Difference between revisions of "Getting Started"

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== Starting the Toolset ==
 
== Starting the Toolset ==
  
Before using the Toolset, it is important to take note of so called [[Module|Modules]]. A module decides ,how any creations are classified with, and is basically the theme of the currently open Toolset. The default Module when first starting the Toolset is the Single Player Module, which inherits the whole Single Player campaign of course (its written in the title bar). Editting under that circumstances is a bad idea.
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[[File:Titlebar components.png|thumb|300px|right|How to determine which module is currently open]]
  
The first basic steps in the Toolset shall be to create a own [[Module]]. The only possible type of Module is "Addin" which is good enough. It basically puts following creations into a Addin Folder of the new Module.
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Before using the Toolset it is important to take note of the [[Module|module]] the toolset has open. A module is a "container" that game resources are stored in; you will only be able to see the resources for the currently-open module (and any modules that it is marked as depending on). The default module when first starting the Toolset is the "Demo" module, which is a very small and simple module intended to show several common resource types in a basic pre-built adventure you can experiment with safely.
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The main Dragon Age: Origins campaign resources are stored in a module named "Single Player". If you're just starting out with the toolset it can be dangerous to edit these, as you could inadvertantly corrupt your main campaign. Take care when exploring not to export any resources without knowing what you're doing.
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The first basic steps in the Toolset shall be to create your own [[Module]]. The only possible type of Module is "Addin", but note that this name is somewhat misleading; it is possible to have "standalone addins" that are completely separate from any other module (such as the main campaign).
  
 
*[[Creating a module]]
 
*[[Creating a module]]

Revision as of 01:27, 27 January 2010

Installing the toolset

Overview of the Toolset

  • Comparisons with other toolkits - for users who are familiar with other similar toolkits (eg, the Neverwinter Nights tookit) and would like a brief overview of how the Dragon Age toolkit compares.

Starting the Toolset

How to determine which module is currently open

Before using the Toolset it is important to take note of the module the toolset has open. A module is a "container" that game resources are stored in; you will only be able to see the resources for the currently-open module (and any modules that it is marked as depending on). The default module when first starting the Toolset is the "Demo" module, which is a very small and simple module intended to show several common resource types in a basic pre-built adventure you can experiment with safely.

The main Dragon Age: Origins campaign resources are stored in a module named "Single Player". If you're just starting out with the toolset it can be dangerous to edit these, as you could inadvertantly corrupt your main campaign. Take care when exploring not to export any resources without knowing what you're doing.

The first basic steps in the Toolset shall be to create your own Module. The only possible type of Module is "Addin", but note that this name is somewhat misleading; it is possible to have "standalone addins" that are completely separate from any other module (such as the main campaign).

Using the Toolset

As described in the overview linked to above, the game uses a wide variety of resource types. A "resource" is something that you can create, such as a script or a creature, and you will often need to combine many different resources together to accomplish a particular design goal. The toolset consists of many independent tools for working with these different types of resources. These tools can be well discussed separately.

The next best step for learning the toolset would be to look into the categories on the Main Page, which link deeper into each topic and the tools involved with them. If you are having questions at a specific part of the toolset give this Wiki a search for it. This can be very specific, and always worth a try. You may also find the toolset forums to be useful in solving specific problems the documentation here may not cover.

A list of certain Interest, and the 3 Resource types:

  • Design - Talks mainly about Designer Resources, in question is Items, Monsters, NPC's, Vendors, etcetc
  • Art - Talks mainly about Art Resources, in question Models, Textures, Facemorphs, etcetc
  • 2DA - Talks about the 2DA Resourcetype, which is sets of Gamewide usable variables and references.
  • etc

Tips and tricks

  • Shortcuts - Assorted toolset shortcuts.
  • Common Problems - Little things that most people will need to know but that are not necessarily obvious.

Specials

Deleting a module - This is currently not possible by normal means.

If you run into a problem that the documentation doesn't cover and that you can't fix, contact toolsetsupport@bioware.com