User talk:Sunjammer

From Dragon Age Toolset Wiki
Revision as of 20:58, 21 July 2009 by Sunjammer (Talk | contribs)

Jump to: navigation, search

Thanks for the touchups to the main page's layout. It's just something I threw together (by shamelessly ripping off the English Wikipedia's main page layout as a base inspiration) to make the page look like less of a wall of text, if you have ideas on how to spruce it up or reorganize it even more feel free to give it a shot. At some point the wiki will get a Dragon Age skin of some sort added to it so now's the chance to freestyle. BryanDerksen 22:10, 19 July 2009 (UTC)

DA Function Page Format

SourcePool

Reserves a block of memory for a fixed number of a particular type of creature.

int CreatePool(
    resource rTemplate,
    int nPoolSize
);

Parts

Parameters:

rTemplate
The template of the creature to use
nPoolSize
Number of creatures of this template to create

Returns:

TRUE if successful

Source:

script.ldf

Description

Creatures of this type that are spawned with the CreateObject function in this area will use this block of memory, and when creatures of this type die or are set inactive their memory space will automatically be returned to the pool.

The purpose of this function is to allow for endlessly spawning monsters, or similar situations.

Remarks

It should be used under EVENT_TYPE_AREALOAD_PRELOADEXIT. When creatures die or are set inactive they will automatically return to the pool.

Note that pool creatures should have "no permanent death" enabled, otherwise certain effects (such as decapitation) will remain on them when they respawn.

Pool size should be at least twice the number of enemies from that will ever be active simultaneously.

Examples

void main()
{
    // create a pool of 5 skeletons
    CreatePool(R"skeleton.utc", 5);
}

Known Issues

See Also