Difference between revisions of "ResetReaction"

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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
This function resets the reaction of the specified object, returning it to whatever base group hostility it should be at.
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This function resets the reaction of the specified object, returning it to whatever base group hostility it should be at. This function is normally used in conjunction with [[SetReactionOverride]]() to return an object to their group's hostility.
This function is normally used in conjunction with SetReactionOverride() to return an object to their group's hostility.
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Latest revision as of 19:54, 3 March 2010

Resets the reaction of the specified object.

void ResetReaction(
object oObject
);
Parameters:
oObject
The object to reset the reaction on
Returns:

Nothing.

Source:

script.ldf

Description

This function resets the reaction of the specified object, returning it to whatever base group hostility it should be at. This function is normally used in conjunction with SetReactionOverride() to return an object to their group's hostility.


See also

SetReactionOverride