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		<title>Dragon Age Toolset Wiki - User contributions [en]</title>
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		<updated>2026-05-03T18:29:49Z</updated>
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	<entry>
		<id>https://datoolset.net/mw/index.php?title=List_of_file_types&amp;diff=7711</id>
		<title>List of file types</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=List_of_file_types&amp;diff=7711"/>
				<updated>2009-11-14T07:48:15Z</updated>
		
		<summary type="html">&lt;p&gt;13xforever: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following file types are in formats created by BioWare specifically for use within their games:&lt;br /&gt;
*.[[4PC]] — Custom 16-bit RGBA texture format &lt;br /&gt;
*.[[ANB]] —  Animation blend&lt;br /&gt;
*.[[ANI]] —  Animation sequence: holds single animation sequence&lt;br /&gt;
*.[[APL]] — Artist Placeable File &lt;br /&gt;
*.[[ARE]] —  Area information: holds designer data about an area&lt;br /&gt;
*.[[ARL]] —  Area Layout File&lt;br /&gt;
*.[[BIC]] — Creature File &lt;br /&gt;
*.[[BIF]] — BIFF file &lt;br /&gt;
*.[[BTC]] — BioWare Template for Creatures &lt;br /&gt;
*.[[BTD]] — BioWare Template for Doors &lt;br /&gt;
*.[[BTE]] — BioWare Template for Encounters &lt;br /&gt;
*.[[BTG]] — BioWare Template for Random Item Generator &lt;br /&gt;
*.[[BTM]] — BioWare Template for Market/Merchants (Stores) &lt;br /&gt;
*.[[BTP]] — BioWare Template for Placeable Objects &lt;br /&gt;
*.[[BTS]] — BioWare Template for Sounds &lt;br /&gt;
*.[[BTT]] — BioWare Template for Triggers &lt;br /&gt;
*.[[CCS]] — Conditional Compiled Script &lt;br /&gt;
*.[[CIF]] —  Campaign information&lt;br /&gt;
*.[[CNS]] —  Client scripting source&lt;br /&gt;
*.[[CSS]] — Conditional Source Script &lt;br /&gt;
*.[[CUB]] —  Cutscene blend tree&lt;br /&gt;
*.[[CUT]] —  Cutscene&lt;br /&gt;
*.[[DADBDATA]] —  Compressed file used by the [[Builder to builder]] process &lt;br /&gt;
*.[[DAS]] — Dragon Age Save game file&lt;br /&gt;
*.[[DAT]] —  Internal manifest data file&lt;br /&gt;
*.[[DAZIP]] —  Used to deliver new content to the game.  Created by the toolset and consumed by DAUpdater for use by the game&lt;br /&gt;
*.[[DFT]] — Used to define default values &lt;br /&gt;
*.[[DLB]] —  Dialog blend tree&lt;br /&gt;
*.[[DLG]] —  Dialog&lt;br /&gt;
*.[[DWK]] — Door walkable mesh &lt;br /&gt;
*.[[ERF]] —  Encapsulated Resource File for packaged resources&lt;br /&gt;
*.[[EVT]] —  Animation event file&lt;br /&gt;
*.[[FAC]] — Faction file &lt;br /&gt;
*.[[FFX]] —  Frame buffer effect&lt;br /&gt;
*.[[FNT]] —  Font file&lt;br /&gt;
*.[[FSM]] — Finite State Machine file &lt;br /&gt;
*.[[GAD]] —  GOB Animation Data&lt;br /&gt;
*.[[GDA]] —  Game Data Array, binarized two dimensional array data file&lt;br /&gt;
*.[[GFF]] —  Generic File Format:  Used for almost all data, has become much faster for binary data storage, but has lost flexibility of earlier implementations.&lt;br /&gt;
*.[[GIC]] — Game Instance Comments &lt;br /&gt;
*.[[GIT]] — Game Instance File &lt;br /&gt;
*.[[GUI]] — Graphical User Interface File. &lt;br /&gt;
*.[[HAK]] — HAK file &lt;br /&gt;
*.[[IFO]] — Module Info File &lt;br /&gt;
*.[[INI]] — Standard Windows options file &lt;br /&gt;
*.[[ITP]] — Item Template Palette &lt;br /&gt;
*.[[ITX]] —  Internal texture&lt;br /&gt;
*.[[JRL]] — Journal file &lt;br /&gt;
*.[[KEY]] — Key file &lt;br /&gt;
*.[[LDF]] —  Language definition file:  Used by the scripting engines&lt;br /&gt;
*.[[LST]] —  Area list&lt;br /&gt;
*.[[LTR]] — Letter combo probability info for name generation &lt;br /&gt;
*.[[LVL]] —  Level art source file&lt;br /&gt;
*.[[MAL]] —  Material Library file, Stores a grouping of material files&lt;br /&gt;
*.[[MAT]] —  Material file, stores properties of a material&lt;br /&gt;
*.[[MDL]] — Aurora Model &lt;br /&gt;
*.[[META]]/[[MET]] —  Meta information:  Extra information about the associated resource&lt;br /&gt;
*.[[MMH]] —  Model Mesh Hierarchy&lt;br /&gt;
*.[[MOR]] —  Head Morph File (compiled)&lt;br /&gt;
*.[[MRH]] —  Head Morph File (working/xml)&lt;br /&gt;
*.[[MSH]] —  Mesh file: Contains all vertex, polygon and normal data&lt;br /&gt;
*.[[MVE]] —  &lt;br /&gt;
*.[[NCC]] — Compiled Client Script&lt;br /&gt;
