Difference between revisions of "Engine ApplyEffectAtLocation"

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|param1type=int
 
|param1type=int
 
|param1name=nDurationType
 
|param1name=nDurationType
|param1desc=can be [[EFFECT_DURATION_TYPE_PERMANENT]], [[EFFECT_DURATION_TYPE_INSTANTANEOUS]] or [[EFFECT_DURATION_TYPE_TEMPORARY]]
+
|param1desc=can be [[EFFECT_DURATION_TYPE_PERMANENT]], [[EFFECT_DURATION_TYPE_INSTANT]] or [[EFFECT_DURATION_TYPE_TEMPORARY]]
 
|param1default=
 
|param1default=
 
|param2type=effect
 
|param2type=effect

Revision as of 17:13, 22 June 2010

This function applies an effect at a location.

void Engine_ApplyEffectAtLocation(
int nDurationType,
effect eEffect,
location lLocation,
float fDuration = 0.0,
object oCreator = OBJECT_SELF,
int nAbilityId = 0
);
Parameters:
nDurationType
can be EFFECT_DURATION_TYPE_PERMANENT, EFFECT_DURATION_TYPE_INSTANT or EFFECT_DURATION_TYPE_TEMPORARY
eEffect
the effect to be applied
lLocation
the location at which the effect is applied
fDuration
this value needs to be set only when nDurationType is EFFECT_DURATION_TYPE_TEMPORARY
oCreator
effect creator
nAbilityId
ability id
Returns:

Nothing.

Source:

script.ldf

Description

Applies eEffect to lLocation. If nDurationType is EFFECT_DURATION_TYPE_TEMPORARY, then fDuration is the duration of the effect.