Difference between revisions of "Engine ApplyEffectOnObject"

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|param1type=int
 
|param1type=int
 
|param1name=nDurationType
 
|param1name=nDurationType
|param1desc=can be [[EFFECT_DURATION_TYPE_PERMANENT]] [[EFFECT_DURATION_TYPE_INSTANTANEOUS]] or [[EFFECT_DURATION_TYPE_TEMPORARY]]
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|param1desc=can be [[EFFECT_DURATION_TYPE_PERMANENT]] [[EFFECT_DURATION_TYPE_INSTANT]] or [[EFFECT_DURATION_TYPE_TEMPORARY]]
 
|param1default=
 
|param1default=
 
|param2type=effect
 
|param2type=effect

Revision as of 22:12, 2 March 2010

This function applies an effect on an object.

void Engine_ApplyEffectOnObject(
int nDurationType,
effect eEffect,
object oTarget,
float fDuration = 0.0,
object oCreator = OBJECT_SELF,
int nAbilityId = 0
);
Parameters:
nDurationType
can be EFFECT_DURATION_TYPE_PERMANENT EFFECT_DURATION_TYPE_INSTANT or EFFECT_DURATION_TYPE_TEMPORARY
eEffect
the effect to be applied
oTarget
the target of the effect
fDuration
this value needs to be set only when nDurationType is EFFECT_DURATION_TYPE_TEMPORARY
oCreator
effect creator
nAbilityId
ability id
Returns:

Nothing.

Source:

script.ldf

Description

Applies eEffect to oTarget. If nDurationType is EFFECT_DURATION_TYPE_TEMPORARY, then fDuration is the duration of the effect. Use core_h.ApplyEffectToObject instead of calling this directly!