*.[[NCS]] — Compiled Server Script&lt;br /&gt;
*.[[NCS]] — Neverwinter Compiled Script &lt;br /&gt;
*.[[NDB]] — Server Script Debug Information&lt;br /&gt;
*.[[NDB]] — NWScript Debug Format Files. &lt;br /&gt;
*.[[NDC]] — Client Script Debug Information&lt;br /&gt;
*.[[NSC]] — Client Side Script&lt;br /&gt;
*.[[NSS]] — Server Side Script&lt;br /&gt;
*.[[NSS]] — Neverwinter Source Script &lt;br /&gt;
*.[[PHY]] — Physics file, contains Novodex collision info&lt;br /&gt;
*.[[PLO]] — Plot Information File&lt;br /&gt;
*.[[PLT]] — Packed Layered Texture &lt;br /&gt;
*.[[PTM]] — Plot Manager file &lt;br /&gt;
*.[[PTT]] — Plot Template file &lt;br /&gt;
*.[[PWK]] —  Pathfinding Walkable,  Pathfinding data file&lt;br /&gt;
*.[[PWK]] — Placeable object walkable mesh &lt;br /&gt;
*.[[RES]] — Generic type &lt;br /&gt;
*.[[RIM]] —  Resource In Memory file: used by engine at runtime for fast data retrieval in native memory format&lt;br /&gt;
*.[[RML]] —  Room Layout File&lt;br /&gt;
*.[[SAV]] — Neverwinter savegame file &lt;br /&gt;
*.[[SSF]] — sound set file &lt;br /&gt;
*.[[STA]] —  Animation State File&lt;br /&gt;
*.[[STG]] —  Cutscene Stage File&lt;br /&gt;
*.[[SUB]] —  Graphics Submission&lt;br /&gt;
*.[[TEX]] — Aurora Texture &lt;br /&gt;
*.[[TLK]] — Dialog Tlk File &lt;br /&gt;
*.[[TNT]] —  Tint file&lt;br /&gt;
*.[[TOC]] —  Table of Contents:  Used to generate RIM files&lt;br /&gt;
*.[[TXI]] — Extra Texture Info &lt;br /&gt;
*.[[UTC]] — User Template for Creatures &lt;br /&gt;
*.[[UTD]] — User Template for Doors &lt;br /&gt;
*.[[UTE]] — User Template for Encounters &lt;br /&gt;
*.[[UTG]] — User Template for Random Item Generator &lt;br /&gt;
*.[[UTI]] — User Template for Items &lt;br /&gt;
*.[[UTM]] — User Template for Market/Merchants (Stores) &lt;br /&gt;
*.[[UTP]] — User Template for Placeable Objects &lt;br /&gt;
*.[[UTS]] — User Template for Sounds &lt;br /&gt;
*.[[UTT]] — User Template for Triggers &lt;br /&gt;
*.[[UTW]] — waypoint template &lt;br /&gt;
*.[[WFX]] — Wave extra info &lt;br /&gt;
*.[[WOK]] — Walk Mesh &lt;br /&gt;
&lt;br /&gt;
==Third-party file types==&lt;br /&gt;
&lt;br /&gt;
The following file types are in formats created by third parties that may see some usage:&lt;br /&gt;
&lt;br /&gt;
*.AS —  Action Script —  Used by the ScaleForm GUI package&lt;br /&gt;
*.BIK — BINK movie files &lt;br /&gt;
*.BMP — Bitmap file &lt;br /&gt;
*.CHM —  Windows Help File —  Used for toolset help, primarily scripting help&lt;br /&gt;
*.CUR —  Windows Cursor File&lt;br /&gt;
*.DDS —  Direct Draw Surface file —  This is a Direct X graphics file format, it can be compressed, hold mipmaps and Alpha&lt;br /&gt;
*.DLL —  Windows dynamic link library&lt;br /&gt;
*.EXE —  Windows Executable&lt;br /&gt;
*.FDP —  FMOD project file&lt;br /&gt;
*.FEV/.FEV.SEQ — FMOD file created by sound design tool&lt;br /&gt;
*.FLA —  Flash file&lt;br /&gt;
*.FSB/.FSB.CACHE/.FSB.SEQ —  Fmod Sound Bank file&lt;br /&gt;
*.FXA — FaceFX Actor file (eg. &amp;quot;Human.fxa&amp;quot;) containing bone definitions. Created using a Max plug-in. Used by the game.  &lt;br /&gt;
*.FXR — Metadata associated with FXA. Not used by the game.  &lt;br /&gt;
*.FXS — Metadata associated with FXA. Not used by the game.  &lt;br /&gt;
*.FXE — Facial animation file (eg. &amp;quot;46634_m.fxe&amp;quot;). Used by the game.  &lt;br /&gt;
*.FXM — Metadata associated with the FXE for use in Studio (audio, phoneme info). Not used by the game.  &lt;br /&gt;
*.FXO —  Pre-Compiled Shader file, can include support for fallback rendering modes&lt;br /&gt;
*.GFX —  Exported ScaleForm Movie —  Used for animated UI&lt;br /&gt;
*.HLSL —  High Level Shader Language Source file&lt;br /&gt;
*.INI —  Windows settings file&lt;br /&gt;
*.JPG —  Image file —  Used mostly for thumbnails for models.  Not used in game.&lt;br /&gt;
*.JSFL —  ScaleForm file&lt;br /&gt;
*.MP3 —  Sound file&lt;br /&gt;
*.MPG — MPG Video File &lt;br /&gt;
*.SPT —  SpeedTree File&lt;br /&gt;
*.SWF —  Flash File&lt;br /&gt;
*.TGA —  Primary game source texture file&lt;br /&gt;
*.TTF —  TrueType Font&lt;br /&gt;
*.TXT —  Text file —  Primarily used for voice over&lt;br /&gt;
*.WAV —  Wave File, generic windows sound file&lt;br /&gt;
