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<big>'''Welcome to the Dragon Age Toolset documentation wiki!'''</big>
  
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.
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The Dragon Age Toolset puts the power of the game developer in the palm of your hands. The Dragon Age Toolset will allow you to produce your own content including dungeons crawls, full-length campaigns, add-ons and cut-scenes you can share with friends and the BioWare community.  
  
== Getting started ==
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You can [http://lvlt.bioware.cdn.ea.com/bioware/u/f/eagames/bioware/dragonage/toolset/DragonAgeToolset1.01Setup.exe click here] to download Dragon Age Toolset  v1.01 from the Bioware CDN.
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]
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* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]
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For assistance with installing or running the game, or for issues regarding BioWare-published content, see the [https://dragonagekeep.com/ Dragon Age Keep].
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]
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<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Getting Started]] <div style="float:right; font-size:x-small;">([[Getting Started|link]])</div></h2>
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<div style="margin:0; background: #f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; float:right; font-size:x-small;">
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* [[Creating an account]]
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* [[Installing the toolset]]
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* [[Installation troubleshooting]]
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* [[Overview of the toolset]]
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</div>
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The toolset can be very daunting to dive into at first. This section covers topics useful to new users - how to get the toolset set up, how to navigate its interfaces, and where to look to get started on common tasks.
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%" |
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<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Tutorials]] <div style="float:right; font-size:x-small;">([[Tutorials|link]])</div></h2>
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This section contains a list of step-by-step tutorials for a wide variety of editors and tasks you might need to do. Note that these tutorials will also be linked to from the sections that cover their respective subject matter; this is just to collect them all into one place for ease of reference.
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%"  valign="top"|
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<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Design]] <div style="float:right; font-size:x-small;">([[Design|link]])</div></h2>
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Once you have the pieces you need for an adventure - level layouts, creatures, abilities, and so forth - there's still the step of putting it all together into a playable game. This involves placing resources into areas, hooking up plots, and all sorts of other miscellaneous tasks.
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%; "  valign="top"|
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<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Art]] <div style="float:right; font-size:x-small;">([[Art|link]])</div></h2>
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This section covers such things as how to import new models into the game, how to design level layouts, and how to create unique head morphs for NPCs. You can download the art sources for the main campaign from [http://social.bioware.com/project/1331/#files the Single player and core resource source files] project.
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|-
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%"  valign="top"|
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<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Cinematography]] <div style="float:right; font-size:x-small;">([[Cinematography|link]])</div></h2>
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Dragon Age is a heavily cinematics-oriented game. Every line in every conversation has the potential to be written as a full-blown cutscene, though in most cases a simpler treatment is perfectly adequate. Cutscenes can also be created independent of any conversation, to be triggered by script at appropriate moments.
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%"  valign="top"|
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<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Sound and music]] <div style="float:right; font-size:x-small;">([[Sound and music|link]])</div> </h2>
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Sounds are used in Dragon Age in a variety of ways. Voice over, background music, the sounds of combat and spells, ambient noises placed throughout areas or triggered by scripts and player actions, are all covered in this section.
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|-
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%"  valign="top"|
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<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Script]] <div style="float:right; font-size:x-small;">([[Script|link]])</div></h2>
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Scripting is used whenever the designers need control over the game's behaviour. The syntax for DA scripts is very similar to the C programming language. Scripting is commonly used to:
 +
* Trigger plot events
 +
* Create or modify abilities - skills, talents, and spells
 +
* Handle creature and party member AI
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%;  height:100%"  valign="top"|
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<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[3rd party extensions]] <div style="float:right; font-size:x-small;">([[3rd party extensions|link]])</div></h2>
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The toolset released by BioWare doesn't cover every possible task that might be needed by the end user. This section covers third-party tools that don't easily fall under other subject areas covered by the toolset.
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* Also see [[technical information]] for a list of documents about the more in-depth technical workings of the toolset and of Dragon Age: Origins.
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== Editing this wiki ==
 +
 
 +
The documentation for the toolset is still being worked on so some of the material here may be incomplete or somewhat out-of-date. If you wish to contribute (either by adding your own material or by highlighting holes) you are most welcome to jump right in and edit. If you see something that needs improvement but you're not sure how (or you just don't have the time) you can mark it by adding "<nowiki>{{undocumented}}</nowiki>" at the trouble spot.
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*The '''[http://meta.wikimedia.org/wiki/Help:Contents Wiki User's Guide]''' has information on how to edit this wiki. This wiki is powered by the MediaWiki engine.
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*[[GeSHi highlighting]] is installed, including "nwscript" and "dascript" tags.
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{{Languages}}

Latest revision as of 18:01, 1 February 2022

Welcome to the Dragon Age Toolset documentation wiki!

The Dragon Age Toolset puts the power of the game developer in the palm of your hands. The Dragon Age Toolset will allow you to produce your own content including dungeons crawls, full-length campaigns, add-ons and cut-scenes you can share with friends and the BioWare community.

You can click here to download Dragon Age Toolset v1.01 from the Bioware CDN.

For assistance with installing or running the game, or for issues regarding BioWare-published content, see the Dragon Age Keep.

Getting Started

The toolset can be very daunting to dive into at first. This section covers topics useful to new users - how to get the toolset set up, how to navigate its interfaces, and where to look to get started on common tasks.

Tutorials

This section contains a list of step-by-step tutorials for a wide variety of editors and tasks you might need to do. Note that these tutorials will also be linked to from the sections that cover their respective subject matter; this is just to collect them all into one place for ease of reference.

Design

Once you have the pieces you need for an adventure - level layouts, creatures, abilities, and so forth - there's still the step of putting it all together into a playable game. This involves placing resources into areas, hooking up plots, and all sorts of other miscellaneous tasks.

Art

This section covers such things as how to import new models into the game, how to design level layouts, and how to create unique head morphs for NPCs. You can download the art sources for the main campaign from the Single player and core resource source files project.

Cinematography

Dragon Age is a heavily cinematics-oriented game. Every line in every conversation has the potential to be written as a full-blown cutscene, though in most cases a simpler treatment is perfectly adequate. Cutscenes can also be created independent of any conversation, to be triggered by script at appropriate moments.

Sound and music

Sounds are used in Dragon Age in a variety of ways. Voice over, background music, the sounds of combat and spells, ambient noises placed throughout areas or triggered by scripts and player actions, are all covered in this section.

Script

Scripting is used whenever the designers need control over the game's behaviour. The syntax for DA scripts is very similar to the C programming language. Scripting is commonly used to:

  • Trigger plot events
  • Create or modify abilities - skills, talents, and spells
  • Handle creature and party member AI

3rd party extensions

The toolset released by BioWare doesn't cover every possible task that might be needed by the end user. This section covers third-party tools that don't easily fall under other subject areas covered by the toolset.

  • Also see technical information for a list of documents about the more in-depth technical workings of the toolset and of Dragon Age: Origins.

Editing this wiki

The documentation for the toolset is still being worked on so some of the material here may be incomplete or somewhat out-of-date. If you wish to contribute (either by adding your own material or by highlighting holes) you are most welcome to jump right in and edit. If you see something that needs improvement but you're not sure how (or you just don't have the time) you can mark it by adding "{{undocumented}}" at the trouble spot.

  • The Wiki User's Guide has information on how to edit this wiki. This wiki is powered by the MediaWiki engine.
  • GeSHi highlighting is installed, including "nwscript" and "dascript" tags.


Language: English  • русский