Difference between revisions of "Main Page"

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(Designer tools: There are icons for some of these already - see resource palette. I think I'll have to trim and shuffle some stuff, the main page is overburdened enough already)
(touching up the main page a touch with some colorful backgrounds to make the columns and groupings clearer)
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In the meantime the contents of this wiki are covered by non-disclosure agreements, so please don't spread it around beyond this site and the designated private fora.
 
In the meantime the contents of this wiki are covered by non-disclosure agreements, so please don't spread it around beyond this site and the designated private fora.
  
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== Getting started with the toolset ==
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<h2 style="margin:0; background:#cef2e0; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;"> Getting started with the toolset </h2>
  
 
*[[Creating an account]] - how to create an account for this wiki and social.bioware.com
 
*[[Creating an account]] - how to create an account for this wiki and social.bioware.com
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**If you run into a problem that the documentation doesn't cover and that you can't fix, contact toolsetsupport@bioware.com
 
**If you run into a problem that the documentation doesn't cover and that you can't fix, contact toolsetsupport@bioware.com
  
== Tutorials and how-tos ==
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<h2 style="margin:0; background:#cef2e0; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;"> Tutorials and how-tos </h2>
  
 
*[[Creating a module]] - The initial structure for the game, see subsequent sections for details on how to fill it out.
 
*[[Creating a module]] - The initial structure for the game, see subsequent sections for details on how to fill it out.
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**[[Map tutorial]] (also introduces 2DA editing)
 
**[[Map tutorial]] (also introduces 2DA editing)
  
==Editing this wiki ==
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<h2 style="margin:0; background:#cef2e0; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;"> Editing this wiki </h2>
  
 
*The [http://meta.wikimedia.org/wiki/Help:Contents Wiki User's Guide] has information on how to edit this wiki.
 
*The [http://meta.wikimedia.org/wiki/Help:Contents Wiki User's Guide] has information on how to edit this wiki.
 
* [[GeSHI highlighting]] is installed, including "nwscript" and "dascript" tags!
 
* [[GeSHI highlighting]] is installed, including "nwscript" and "dascript" tags!
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== Designer tools ==
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<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;"> Designer tools </h2>
  
 
*[[Create New Resource]] - The pop-up window that appears when a new resource is created.
 
*[[Create New Resource]] - The pop-up window that appears when a new resource is created.
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*[[Builder to builder]] - The mechanisms used by the toolset that allow packages of game resources to be shared between multiple collaborating builders. This is not intended for builder to player packaging, a separate system will be added to the toolset for this at a later time.
 
*[[Builder to builder]] - The mechanisms used by the toolset that allow packages of game resources to be shared between multiple collaborating builders. This is not intended for builder to player packaging, a separate system will be added to the toolset for this at a later time.
  
=== Scripting and 2DAs ===
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<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;"> Scripting and 2DAs </h2>
  
 
Scripting in Dragon Age is a very powerful tool; most of the game's rules and AI are done via scripts and can be overridden at a low level.
 
Scripting in Dragon Age is a very powerful tool; most of the game's rules and AI are done via scripts and can be overridden at a low level.
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*[[2DA]] files (2-Dimensional Arrays) contain much of the raw data used by the game. They are generated from Microsoft Excel files. If you want to add new basic creature types, new treasure types, and so forth, you'll need to create new 2DA files.
 
*[[2DA]] files (2-Dimensional Arrays) contain much of the raw data used by the game. They are generated from Microsoft Excel files. If you want to add new basic creature types, new treasure types, and so forth, you'll need to create new 2DA files.
  
== Art tools ==
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<h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;"> Art tools </h2>
  
 
Art resources are files saved separately from the database. They need to be processed by the toolset (posted to local) to be visible to the designer tools and usable in-game.
 
Art resources are files saved separately from the database. They need to be processed by the toolset (posted to local) to be visible to the designer tools and usable in-game.
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*[[VFX editor]]
 
*[[VFX editor]]
 
**[[VFX list]] lists visual effects in Dragon Age's library.
 
**[[VFX list]] lists visual effects in Dragon Age's library.
 
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Revision as of 16:58, 17 July 2009

Welcome to the Dragon Age Toolset documentation wiki!

Note: there is a known issue right now preventing some logged-in users from editing. This is being investigated.

The documentation for the toolset is still being worked on so some of the material here may be incomplete or somewhat out-of-date. The contents of this site will eventually be refined and released to the general public; if you wish to contribute toward that (either by adding your own material or by highlighting holes) you are most welcome and your efforts will be incorporated into the finished product.

  • For general comments, discussion, suggestions, and questions, click the "Discussion" link at the top of the page.

In the meantime the contents of this wiki are covered by non-disclosure agreements, so please don't spread it around beyond this site and the designated private fora.

Getting started with the toolset

  • Known issues with the current version of the toolset
  • Common Problems - Little things that most people will need to know but that are not necessarily obvious.
    • If you run into a problem that the documentation doesn't cover and that you can't fix, contact toolsetsupport@bioware.com

Tutorials and how-tos

Editing this wiki

Designer tools

  • String editor - A tool that allows quick and easy access to all text that might be presented to the player in the game.
  • Builder to builder - The mechanisms used by the toolset that allow packages of game resources to be shared between multiple collaborating builders. This is not intended for builder to player packaging, a separate system will be added to the toolset for this at a later time.

Scripting and 2DAs

Scripting in Dragon Age is a very powerful tool; most of the game's rules and AI are done via scripts and can be overridden at a low level.

  • 2DA files (2-Dimensional Arrays) contain much of the raw data used by the game. They are generated from Microsoft Excel files. If you want to add new basic creature types, new treasure types, and so forth, you'll need to create new 2DA files.

Art tools

Art resources are files saved separately from the database. They need to be processed by the toolset (posted to local) to be visible to the designer tools and usable in-game.

Technical information

The material in this section is about technical features underlying the toolset, not normally important for routine usage.

  • File types - currently just a list of file format extensions.
  • Database - database schema and other related information.
  • Console - a window for entering console commands. Caution, some of these are intended to work with an installed copy of the Dragon Age game and will crash the toolset when used in its current state.

Third party tools

  • Web Application - A sample web application that allows you to search and view scripts, search and view conversations, and translate strings. By Adam Miller.