*.XDS —  Compressed Direct X images file format&lt;br /&gt;
*.XLS —  Excel file&lt;br /&gt;
&lt;br /&gt;
[[Category:File types|*]]&lt;/div&gt;</summary>
		<author><name>13xforever</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=List_of_file_types&amp;diff=7710</id>
		<title>List of file types</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=List_of_file_types&amp;diff=7710"/>
				<updated>2009-11-14T07:46:51Z</updated>
		
		<summary type="html">&lt;p&gt;13xforever: DDS is already in 3rd-party format list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following file types are in formats created by BioWare specifically for use within their games:&lt;br /&gt;
*.[[4PC]] — Custom 16-bit RGBA texture format &lt;br /&gt;
*.[[ANB]] —  Animation blend&lt;br /&gt;
*.[[ANI]] —  Animation sequence: holds single animation sequence&lt;br /&gt;
*.[[APL]] — Artist Placeable File &lt;br /&gt;
*.[[ARE]] —  Area information: holds designer data about an area&lt;br /&gt;
*.[[ARL]] —  Area Layout File&lt;br /&gt;
*.[[BIC]] — Creature File &lt;br /&gt;
*.[[BIF]] — BIFF file &lt;br /&gt;
*.[[BTC]] — BioWare Template for Creatures &lt;br /&gt;
*.[[BTD]] — BioWare Template for Doors &lt;br /&gt;
*.[[BTE]] — BioWare Template for Encounters &lt;br /&gt;
*.[[BTG]] — BioWare Template for Random Item Generator &lt;br /&gt;
*.[[BTM]] — BioWare Template for Market/Merchants (Stores) &lt;br /&gt;
*.[[BTP]] — BioWare Template for Placeable Objects &lt;br /&gt;
*.[[BTS]] — BioWare Template for Sounds &lt;br /&gt;
*.[[BTT]] — BioWare Template for Triggers &lt;br /&gt;
*.[[CCS]] — Conditional Compiled Script &lt;br /&gt;
*.[[CIF]] —  Campaign information&lt;br /&gt;
*.[[CNS]] —  Client scripting source&lt;br /&gt;
*.[[CSS]] — Conditional Source Script &lt;br /&gt;
*.[[CUB]] —  Cutscene blend tree&lt;br /&gt;
*.[[CUT]] —  Cutscene&lt;br /&gt;
*.[[DADBDATA]] —  Compressed file used by the [[Builder to builder]] process &lt;br /&gt;
*.[[DAS]] — Save game file&lt;br /&gt;
*.[[DAT]] —  Internal manifest data file&lt;br /&gt;
*.[[DAZIP]] —  Used to deliver new content to the game.  Created by the toolset and consumed by DAUpdater for use by the game&lt;br /&gt;
*.[[DFT]] — Used to define default values &lt;br /&gt;
*.[[DLB]] —  Dialog blend tree&lt;br /&gt;
*.[[DLG]] —  Dialog&lt;br /&gt;
*.[[DWK]] — Door walkable mesh &lt;br /&gt;
*.[[ERF]] —  Encapsulated Resource File for packaged resources&lt;br /&gt;
*.[[EVT]] —  Animation event file&lt;br /&gt;
*.[[FAC]] — Faction file &lt;br /&gt;
*.[[FFX]] —  Frame buffer effect&lt;br /&gt;
*.[[FNT]] —  Font file&lt;br /&gt;
*.[[FSM]] — Finite State Machine file &lt;br /&gt;
*.[[GAD]] —  GOB Animation Data&lt;br /&gt;
*.[[GDA]] —  Game Data Array, binarized two dimensional array data file&lt;br /&gt;
*.[[GFF]] —  Generic File Format:  Used for almost all data, has become much faster for binary data storage, but has lost flexibility of earlier implementations.&lt;br /&gt;
*.[[GIC]] — Game Instance Comments &lt;br /&gt;
*.[[GIT]] — Game Instance File &lt;br /&gt;
*.[[GUI]] — Graphical User Interface File. &lt;br /&gt;
*.[[HAK]] — HAK file &lt;br /&gt;
*.[[IFO]] — Module Info File &lt;br /&gt;
*.[[INI]] — Standard Windows options file &lt;br /&gt;
*.[[ITP]] — Item Template Palette &lt;br /&gt;
*.[[ITX]] —  Internal texture&lt;br /&gt;
*.[[JRL]] — Journal file &lt;br /&gt;
*.[[KEY]] — Key file &lt;br /&gt;
*.[[LDF]] —  Language definition file:  Used by the scripting engines&lt;br /&gt;
*.[[LST]] —  Area list&lt;br /&gt;
*.[[LTR]] — Letter combo probability info for name generation &lt;br /&gt;
*.[[LVL]] —  Level art source file&lt;br /&gt;
*.[[MAL]] —  Material Library file, Stores a grouping of material files&lt;br /&gt;
*.[[MAT]] —  Material file, stores properties of a material&lt;br /&gt;
*.[[MDL]] — Aurora Model &lt;br /&gt;
*.[[META]]/[[MET]] —  Meta information:  Extra information about the associated resource&lt;br /&gt;
*.[[MMH]] —  Model Mesh Hierarchy&lt;br /&gt;
*.[[MOR]] —  Head Morph File (compiled)&lt;br /&gt;
*.[[MRH]] —  Head Morph File (working/xml)&lt;br /&gt;
*.[[MSH]] —  Mesh file: Contains all vertex, polygon and normal data&lt;br /&gt;
*.[[MVE]] —  &lt;br /&gt;
*.[[NCC]] — Compiled Client Script&lt;br /&gt;
*.[[NCS]] — Compiled Server Script&lt;br /&gt;
