Comparisons with other toolkits

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A basic comparison of some of the features between the Dragon Age toolset and other toolsets, to help experienced builders get oriented quickly:

Feature Dragon Age Neverwinter Nights
NPC customization Advanced face morphing tool Limited face creation
Resource management Database functionality with checking resources in and out and a complete record of past revisions for each resource. Toolset crashes cannot corrupt data.
Conversations Tree-based editor with the ability to attach plot flags and scripts to each line, staging for determining where the participants and camera are positioned during each line, cinematics and animations for each line, and cutscene integration Tree-based editor with script, voice and animation control
Cutscenes Powerful native cutscene creator Script-based cutscenes
Data tables 2das in Excel spreadsheet format 2das in custom format
User interface Palette windows for placing creatures, placeables etc. in a level. Separate art tools for level design, face morphs, models, sound design, cutscenes and VFX. Palette windows for placing creatures, placeables etc.

Other popular toolsets:

Feature Dragon Age GECK/TES Editor (Morrowind/Oblivion/Fallout 3)
NPC customization Advanced face morphing tool Built-in advanced face editing tool.
Resource management Database functionality with checking resources in and out and a complete record of past revisions for each resource. Toolset crashes cannot corrupt data. No database functionality, though backups are made at intervals.
Conversations Tree-based editor with the ability to attach plot flags and scripts to each line, staging for determining where the participants and camera are positioned during each line, cinematics and animations for each line, and cutscene integration Topic-based editor with topic, script, voice and animation control
Scripting C++ Based scripting language Proprietary scripting format.
Cutscenes Powerful native cutscene creator Script-based cutscenes in a proprietary format.
Data tables 2das in Excel spreadsheet format Proprietary format.
User interface Palette windows for placing creatures, placeables etc. in a level. Separate art tools for level design, face morphs, models, sound design, cutscenes and VFX. Palette windows for placing creatures, placeables etc.


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