EFFECT TYPE *

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Source: script.ldf
Constant name Type Value Description Source
EFFECT_TYPE_INVALID int 0 script.ldf
Source: Core Game Resources.effect_constants_h
Constant name Type Value Description Source
EFFECT_TYPE_VISUAL_EFFECT int 4 Engine effect effect_constants_h
EFFECT_TYPE_CAMERA_SHAKE int 6 Engine effect effect_constants_h
EFFECT_TYPE_PARALYZE int 8 Engine effect effect_constants_h
EFFECT_TYPE_MOVEMENT_RATE int 9 Engine effect effect_constants_h
EFFECT_TYPE_ALPHA int 10 Engine effect effect_constants_h
EFFECT_TYPE_AOE int 5 Mixed effects effect_constants_h
EFFECT_TYPE_DEATH int 7 Mixed effects effect_constants_h
EFFECT_TYPE_MOVEMENT_RATE_DEBUFF int 11 effect_constants_h
EFFECT_TYPE_HEARTBEAT int 1001 effect_constants_h
EFFECT_TYPE_WALKING_BOMB int 1002 effect_constants_h
EFFECT_TYPE_ROOT int 1003 effect_constants_h
EFFECT_TYPE_SHAPECHANGE int 1004 effect_constants_h
EFFECT_TYPE_RESURRECTION int 1005 effect_constants_h
EFFECT_TYPE_ENCHANTMENT int 1006 effect_constants_h
EFFECT_TYPE_LOCK_INVENTORY int 1007 effect_constants_h
EFFECT_TYPE_MODIFYMANASTAMINA int 1008 effect_constants_h
EFFECT_TYPE_SUMMON int 1009 effect_constants_h
EFFECT_TYPE_HEALHEALTH int 1010 effect_constants_h
EFFECT_TYPE_DISEASE int 1011 effect_constants_h
EFFECT_TYPE_MODIFY_PROPERTY int 1012 effect_constants_h
EFFECT_TYPE_DAMAGE int 1013 effect_constants_h
EFFECT_TYPE_KNOCKDOWN int 1014 effect_constants_h
EFFECT_TYPE_MODIFYATTRIBUTE int 1015 effect_constants_h
EFFECT_TYPE_UPKEEP int 1016 effect_constants_h
EFFECT_TYPE_DOT int 1017 effect_constants_h
EFFECT_TYPE_DISPEL_MAGIC int 1018 effect_constants_h
EFFECT_TYPE_DAZE int 1020 effect_constants_h
EFFECT_TYPE_STEALTH int 1021 effect_constants_h
EFFECT_TYPE_MODIFY_CRITCHANCE int 1022 effect_constants_h
EFFECT_TYPE_AI_MODIFIER int 1023 Parameters: Int0 = Modifier effect_constants_h
EFFECT_TYPE_IMPACT int 1024 effect_constants_h
EFFECT_TYPE_REGENERATION int 1026 effect_constants_h
EFFECT_TYPE_STUN int 1027 effect_constants_h
EFFECT_TYPE_GRABBED int 1028 effect_constants_h
EFFECT_TYPE_GRABBING int 1029 effect_constants_h
EFFECT_TYPE_CONECASTING int 1030 effect_constants_h
EFFECT_TYPE_ADDABILITY int 1031 Parameters: Int0 = Ability, Object0 = Effect Owner object effect_constants_h
EFFECT_TYPE_HEAVY_IMPACT int 1032 effect_constants_h
EFFECT_TYPE_SLEEP int 1033 effect_constants_h
EFFECT_TYPE_CHARM int 1034 Parameters: Int0 = Target Group ID,Int1 = Caster Group ID effect_constants_h
EFFECT_TYPE_CONFUSION int 1035 effect_constants_h
EFFECT_TYPE_FEAR int 1036 effect_constants_h
EFFECT_TYPE_SLEEP_PLOT int 1037 effect_constants_h
EFFECT_TYPE_LOCK_QUICKBAR int 1038 effect_constants_h
EFFECT_TYPE_LOCK_CHARACTER int 1039 effect_constants_h
EFFECT_TYPE_LIFE_WARD int 1040 effect_constants_h
EFFECT_TYPE_FEIGN_DEATH int 1041 effect_constants_h
EFFECT_TYPE_OVERWHELMED int 1042 effect_constants_h
EFFECT_TYPE_OVERWHELMING int 1043 effect_constants_h
EFFECT_TYPE_MARK_OF_DEATH int 1044 effect_constants_h
EFFECT_TYPE_SIMULATE_DEATH int 1045 effect_constants_h
EFFECT_TYPE_CURSE_OF_MORTALITY int 1046 effect_constants_h
EFFECT_TYPE_ROOTING int 1047 effect_constants_h
EFFECT_TYPE_MISDIRECTION_HEX int 1048 effect_constants_h
EFFECT_TYPE_DEATH_HEX int 1049 effect_constants_h
EFFECT_TYPE_FLANK_IMMUNITY int 1050 effect_constants_h
EFFECT_TYPE_SLIP int 1051 effect_constants_h
EFFECT_TYPE_PETRIFY int 1052 effect_constants_h
EFFECT_TYPE_SPELL_WARD int 1053 effect_constants_h
EFFECT_TYPE_DAMAGE_WARD int 1054 effect_constants_h
EFFECT_TYPE_WYNNE_REMOVAL int 1056 effect_constants_h
EFFECT_TYPE_KNOCKBACK int 1057 effect_constants_h
EFFECT_TYPE_DECREASE_PROPERTY int 1058 effect_constants_h
EFFECT_TYPE_SWARM int 1059 effect_constants_h
EFFECT_TYPE_SINGING int 1060 effect_constants_h
EFFECT_TYPE_DRAINING int 1061 effect_constants_h
EFFECT_TYPE_RECENTLY_STUNNED int 1062 effect_constants_h
EFFECT_TYPE_DUMMY int 1063 effect_constants_h
EFFECT_TYPE_LUCK int 1064 effect_constants_h
EFFECT_TYPE_REWARD_BONUS int 1065 effect_constants_h
EFFECT_TYPE_TRAP_DETECTION_BONUS int 1066 effect_constants_h
EFFECT_TYPE_BLOOD_MAGIC_BONUS int 1067 effect_constants_h
EFFECT_TYPE_MABARI_DOMINANCE int 1068 effect_constants_h
EFFECT_TYPE_MANA_SHIELD int 1069 effect_constants_h
EFFECT_TYPE_DUMMY_HOSTILE int 1070 effect_constants_h
EFFECT_TYPE_AUTOCRIT int 1071 effect_constants_h
EFFECT_TYPE_TEST int 2000 effect_constants_h
EFFECT_TYPE_RECURRING_KNOCKDOWN int 2001 effect_constants_h
EFFECT_TYPE_NULL int 10000 Null effect: doesn't do anything effect_constants_h

Remarks

The comments indicate that there are three types of effect: engine, mixed and scripted.

  • Engine effect: the effect constructor and destructor is handled by engine
  • Mixed effects: the effect constructor is handled by both engine and scripts