*.[[NCS]] — Neverwinter Compiled Script &lt;br /&gt;
*.[[NDB]] — Server Script Debug Information&lt;br /&gt;
*.[[NDB]] — NWScript Debug Format Files. &lt;br /&gt;
*.[[NDC]] — Client Script Debug Information&lt;br /&gt;
*.[[NSC]] — Client Side Script&lt;br /&gt;
*.[[NSS]] — Server Side Script&lt;br /&gt;
*.[[NSS]] — Neverwinter Source Script &lt;br /&gt;
*.[[PHY]] — Physics file, contains Novodex collision info&lt;br /&gt;
*.[[PLO]] — Plot Information File&lt;br /&gt;
*.[[PLT]] — Packed Layered Texture &lt;br /&gt;
*.[[PTM]] — Plot Manager file &lt;br /&gt;
*.[[PTT]] — Plot Template file &lt;br /&gt;
*.[[PWK]] —  Pathfinding Walkable,  Pathfinding data file&lt;br /&gt;
*.[[PWK]] — Placeable object walkable mesh &lt;br /&gt;
*.[[RES]] — Generic type &lt;br /&gt;
*.[[RIM]] —  Resource In Memory file: used by engine at runtime for fast data retrieval in native memory format&lt;br /&gt;
*.[[RML]] —  Room Layout File&lt;br /&gt;
*.[[SAV]] — Neverwinter savegame file &lt;br /&gt;
*.[[SSF]] — sound set file &lt;br /&gt;
*.[[STA]] —  Animation State File&lt;br /&gt;
*.[[STG]] —  Cutscene Stage File&lt;br /&gt;
*.[[SUB]] —  Graphics Submission&lt;br /&gt;
*.[[TEX]] — Aurora Texture &lt;br /&gt;
*.[[TLK]] — Dialog Tlk File &lt;br /&gt;
*.[[TNT]] —  Tint file&lt;br /&gt;
*.[[TOC]] —  Table of Contents:  Used to generate RIM files&lt;br /&gt;
*.[[TXI]] — Extra Texture Info &lt;br /&gt;
*.[[UTC]] — User Template for Creatures &lt;br /&gt;
*.[[UTD]] — User Template for Doors &lt;br /&gt;
*.[[UTE]] — User Template for Encounters &lt;br /&gt;
*.[[UTG]] — User Template for Random Item Generator &lt;br /&gt;
*.[[UTI]] — User Template for Items &lt;br /&gt;
*.[[UTM]] — User Template for Market/Merchants (Stores) &lt;br /&gt;
*.[[UTP]] — User Template for Placeable Objects &lt;br /&gt;
*.[[UTS]] — User Template for Sounds &lt;br /&gt;
*.[[UTT]] — User Template for Triggers &lt;br /&gt;
*.[[UTW]] — waypoint template &lt;br /&gt;
*.[[WFX]] — Wave extra info &lt;br /&gt;
*.[[WOK]] — Walk Mesh &lt;br /&gt;
&lt;br /&gt;
==Third-party file types==&lt;br /&gt;
&lt;br /&gt;
The following file types are in formats created by third parties that may see some usage:&lt;br /&gt;
&lt;br /&gt;
*.AS —  Action Script —  Used by the ScaleForm GUI package&lt;br /&gt;
*.BIK — BINK movie files &lt;br /&gt;
*.BMP — Bitmap file &lt;br /&gt;
*.CHM —  Windows Help File —  Used for toolset help, primarily scripting help&lt;br /&gt;
*.CUR —  Windows Cursor File&lt;br /&gt;
*.DDS —  Direct Draw Surface file —  This is a Direct X graphics file format, it can be compressed, hold mipmaps and Alpha&lt;br /&gt;
*.DLL —  Windows dynamic link library&lt;br /&gt;
*.EXE —  Windows Executable&lt;br /&gt;
*.FDP —  FMOD project file&lt;br /&gt;
*.FEV/.FEV.SEQ — FMOD file created by sound design tool&lt;br /&gt;
*.FLA —  Flash file&lt;br /&gt;
*.FSB/.FSB.CACHE/.FSB.SEQ —  Fmod Sound Bank file&lt;br /&gt;
*.FXA — FaceFX Actor file (eg. &amp;quot;Human.fxa&amp;quot;) containing bone definitions. Created using a Max plug-in. Used by the game.  &lt;br /&gt;
*.FXR — Metadata associated with FXA. Not used by the game.  &lt;br /&gt;
*.FXS — Metadata associated with FXA. Not used by the game.  &lt;br /&gt;
*.FXE — Facial animation file (eg. &amp;quot;46634_m.fxe&amp;quot;). Used by the game.  &lt;br /&gt;
*.FXM — Metadata associated with the FXE for use in Studio (audio, phoneme info). Not used by the game.  &lt;br /&gt;
*.FXO —  Pre-Compiled Shader file, can include support for fallback rendering modes&lt;br /&gt;
*.GFX —  Exported ScaleForm Movie —  Used for animated UI&lt;br /&gt;
*.HLSL —  High Level Shader Language Source file&lt;br /&gt;
*.INI —  Windows settings file&lt;br /&gt;
*.JPG —  Image file —  Used mostly for thumbnails for models.  Not used in game.&lt;br /&gt;
*.JSFL —  ScaleForm file&lt;br /&gt;
*.MP3 —  Sound file&lt;br /&gt;
*.MPG — MPG Video File &lt;br /&gt;
*.SPT —  SpeedTree File&lt;br /&gt;
*.SWF —  Flash File&lt;br /&gt;
*.TGA —  Primary game source texture file&lt;br /&gt;
*.TTF —  TrueType Font&lt;br /&gt;
*.TXT —  Text file —  Primarily used for voice over&lt;br /&gt;
*.WAV —  Wave File, generic windows sound file&lt;br /&gt;
*.XDS —  Compressed Direct X images file format&lt;br /&gt;
*.XLS —  Excel file&lt;br /&gt;
&lt;br /&gt;
