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		<id>https://datoolset.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Allstar92</id>
		<title>Dragon Age Toolset Wiki - User contributions [en]</title>
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		<updated>2026-06-03T20:50:16Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.6</generator>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Adding_a_custom_model_to_the_toolset_tutorial&amp;diff=8596</id>
		<title>Adding a custom model to the toolset tutorial</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Adding_a_custom_model_to_the_toolset_tutorial&amp;diff=8596"/>
				<updated>2009-12-07T13:00:17Z</updated>
		
		<summary type="html">&lt;p&gt;Allstar92: /* Needed Files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial describes how to add a custom model to your Toolset. It is assumed that the reader is familiar with the Toolset.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Needed Files==&lt;br /&gt;
Download tazpn's Command Line Tools [http://social.bioware.com/project/218/#files]&lt;br /&gt;
&lt;br /&gt;
or alternatively use&lt;br /&gt;
&lt;br /&gt;
Allstar's GUI interface for Tazpn's Command Line Tools [http://social.bioware.com/project/1060/]&lt;br /&gt;
&lt;br /&gt;
==Convert your model to DA:O compatible files==&lt;br /&gt;
&lt;br /&gt;
It is assumed that the model is finished and textured.&lt;br /&gt;
&lt;br /&gt;
Export your model as a *.fbx file.&lt;br /&gt;
&lt;br /&gt;
Use tapzn`s Tool to convert the *.fbx file to a *.mmh.xml file (fbxcmd convert name.fbx name.mmh.xml).&lt;br /&gt;
You will get 3 files out of this: &lt;br /&gt;
&lt;br /&gt;
• *.mmh.xml&lt;br /&gt;
&lt;br /&gt;
• *.msh.xml&lt;br /&gt;
&lt;br /&gt;
• *.mao&lt;br /&gt;
&lt;br /&gt;
Since the *.mao file is not well named in some cases, you have to manually rename it. If you do this, don't forget to change the reference in the *.mmh.xml file!&lt;br /&gt;
&lt;br /&gt;
== Create *.mmh ==&lt;br /&gt;
&lt;br /&gt;
Just drag and drop your *.mmh.xml on the &amp;quot;\Dragon Age\tools\ResourceBuild\Processors\MMH\GraphicsProcessorMMH.exe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Create *.msh ==&lt;br /&gt;
&lt;br /&gt;
Copy the *.msh.xml file to &amp;quot;\Dragon Age\tools\ResourceBuild\Processors\MSH&amp;quot;&lt;br /&gt;
Then do &amp;quot;GraphicsProcessorMSH -platform pc mmdtogff (filename).msh.xml&amp;quot; using your Shell / cmd&lt;br /&gt;
&lt;br /&gt;
== Adding it to your Toolset ==&lt;br /&gt;
&lt;br /&gt;
Copy all the files (*.msh, *.mmh, *.phy, *.dds, *.mao) to &amp;quot;\Dragon Age\pagages\core\override\&amp;quot;.&lt;br /&gt;
Optionally you can pack it into an *.erf file&lt;br /&gt;
&lt;br /&gt;
== Using it in the Toolkit ==&lt;br /&gt;
&lt;br /&gt;
To use it in the toolkit you have to specify which item variation your item is. Edit the fitting *.gda in the 2da.erf to do so.&lt;br /&gt;
&lt;br /&gt;
If you did nothing wrong up till now, you should be able to use it in the Toolset by now.&lt;/div&gt;</summary>
		<author><name>Allstar92</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=Adding_a_custom_model_to_the_toolset_tutorial&amp;diff=8443</id>
		<title>Adding a custom model to the toolset tutorial</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=Adding_a_custom_model_to_the_toolset_tutorial&amp;diff=8443"/>
				<updated>2009-12-01T20:01:20Z</updated>
		
