
&lt;br /&gt;
[[Merchant]]s also have an inventory.&lt;br /&gt;
&lt;br /&gt;
See [[Treasure system]] for auto-generated loot.&lt;br /&gt;
&lt;br /&gt;
== Inventory Count - basic syntax ==&lt;br /&gt;
&lt;br /&gt;
How do you know if the user has enough inventory space before adding items?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dascript&amp;gt;&lt;br /&gt;
 //Get max inventory size&lt;br /&gt;
 int iMaxInventorySize = GetMaxInventorySize(GetHero());&lt;br /&gt;
 object[] oInv = GetItemsInInventory(GetHero(), GET_ITEMS_OPTION_BACKPACK, 0, &amp;quot;&amp;quot;, 1);&lt;br /&gt;
   &lt;br /&gt;
 PrintToLog(&amp;quot;Max Inventory size:&amp;quot; + IntToString(iMaxInventorySize));&lt;br /&gt;
 PrintToLog(&amp;quot;Current Inventory count:&amp;quot; + IntToString(GetArraySize(oInv)));&lt;br /&gt;
&amp;lt;/dascript&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This returned 102 items in my inventory out of a total of 120.&lt;br /&gt;
&lt;br /&gt;
== Inventory Subgroup Codes ==&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*Light Armor   331000&lt;br /&gt;
*Medium Armor    332000&lt;br /&gt;
*Heavy Armor    333000&lt;br /&gt;
*Massive Armor    334000&lt;br /&gt;
*Mage Robe    351000&lt;br /&gt;
&lt;br /&gt;
===Glove===&lt;br /&gt;
*Light Gloves    311000&lt;br /&gt;
*Medium Gloves    312000&lt;br /&gt;
*Heavy Gloves    311000&lt;br /&gt;
*Massive Gloves    314000&lt;br /&gt;
&lt;br /&gt;
===Boots===&lt;br /&gt;
*Light Boots    321000&lt;br /&gt;
*Medium Boots    322000&lt;br /&gt;
*Heavy Boots    323000&lt;br /&gt;
*Massive Boots    324000&lt;br /&gt;
&lt;br /&gt;
===Helmets===&lt;br /&gt;
*Light Helmet    301000&lt;br /&gt;
*Medium Helmet    302000&lt;br /&gt;
*Heavy Helmet    303000&lt;br /&gt;
*Massive Helmet    304000&lt;br /&gt;
*Mage Helmet    351500&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
*Kite Shield    343000&lt;br /&gt;
*Large Shield    342000&lt;br /&gt;
*Small Shield    341000&lt;br /&gt;
*Tower Shield    344000&lt;br /&gt;
&lt;br /&gt;
===Magic Staff===&lt;br /&gt;
*Staff    221000&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
*Axes    201000&lt;br /&gt;
*Greataxes    202000&lt;br /&gt;
*Daggers    203000&lt;br /&gt;
*Greatswords    204000&lt;br /&gt;
*Longswords    205000&lt;br /&gt;
*Maces    206000&lt;br /&gt;
*Mauls    207000&lt;br /&gt;
&lt;br /&gt;
===Ranged Weapons===&lt;br /&gt;
*Ammo    214000&lt;br /&gt;
*Crossbows    213000&lt;br /&gt;
*Longbows    212000&lt;br /&gt;
*Shortbows    211000&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Amulets    411000&lt;br /&gt;
*Belts    421000&lt;br /&gt;
*Rings    431000&lt;br /&gt;
&lt;br /&gt;
[[Category:Inventory]]&lt;/div&gt;</summary>
		<author><name>Aysen08</name></author>	</entry>

	</feed>