[[Category:File types|*]]&lt;/div&gt;</summary>
		<author><name>13xforever</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=List_of_file_types&amp;diff=7709</id>
		<title>List of file types</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=List_of_file_types&amp;diff=7709"/>
				<updated>2009-11-14T07:44:45Z</updated>
		
		<summary type="html">&lt;p&gt;13xforever: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following file types are in formats created by BioWare specifically for use within their games:&lt;br /&gt;
*.[[4PC]] — Custom 16-bit RGBA texture format &lt;br /&gt;
*.[[ANB]] —  Animation blend&lt;br /&gt;
*.[[ANI]] —  Animation sequence: holds single animation sequence&lt;br /&gt;
*.[[APL]] — Artist Placeable File &lt;br /&gt;
*.[[ARE]] —  Area information: holds designer data about an area&lt;br /&gt;
*.[[ARL]] —  Area Layout File&lt;br /&gt;
*.[[BIC]] — Creature File &lt;br /&gt;
*.[[BIF]] — BIFF file &lt;br /&gt;
*.[[BTC]] — BioWare Template for Creatures &lt;br /&gt;
*.[[BTD]] — BioWare Template for Doors &lt;br /&gt;
*.[[BTE]] — BioWare Template for Encounters &lt;br /&gt;
*.[[BTG]] — BioWare Template for Random Item Generator &lt;br /&gt;
*.[[BTM]] — BioWare Template for Market/Merchants (Stores) &lt;br /&gt;
*.[[BTP]] — BioWare Template for Placeable Objects &lt;br /&gt;
*.[[BTS]] — BioWare Template for Sounds &lt;br /&gt;
*.[[BTT]] — BioWare Template for Triggers &lt;br /&gt;
*.[[CCS]] — Conditional Compiled Script &lt;br /&gt;
*.[[CIF]] —  Campaign information&lt;br /&gt;
*.[[CNS]] —  Client scripting source&lt;br /&gt;
*.[[CSS]] — Conditional Source Script &lt;br /&gt;
*.[[CUB]] —  Cutscene blend tree&lt;br /&gt;
*.[[CUT]] —  Cutscene&lt;br /&gt;
*.[[DADBDATA]] —  Compressed file used by the [[Builder to builder]] process &lt;br /&gt;
*.[[DAS]] — Save game file&lt;br /&gt;
*.[[DAT]] —  Internal manifest data file&lt;br /&gt;
*.[[DAZIP]] —  Used to deliver new content to the game.  Created by the toolset and consumed by DAUpdater for use by the game&lt;br /&gt;
*.[[DDS]] — Compressed Texture File &lt;br /&gt;
*.[[DFT]] — Used to define default values &lt;br /&gt;
*.[[DLB]] —  Dialog blend tree&lt;br /&gt;
*.[[DLG]] —  Dialog&lt;br /&gt;
*.[[DWK]] — Door walkable mesh &lt;br /&gt;
*.[[ERF]] —  Encapsulated Resource File for packaged resources&lt;br /&gt;
*.[[EVT]] —  Animation event file&lt;br /&gt;
*.[[FAC]] — Faction file &lt;br /&gt;
*.[[FFX]] —  Frame buffer effect&lt;br /&gt;
*.[[FNT]] —  Font file&lt;br /&gt;
*.[[FSM]] — Finite State Machine file &lt;br /&gt;
*.[[GAD]] —  GOB Animation Data&lt;br /&gt;
*.[[GDA]] —  Game Data Array, binarized two dimensional array data file&lt;br /&gt;
*.[[GFF]] —  Generic File Format:  Used for almost all data, has become much faster for binary data storage, but has lost flexibility of earlier implementations.&lt;br /&gt;
*.[[GIC]] — Game Instance Comments &lt;br /&gt;
*.[[GIT]] — Game Instance File &lt;br /&gt;
*.[[GUI]] — Graphical User Interface File. &lt;br /&gt;
*.[[HAK]] — HAK file &lt;br /&gt;
*.[[IFO]] — Module Info File &lt;br /&gt;
*.[[INI]] — Standard Windows options file &lt;br /&gt;
*.[[ITP]] — Item Template Palette &lt;br /&gt;
*.[[ITX]] —  Internal texture&lt;br /&gt;
*.[[JRL]] — Journal file &lt;br /&gt;
*.[[KEY]] — Key file &lt;br /&gt;
*.[[LDF]] —  Language definition file:  Used by the scripting engines&lt;br /&gt;
*.[[LST]] —  Area list&lt;br /&gt;
*.[[LTR]] — Letter combo probability info for name generation &lt;br /&gt;
*.[[LVL]] —  Level art source file&lt;br /&gt;
*.[[MAL]] —  Material Library file, Stores a grouping of material files&lt;br /&gt;
*.[[MAT]] —  Material file, stores properties of a material&lt;br /&gt;
*.[[MDL]] — Aurora Model &lt;br /&gt;
*.[[META]]/[[MET]] —  Meta information:  Extra information about the associated resource&lt;br /&gt;
*.[[MMH]] —  Model Mesh Hierarchy&lt;br /&gt;
*.[[MOR]] —  Head Morph File (compiled)&lt;br /&gt;
*.[[MRH]] —  Head Morph File (working/xml)&lt;br /&gt;
*.[[MSH]] —  Mesh file: Contains all vertex, polygon and normal data&lt;br /&gt;
*.[[MVE]] —  &lt;br /&gt;
*.[[NCC]] — Compiled Client Script&lt;br /&gt;
*.[[NCS]] — Compiled Server Script&lt;br /&gt;
*.[[NCS]] — Neverwinter Compiled Script &lt;br /&gt;
*.[[NDB]] — Server Script Debug Information&lt;br /&gt;