		<summary type="html">&lt;p&gt;Allstar92: /* Convert your model to DA:O compatible files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial describes how to add a custom model to your Toolset. It is assumed that the reader is familiar with the Toolset.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Needed Files==&lt;br /&gt;
Download tazpn's Command Line Tools [http://social.bioware.com/project/218/#files] &lt;br /&gt;
&lt;br /&gt;
==Convert your model to DA:O compatible files==&lt;br /&gt;
&lt;br /&gt;
It is assumed that the model is finished and textured.&lt;br /&gt;
&lt;br /&gt;
Export your model as a *.fbx file.&lt;br /&gt;
&lt;br /&gt;
Use tapzn`s Tool to convert the *.fbx file to a *.mmh.xml file (fbxcmd convert name.fbx name.mmh.xml).&lt;br /&gt;
You will get 3 files out of this: &lt;br /&gt;
&lt;br /&gt;
• *.mmh.xml&lt;br /&gt;
&lt;br /&gt;
• *.msh.xml&lt;br /&gt;
&lt;br /&gt;
• *.mao&lt;br /&gt;
&lt;br /&gt;
Since the *.mao file is not well named in some cases, you have to manually rename it. If you do this, don't forget to change the reference in the *.mmh.xml file!&lt;br /&gt;
&lt;br /&gt;
== Create *.mmh ==&lt;br /&gt;
&lt;br /&gt;
Just drag and drop your *.mmh.xml on the &amp;quot;\Dragon Age\tools\ResourceBuild\Processors\MMH\GraphicsProcessorMMH.exe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Create *.msh ==&lt;br /&gt;
&lt;br /&gt;
Copy the *.msh.xml file to &amp;quot;\Dragon Age\tools\ResourceBuild\Processors\MSH&amp;quot;&lt;br /&gt;
Then do &amp;quot;GraphicsProcessorMSH -platform pc mmdtogff (filename).msh.xml&amp;quot; using your Shell / cmd&lt;br /&gt;
&lt;br /&gt;
== Adding it to your Toolset ==&lt;br /&gt;
&lt;br /&gt;
Copy all the files (*.msh, *.mmh, *.phy, *.dds, *.mao) to &amp;quot;\Dragon Age\pagages\core\override\&amp;quot;.&lt;br /&gt;
Optionally you can pack it into an *.erf file&lt;br /&gt;
&lt;br /&gt;
== Using it in the Toolkit ==&lt;br /&gt;
&lt;br /&gt;
To use it in the toolkit you have to specify which item variation your item is. Edit the fitting *.gda in the 2da.erf to do so.&lt;br /&gt;
&lt;br /&gt;
If you did nothing wrong up till now, you should be able to use it in the Toolset by now.&lt;/div&gt;</summary>
		<author><name>Allstar92</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=3rd_party_extensions&amp;diff=8441</id>
		<title>3rd party extensions</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=3rd_party_extensions&amp;diff=8441"/>
				<updated>2009-12-01T17:47:15Z</updated>
		
		<summary type="html">&lt;p&gt;Allstar92: /* Third party applications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List 3rd party extensions and applications here!&lt;br /&gt;
&lt;br /&gt;
== Third party applications ==&lt;br /&gt;
&lt;br /&gt;
* [http://social.bioware.com/project/218/ Tazpn's command line tools] - This packages includes an command line application for converting Dragon Age models from the native format to something that can be manipulated or used a reference for non-derivative works.&lt;br /&gt;
* [http://social.bioware.com/project/1060/ GUI for tazpn's Command Line Tools] - This is an easy-to-use program to convert Dragon Age Models utilizing tazpn's Command Line Tools &amp;amp; the Dragon Age Toolset Command Line Tools.&lt;br /&gt;
*[http://social.bioware.com/project/41/ DATool: DA model manipulator] - This is a tool for viewing, retexturing, manipulating and exporting DA models. This tool allows you to easily browse the available DA models. Planned manipulation features include the ability to resize, &amp;quot;flip&amp;quot; and export the models.&lt;br /&gt;
*[http://social.bioware.com/project/563/ DA:O Toolset Model Exporter] - Project to create a 3DSMax exporter script. Current Version: 0.2.2&lt;br /&gt;
*[http://social.bioware.com/project/755/ GDApp] - GDApp is a simple editor that natively creates or modifies Dragon Age: Origins GD2A spreadsheet files (*.gda), without the need of Excel files.&lt;/div&gt;</summary>
		<author><name>Allstar92</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=3rd_party_extensions&amp;diff=8440</id>
		<title>3rd party extensions</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=3rd_party_extensions&amp;diff=8440"/>
				<updated>2009-12-01T17:45:43Z</updated>
		
