Difference between revisions of "Design"
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BryanDerksen (Talk | contribs) (bring in art tools too) |
BryanDerksen (Talk | contribs) (more tidying) |
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The Dragon Age toolset has two main classes of resource; designer resources that are stored in a [[database]] and art resources that are stored as files in your filesystem. | The Dragon Age toolset has two main classes of resource; designer resources that are stored in a [[database]] and art resources that are stored as files in your filesystem. | ||
− | + | See [[resource list]] for a comprehensive list of all of the resource types. | |
− | + | ||
+ | == Database resources == | ||
+ | |||
+ | Resources stored in the toolset's accompanying database are for the most part focused on the mechanics of the game - the stuff that makes an adventure "work". | ||
+ | |||
+ | * The [[resource palette]] details the main interface for selecting designer resources for editing. | ||
*[[Creating new resources]] | *[[Creating new resources]] | ||
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*[[String editor]] - A tool that allows quick and easy access to all text that might be presented to the player in the game. | *[[String editor]] - A tool that allows quick and easy access to all text that might be presented to the player in the game. | ||
− | * [[Builder to builder]] - The mechanisms used by the toolset that allow packages of game resources to be shared between multiple collaborating builders. This is not intended for builder to player packaging, | + | * [[Builder to builder]] - The mechanisms used by the toolset that allow packages of game resources to be shared between multiple collaborating builders. This is not intended for [[builder to player]] packaging, which produces installable files suitable for distribution to end users. |
*[[Exporting and running a module]] | *[[Exporting and running a module]] | ||
+ | == Art resources == | ||
− | * | + | *[[Level editor]] (note that this is distinct from the [[Area]] editor) |
− | * | + | *[[Morph]]s are generated with the face-morphing tool. |
*[[FMOD]] generates sounds. | *[[FMOD]] generates sounds. | ||
*[[FaceFX]] handles facial expressions and lip-synching. | *[[FaceFX]] handles facial expressions and lip-synching. |
Revision as of 21:37, 23 November 2009
The Dragon Age toolset has two main classes of resource; designer resources that are stored in a database and art resources that are stored as files in your filesystem.
See resource list for a comprehensive list of all of the resource types.
Database resources
Resources stored in the toolset's accompanying database are for the most part focused on the mechanics of the game - the stuff that makes an adventure "work".
- The resource palette details the main interface for selecting designer resources for editing.
- String editor - A tool that allows quick and easy access to all text that might be presented to the player in the game.
- Builder to builder - The mechanisms used by the toolset that allow packages of game resources to be shared between multiple collaborating builders. This is not intended for builder to player packaging, which produces installable files suitable for distribution to end users.
Art resources
- Level editor (note that this is distinct from the Area editor)
- Morphs are generated with the face-morphing tool.
- FMOD generates sounds.
- FaceFX handles facial expressions and lip-synching.
- Animation blend tree editor
- Material editor
- VFX editor
- VFX list lists visual effects in Dragon Age's library.