*.[[NDB]] — NWScript Debug Format Files. &lt;br /&gt;
*.[[NDC]] — Client Script Debug Information&lt;br /&gt;
*.[[NSC]] — Client Side Script&lt;br /&gt;
*.[[NSS]] — Server Side Script&lt;br /&gt;
*.[[NSS]] — Neverwinter Source Script &lt;br /&gt;
*.[[PHY]] — Physics file, contains Novodex collision info&lt;br /&gt;
*.[[PLO]] — Plot Information File&lt;br /&gt;
*.[[PLT]] — Packed Layered Texture &lt;br /&gt;
*.[[PTM]] — Plot Manager file &lt;br /&gt;
*.[[PTT]] — Plot Template file &lt;br /&gt;
*.[[PWK]] —  Pathfinding Walkable,  Pathfinding data file&lt;br /&gt;
*.[[PWK]] — Placeable object walkable mesh &lt;br /&gt;
*.[[RES]] — Generic type &lt;br /&gt;
*.[[RIM]] —  Resource In Memory file: used by engine at runtime for fast data retrieval in native memory format&lt;br /&gt;
*.[[RML]] —  Room Layout File&lt;br /&gt;
*.[[SAV]] — Neverwinter savegame file &lt;br /&gt;
*.[[SSF]] — sound set file &lt;br /&gt;
*.[[STA]] —  Animation State File&lt;br /&gt;
*.[[STG]] —  Cutscene Stage File&lt;br /&gt;
*.[[SUB]] —  Graphics Submission&lt;br /&gt;
*.[[TEX]] — Aurora Texture &lt;br /&gt;
*.[[TLK]] — Dialog Tlk File &lt;br /&gt;
*.[[TNT]] —  Tint file&lt;br /&gt;
*.[[TOC]] —  Table of Contents:  Used to generate RIM files&lt;br /&gt;
*.[[TXI]] — Extra Texture Info &lt;br /&gt;
*.[[UTC]] — User Template for Creatures &lt;br /&gt;
*.[[UTD]] — User Template for Doors &lt;br /&gt;
*.[[UTE]] — User Template for Encounters &lt;br /&gt;
*.[[UTG]] — User Template for Random Item Generator &lt;br /&gt;
*.[[UTI]] — User Template for Items &lt;br /&gt;
*.[[UTM]] — User Template for Market/Merchants (Stores) &lt;br /&gt;
*.[[UTP]] — User Template for Placeable Objects &lt;br /&gt;
*.[[UTS]] — User Template for Sounds &lt;br /&gt;
*.[[UTT]] — User Template for Triggers &lt;br /&gt;
*.[[UTW]] — waypoint template &lt;br /&gt;
*.[[WFX]] — Wave extra info &lt;br /&gt;
*.[[WOK]] — Walk Mesh &lt;br /&gt;
&lt;br /&gt;
==Third-party file types==&lt;br /&gt;
&lt;br /&gt;
The following file types are in formats created by third parties that may see some usage:&lt;br /&gt;
&lt;br /&gt;
*.AS —  Action Script —  Used by the ScaleForm GUI package&lt;br /&gt;
*.BIK — BINK movie files &lt;br /&gt;
*.BMP — Bitmap file &lt;br /&gt;
*.CHM —  Windows Help File —  Used for toolset help, primarily scripting help&lt;br /&gt;
*.CUR —  Windows Cursor File&lt;br /&gt;
*.DDS —  Direct Draw Surface file —  This is a Direct X graphics file format, it can be compressed, hold mipmaps and Alpha&lt;br /&gt;
*.DLL —  Windows dynamic link library&lt;br /&gt;
*.EXE —  Windows Executable&lt;br /&gt;
*.FDP —  FMOD project file&lt;br /&gt;
*.FEV/.FEV.SEQ — FMOD file created by sound design tool&lt;br /&gt;
*.FLA —  Flash file&lt;br /&gt;
*.FSB/.FSB.CACHE/.FSB.SEQ —  Fmod Sound Bank file&lt;br /&gt;
*.FXA — FaceFX Actor file (eg. &amp;quot;Human.fxa&amp;quot;) containing bone definitions. Created using a Max plug-in. Used by the game.  &lt;br /&gt;
*.FXR — Metadata associated with FXA. Not used by the game.  &lt;br /&gt;
*.FXS — Metadata associated with FXA. Not used by the game.  &lt;br /&gt;
*.FXE — Facial animation file (eg. &amp;quot;46634_m.fxe&amp;quot;). Used by the game.  &lt;br /&gt;
*.FXM — Metadata associated with the FXE for use in Studio (audio, phoneme info). Not used by the game.  &lt;br /&gt;
*.FXO —  Pre-Compiled Shader file, can include support for fallback rendering modes&lt;br /&gt;
*.GFX —  Exported ScaleForm Movie —  Used for animated UI&lt;br /&gt;
*.HLSL —  High Level Shader Language Source file&lt;br /&gt;
*.INI —  Windows settings file&lt;br /&gt;
*.JPG —  Image file —  Used mostly for thumbnails for models.  Not used in game.&lt;br /&gt;
*.JSFL —  ScaleForm file&lt;br /&gt;
*.MP3 —  Sound file&lt;br /&gt;
*.MPG — MPG Video File &lt;br /&gt;
*.SPT —  SpeedTree File&lt;br /&gt;
*.SWF —  Flash File&lt;br /&gt;
*.TGA —  Primary game source texture file&lt;br /&gt;
*.TTF —  TrueType Font&lt;br /&gt;
*.TXT —  Text file —  Primarily used for voice over&lt;br /&gt;
*.WAV —  Wave File, generic windows sound file&lt;br /&gt;
*.XDS —  Compressed Direct X images file format&lt;br /&gt;
*.XLS —  Excel file&lt;br /&gt;
&lt;br /&gt;
[[Category:File types|*]]&lt;/div&gt;</summary>
		<author><name>13xforever</name></author>	</entry>