		<summary type="html">&lt;p&gt;Allstar92: /* Third party applications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List 3rd party extensions and applications here!&lt;br /&gt;
&lt;br /&gt;
== Third party applications ==&lt;br /&gt;
&lt;br /&gt;
* [http://social.bioware.com/project/218/ Tazpn's command line tools] - This packages includes an command line application for converting Dragon Age models from the native format to something that can be manipulated or used a reference for non-derivative works.&lt;br /&gt;
* [http://social.bioware.com/project/1060/ GUI for tazpn's Command Line Tools] - This is a simple GUI for tazpn's command line tools for users who don't like to work with command-line based programs.&lt;br /&gt;
*[http://social.bioware.com/project/41/ DATool: DA model manipulator] - This is a tool for viewing, retexturing, manipulating and exporting DA models. This tool allows you to easily browse the available DA models. Planned manipulation features include the ability to resize, &amp;quot;flip&amp;quot; and export the models.&lt;br /&gt;
*[http://social.bioware.com/project/563/ DA:O Toolset Model Exporter] - Project to create a 3DSMax exporter script. Current Version: 0.2.2&lt;br /&gt;
*[http://social.bioware.com/project/755/ GDApp] - GDApp is a simple editor that natively creates or modifies Dragon Age: Origins GD2A spreadsheet files (*.gda), without the need of Excel files.&lt;/div&gt;</summary>
		<author><name>Allstar92</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=3rd_party_extensions&amp;diff=8439</id>
		<title>3rd party extensions</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=3rd_party_extensions&amp;diff=8439"/>
				<updated>2009-12-01T17:45:28Z</updated>
		
		<summary type="html">&lt;p&gt;Allstar92: /* Third party applications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List 3rd party extensions and applications here!&lt;br /&gt;
&lt;br /&gt;
== Third party applications ==&lt;br /&gt;
&lt;br /&gt;
* [http://social.bioware.com/project/218/ Tazpn's command line tools] - This packages includes an command line application for converting Dragon Age models from the native format to something that can be manipulated or used a reference for non-derivative works.&lt;br /&gt;
* [http://social.bioware.com/project/1060/ GUI for tazpn's Command Line Tools] - This is a simple GUI for tazpn's command line tools for users who don't like to work with command-line based programs. *Recommended&lt;br /&gt;
*[http://social.bioware.com/project/41/ DATool: DA model manipulator] - This is a tool for viewing, retexturing, manipulating and exporting DA models. This tool allows you to easily browse the available DA models. Planned manipulation features include the ability to resize, &amp;quot;flip&amp;quot; and export the models.&lt;br /&gt;
*[http://social.bioware.com/project/563/ DA:O Toolset Model Exporter] - Project to create a 3DSMax exporter script. Current Version: 0.2.2&lt;br /&gt;
*[http://social.bioware.com/project/755/ GDApp] - GDApp is a simple editor that natively creates or modifies Dragon Age: Origins GD2A spreadsheet files (*.gda), without the need of Excel files.&lt;/div&gt;</summary>
		<author><name>Allstar92</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=3rd_party_extensions&amp;diff=8438</id>
		<title>3rd party extensions</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=3rd_party_extensions&amp;diff=8438"/>
				<updated>2009-12-01T17:27:45Z</updated>
		
		<summary type="html">&lt;p&gt;Allstar92: /* Third party applications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List 3rd party extensions and applications here!&lt;br /&gt;
&lt;br /&gt;
== Third party applications ==&lt;br /&gt;
&lt;br /&gt;
* [http://social.bioware.com/project/218/ Tazpn's command line tools] - This packages includes an command line application for converting Dragon Age models from the native format to something that can be manipulated or used a reference for non-derivative works.&lt;br /&gt;
* [http://social.bioware.com/project/1060/ GUI for tazpn's Command Line Tools] - This is a simple GUI for tazpn's command line tools for users who don't like to work with command-line based programs.&lt;br /&gt;
*[http://social.bioware.com/project/41/ DATool: DA model manipulator] - This is a tool for viewing, retexturing, manipulating and exporting DA models. This tool allows you to easily browse the available DA models. Planned manipulation features include the ability to resize, &amp;quot;flip&amp;quot; and export the models.&lt;br /&gt;
*[http://social.bioware.com/project/563/ DA:O Toolset Model Exporter] - Project to create a 3DSMax exporter script. Current Version: 0.2.2&lt;br /&gt;
*[http://social.bioware.com/project/755/ GDApp] - GDApp is a simple editor that natively creates or modifies Dragon Age: Origins GD2A spreadsheet files (*.gda), without the need of Excel files.&lt;/div&gt;</summary>
		<author><name>Allstar92</name></author>	</entry>

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