BeginTrainingStep

From Dragon Age Toolset Wiki
Revision as of 22:28, 2 March 2010 by BryanDerksen (Talk | contribs) (more specific tagging)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

BeginTrainingStep

void BeginTrainingStep(
int nStepID,
int nExpectedTrainingEvent,
int nTrainingEventArg = 0
);
Parameters:
nStepID
A unique ID for a specific training step. This indicates the text to be displayed & the images that need to be drawn for this specific training step
nExpectedTrainingEvent
The event we are waiting for before the user can training can advance. Specifically this will enable this training event to be excreted from the engine
nTrainingEventArg
[Undocumented]
Returns:

Nothing.

Source:

script.ldf

Description

Display a hard coded training step