Sys injury

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Revision as of 00:37, 25 August 2011 by Sunjammer (Talk | contribs) (Adding description)

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The Injury System, sys_injury, uses special, permanently applied effects to a party member to mimic last damage sustained when dropping in combat.

Injury effects are normal effects, however they are applied with an id of 50000 (INJURY_SPELL_ID) + injury index.

References

Constants

Structs

  • None

Functions