Difference between revisions of "Main Page"

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m (link)
(bold a few of the more important links)
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*[[Creating an account]] - how to create an account for this wiki and social.bioware.com
 
*[[Creating an account]] - how to create an account for this wiki and social.bioware.com
*[[Installing the toolset]] - how to install, and how to troubleshoot installation problems
+
*'''[[Installing the toolset]]''' - how to install, and how to troubleshoot installation problems
  
*[[Overview of the toolset]] as a whole, giving the general lay of the land.
+
*'''[[Overview of the toolset]]''' as a whole, giving the general lay of the land.
 
*[[Comparisons with other toolkits]] - for users who are familiar with other similar toolkits (eg, the Neverwinter Nights tookit) and would like a brief overview of how the Dragon Age toolkit compares.
 
*[[Comparisons with other toolkits]] - for users who are familiar with other similar toolkits (eg, the Neverwinter Nights tookit) and would like a brief overview of how the Dragon Age toolkit compares.
 
*[[Shortcuts]] - Assorted toolset shortcuts.
 
*[[Shortcuts]] - Assorted toolset shortcuts.
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<h2 style="margin:0; background:#cef2e0; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;"> Tutorials and how-tos </h2>
 
<h2 style="margin:0; background:#cef2e0; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;"> Tutorials and how-tos </h2>
  
*[[Creating a module]] - The initial structure for the game, see subsequent sections for details on how to fill it out.
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*'''[[Creating a module]]''' - The initial structure for the game, see subsequent sections for details on how to fill it out.
*[[Exporting and running a module]] - How to actually run the adventure you've created.
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*'''[[Exporting and running a module]]''' - How to actually run the adventure you've created.
  
 
*[[How-tos]] - short step-by-step guides for accomplishing specific tasks
 
*[[How-tos]] - short step-by-step guides for accomplishing specific tasks
*[[Tutorials]] - lengthier documents that are intended to teach the basics of an entire topic area. Some tutorials build on material from previous ones so you may wish to read them sequentially if you're unfamiliar with any of the basics.
+
*'''[[Tutorials]]''' - lengthier documents that are intended to teach the basics of an entire topic area. Some tutorials build on material from previous ones so you may wish to read them sequentially if you're unfamiliar with any of the basics.
 
**[[Placeable tutorial]]
 
**[[Placeable tutorial]]
 
**[[Area tutorial]]
 
**[[Area tutorial]]
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The Dragon Age toolset has two main classes of resource; designer resources that are stored in a [[database]] and art resources that are stored as files in your filesystem.
 
The Dragon Age toolset has two main classes of resource; designer resources that are stored in a [[database]] and art resources that are stored as files in your filesystem.
  
* The [[resource list]] contains a complete list of both resource types.
+
* The '''[[resource list]]''' contains a complete list of both resource types.
 
* The [[resource palette]] details the main interface for selecting designer resources for editing.
 
* The [[resource palette]] details the main interface for selecting designer resources for editing.
  
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*[[String editor]] - A tool that allows quick and easy access to all text that might be presented to the player in the game.
 
*[[String editor]] - A tool that allows quick and easy access to all text that might be presented to the player in the game.
  
*[[Builder to builder]] - The mechanisms used by the toolset that allow packages of game resources to be shared between multiple collaborating builders. This is not intended for builder to player packaging, a separate system will be added to the toolset for this at a later time.
+
*'''[[Builder to builder]]''' - The mechanisms used by the toolset that allow packages of game resources to be shared between multiple collaborating builders. This is not intended for builder to player packaging, a separate system will be added to the toolset for this at a later time.
  
 
<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;"> Scripting and 2DAs </h2>
 
<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;"> Scripting and 2DAs </h2>
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Scripting in Dragon Age is a very powerful tool; most of the game's rules and AI are done via scripts and can be overridden at a low level.
 
Scripting in Dragon Age is a very powerful tool; most of the game's rules and AI are done via scripts and can be overridden at a low level.
  
*[[Script]]ing
+
*'''[[Script]]'''ing
 
**[[Event]]s - Dragon Age has an event-driven scripting model; this page lists all known events and their functions.
 
**[[Event]]s - Dragon Age has an event-driven scripting model; this page lists all known events and their functions.
 
**[[Effect]]s
 
**[[Effect]]s
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Art resources are files saved separately from the database. They need to be processed by the toolset (posted to local) to be visible to the designer tools and usable in-game.
 
Art resources are files saved separately from the database. They need to be processed by the toolset (posted to local) to be visible to the designer tools and usable in-game.
  
*[[Level editor]] (note that this is distinct from the [[Area]] editor)
+
*'''[[Level editor]]''' (note that this is distinct from the [[Area]] editor)
*[[Morph]]s are generated with the face-morphing tool.
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*'''[[Morph]]s''' are generated with the face-morphing tool.
 
*[[FMOD]] generates sounds.
 
*[[FMOD]] generates sounds.
 
*[[FaceFX]] handles facial expressions and lip-synching.
 
*[[FaceFX]] handles facial expressions and lip-synching.

Revision as of 01:39, 22 September 2009

Welcome to the Dragon Age Toolset documentation wiki!

The documentation for the toolset is still being worked on so some of the material here may be incomplete or somewhat out-of-date. The contents of this site will eventually be refined and released to the general public; if you wish to contribute toward that (either by adding your own material or by highlighting holes) you are most welcome and your efforts will be incorporated into the finished product. If you see something that needs improvement you can mark it by adding "{{undocumented}}" at the trouble spot.

  • For general comments, discussion, suggestions, and questions, click the "Discussion" link at the top of the page.

In the meantime the contents of this wiki are covered by non-disclosure agreements, so please don't spread it around beyond this site and the designated private fora.

Getting started with the toolset

  • Known issues with the current version of the toolset
  • Common Problems - Little things that most people will need to know but that are not necessarily obvious.
    • If you run into a problem that the documentation doesn't cover and that you can't fix, contact toolsetsupport@bioware.com

Tutorials and how-tos

Editing this wiki

Resources

The Dragon Age toolset has two main classes of resource; designer resources that are stored in a database and art resources that are stored as files in your filesystem.

  • The resource list contains a complete list of both resource types.
  • The resource palette details the main interface for selecting designer resources for editing.
  • String editor - A tool that allows quick and easy access to all text that might be presented to the player in the game.
  • Builder to builder - The mechanisms used by the toolset that allow packages of game resources to be shared between multiple collaborating builders. This is not intended for builder to player packaging, a separate system will be added to the toolset for this at a later time.

Scripting and 2DAs

Scripting in Dragon Age is a very powerful tool; most of the game's rules and AI are done via scripts and can be overridden at a low level.

  • 2DA files (2-Dimensional Arrays) contain much of the raw data used by the game. They are generated from Microsoft Excel files. If you want to add new basic creature types, new treasure types, and so forth, you'll need to create new 2DA files.

Art tools

Art resources are files saved separately from the database. They need to be processed by the toolset (posted to local) to be visible to the designer tools and usable in-game.

Technical information

The material in this section is about technical features underlying the toolset, not normally important for routine usage.

  • File types - currently just a list of file format extensions.
  • Console - a window for entering console commands. Caution, some of these are intended to work with an installed copy of the Dragon Age game and will crash the toolset when used in its current state.

Third party tools

  • Web Application - A sample web application that allows you to search and view scripts, search and view conversations, and translate strings. By Adam Miller.