	<entry>
		<id>https://datoolset.net/mw/index.php?title=List_of_file_types&amp;diff=7708</id>
		<title>List of file types</title>
		<link rel="alternate" type="text/html" href="https://datoolset.net/mw/index.php?title=List_of_file_types&amp;diff=7708"/>
				<updated>2009-11-14T07:44:29Z</updated>
		
		<summary type="html">&lt;p&gt;13xforever: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following file types are in formats created by BioWare specifically for use within their games:&lt;br /&gt;
*.[[4PC]] — Custom 16-bit RGBA texture format &lt;br /&gt;
*.[[ANB]] —  Animation blend&lt;br /&gt;
*.[[ANI]] —  Animation sequence: holds single animation sequence&lt;br /&gt;
*.[[APL]] — Artist Placeable File &lt;br /&gt;
*.[[ARE]] —  Area information: holds designer data about an area&lt;br /&gt;
*.[[ARL]] —  Area Layout File&lt;br /&gt;
*.[[BIC]] — Creature File &lt;br /&gt;
*.[[BIF]] — BIFF file &lt;br /&gt;
*.[[BTC]] — BioWare Template for Creatures &lt;br /&gt;
*.[[BTD]] — BioWare Template for Doors &lt;br /&gt;
*.[[BTE]] — BioWare Template for Encounters &lt;br /&gt;
*.[[BTG]] — BioWare Template for Random Item Generator &lt;br /&gt;
*.[[BTM]] — BioWare Template for Market/Merchants (Stores) &lt;br /&gt;
*.[[BTP]] — BioWare Template for Placeable Objects &lt;br /&gt;
*.[[BTS]] — BioWare Template for Sounds &lt;br /&gt;
*.[[BTT]] — BioWare Template for Triggers &lt;br /&gt;
*.[[CCS]] — Conditional Compiled Script &lt;br /&gt;
*.[[CIF]] —  Campaign information&lt;br /&gt;
*.[[CNS]] —  Client scripting source&lt;br /&gt;
*.[[CSS]] — Conditional Source Script &lt;br /&gt;
*.[[CUB]] —  Cutscene blend tree&lt;br /&gt;
*.[[CUT]] —  Cutscene&lt;br /&gt;
*.[[DADBDATA]] —  Compressed file used by the [[Builder to builder]] process &lt;br /&gt;
*.[[DAS]] - Save game file&lt;br /&gt;
*.[[DAT]] —  Internal manifest data file&lt;br /&gt;
*.[[DAZIP]] —  Used to deliver new content to the game.  Created by the toolset and consumed by DAUpdater for use by the game&lt;br /&gt;
*.[[DDS]] — Compressed Texture File &lt;br /&gt;
*.[[DFT]] — Used to define default values &lt;br /&gt;
*.[[DLB]] —  Dialog blend tree&lt;br /&gt;
*.[[DLG]] —  Dialog&lt;br /&gt;
*.[[DWK]] — Door walkable mesh &lt;br /&gt;
*.[[ERF]] —  Encapsulated Resource File for packaged resources&lt;br /&gt;
*.[[EVT]] —  Animation event file&lt;br /&gt;
*.[[FAC]] — Faction file &lt;br /&gt;
*.[[FFX]] —  Frame buffer effect&lt;br /&gt;
*.[[FNT]] —  Font file&lt;br /&gt;
*.[[FSM]] — Finite State Machine file &lt;br /&gt;
*.[[GAD]] —  GOB Animation Data&lt;br /&gt;
*.[[GDA]] —  Game Data Array, binarized two dimensional array data file&lt;br /&gt;
*.[[GFF]] —  Generic File Format:  Used for almost all data, has become much faster for binary data storage, but has lost flexibility of earlier implementations.&lt;br /&gt;
*.[[GIC]] — Game Instance Comments &lt;br /&gt;
*.[[GIT]] — Game Instance File &lt;br /&gt;
*.[[GUI]] — Graphical User Interface File. &lt;br /&gt;
*.[[HAK]] — HAK file &lt;br /&gt;
*.[[IFO]] — Module Info File &lt;br /&gt;
*.[[INI]] — Standard Windows options file &lt;br /&gt;
*.[[ITP]] — Item Template Palette &lt;br /&gt;
*.[[ITX]] —  Internal texture&lt;br /&gt;
*.[[JRL]] — Journal file &lt;br /&gt;
*.[[KEY]] — Key file &lt;br /&gt;
*.[[LDF]] —  Language definition file:  Used by the scripting engines&lt;br /&gt;
*.[[LST]] —  Area list&lt;br /&gt;
*.[[LTR]] — Letter combo probability info for name generation &lt;br /&gt;
*.[[LVL]] —  Level art source file&lt;br /&gt;
*.[[MAL]] —  Material Library file, Stores a grouping of material files&lt;br /&gt;
*.[[MAT]] —  Material file, stores properties of a material&lt;br /&gt;
*.[[MDL]] — Aurora Model &lt;br /&gt;
*.[[META]]/[[MET]] —  Meta information:  Extra information about the associated resource&lt;br /&gt;
*.[[MMH]] —  Model Mesh Hierarchy&lt;br /&gt;
*.[[MOR]] —  Head Morph File (compiled)&lt;br /&gt;
*.[[MRH]] —  Head Morph File (working/xml)&lt;br /&gt;
*.[[MSH]] —  Mesh file: Contains all vertex, polygon and normal data&lt;br /&gt;
*.[[MVE]] —  &lt;br /&gt;
*.[[NCC]] — Compiled Client Script&lt;br /&gt;
*.[[NCS]] — Compiled Server Script&lt;br /&gt;
*.[[NCS]] — Neverwinter Compiled Script &lt;br /&gt;
*.[[NDB]] — Server Script Debug Information&lt;br /&gt;
*.[[NDB]] — NWScript Debug Format Files. &lt;br /&gt;
*.[[NDC]] — Client Script Debug Information&lt;br /&gt;
*.[[NSC]] — Client Side Script&lt;br /&gt;
*.[[NSS]] — Server Side Script&lt;br /&gt;
*.[[NSS]] — Neverwinter Source Script &lt;br /&gt;
*.[[PHY]] — Physics file, contains Novodex collision info&lt;br /&gt;
*.[[PLO]] — Plot Information File&lt;br /&gt;
*.[[PLT]] — Packed Layered Texture &lt;br /&gt;
*.[[PTM]] — Plot Manager file &lt;br /&gt;
*.[[PTT]] — Plot Template file &lt;br /&gt;
*.[[PWK]] —  Pathfinding Walkable,  Pathfinding data file&lt;br /&gt;
*.[[PWK]] — Placeable object walkable mesh &lt;br /&gt;
*.[[RES]] — Generic type &lt;br /&gt;
*.[[RIM]] —  Resource In Memory file: used by engine at runtime for fast data retrieval in native memory format&lt;br /&gt;
*.[[RML]] —  Room Layout File&lt;br /&gt;
*.[[SAV]] — Neverwinter savegame file &lt;br /&gt;
*.[[SSF]] — sound set file &lt;br /&gt;
*.[[STA]] —  Animation State File&lt;br /&gt;
*.[[STG]] —  Cutscene Stage File&lt;br /&gt;
*.[[SUB]] —  Graphics Submission&lt;br /&gt;
*.[[TEX]] — Aurora Texture &lt;br /&gt;
*.[[TLK]] — Dialog Tlk File &lt;br /&gt;
*.[[TNT]] —  Tint file&lt;br /&gt;
*.[[TOC]] —  Table of Contents:  Used to generate RIM files&lt;br /&gt;
*.[[TXI]] — Extra Texture Info &lt;br /&gt;
*.[[UTC]] — User Template for Creatures &lt;br /&gt;
*.[[UTD]] — User Template for Doors &lt;br /&gt;
*.[[UTE]] — User Template for Encounters &lt;br /&gt;
*.[[UTG]] — User Template for Random Item Generator &lt;br /&gt;
*.[[UTI]] — User Template for Items &lt;br /&gt;
*.[[UTM]] — User Template for Market/Merchants (Stores) &lt;br /&gt;
*.[[UTP]] — User Template for Placeable Objects &lt;br /&gt;
*.[[UTS]] — User Template for Sounds &lt;br /&gt;
*.[[UTT]] — User Template for Triggers &lt;br /&gt;
*.[[UTW]] — waypoint template &lt;br /&gt;
*.[[WFX]] — Wave extra info &lt;br /&gt;
*.[[WOK]] — Walk Mesh &lt;br /&gt;
&lt;br /&gt;
==Third-party file types==&lt;br /&gt;
&lt;br /&gt;
The following file types are in formats created by third parties that may see some usage:&lt;br /&gt;
&lt;br /&gt;
*.AS —  Action Script —  Used by the ScaleForm GUI package&lt;br /&gt;
*.BIK — BINK movie files &lt;br /&gt;
*.BMP — Bitmap file &lt;br /&gt;
*.CHM —  Windows Help File —  Used for toolset help, primarily scripting help&lt;br /&gt;
*.CUR —  Windows Cursor File&lt;br /&gt;
*.DDS —  Direct Draw Surface file —  This is a Direct X graphics file format, it can be compressed, hold mipmaps and Alpha&lt;br /&gt;
*.DLL —  Windows dynamic link library&lt;br /&gt;
*.EXE —  Windows Executable&lt;br /&gt;
*.FDP —  FMOD project file&lt;br /&gt;
*.FEV/.FEV.SEQ — FMOD file created by sound design tool&lt;br /&gt;
*.FLA —  Flash file&lt;br /&gt;
*.FSB/.FSB.CACHE/.FSB.SEQ —  Fmod Sound Bank file&lt;br /&gt;
*.FXA — FaceFX Actor file (eg. &amp;quot;Human.fxa&amp;quot;) containing bone definitions. Created using a Max plug-in. Used by the game.  &lt;br /&gt;
*.FXR — Metadata associated with FXA. Not used by the game.  &lt;br /&gt;
*.FXS — Metadata associated with FXA. Not used by the game.  &lt;br /&gt;
*.FXE — Facial animation file (eg. &amp;quot;46634_m.fxe&amp;quot;). Used by the game.  &lt;br /&gt;
*.FXM — Metadata associated with the FXE for use in Studio (audio, phoneme info). Not used by the game.  &lt;br /&gt;
*.FXO —  Pre-Compiled Shader file, can include support for fallback rendering modes&lt;br /&gt;
*.GFX —  Exported ScaleForm Movie —  Used for animated UI&lt;br /&gt;
*.HLSL —  High Level Shader Language Source file&lt;br /&gt;
*.INI —  Windows settings file&lt;br /&gt;
*.JPG —  Image file —  Used mostly for thumbnails for models.  Not used in game.&lt;br /&gt;
*.JSFL —  ScaleForm file&lt;br /&gt;
*.MP3 —  Sound file&lt;br /&gt;
*.MPG — MPG Video File &lt;br /&gt;
*.SPT —  SpeedTree File&lt;br /&gt;
*.SWF —  Flash File&lt;br /&gt;
*.TGA —  Primary game source texture file&lt;br /&gt;
*.TTF —  TrueType Font&lt;br /&gt;
*.TXT —  Text file —  Primarily used for voice over&lt;br /&gt;
*.WAV —  Wave File, generic windows sound file&lt;br /&gt;
*.XDS —  Compressed Direct X images file format&lt;br /&gt;
*.XLS —  Excel file&lt;br /&gt;
&lt;br /&gt;
[[Category:File types|*]]&lt;/div&gt;</summary>
		<author><name>13xforever</name></author>	</entry>

	</feed>