Difference between revisions of "Backgrounds 2da"

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The [[Backgrounds 2da]] defines  
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The [[Backgrounds 2da]] defines the standard backgrounds and their availability to particular combinations of race and class.
  
 
The [[2da]] is not listed in the [[M2DA_base 2da]] but can be referenced in scripting using the [[TABLE_*|TABLE_RULES_BACKGROUNDS]] constant defined in [[2da_constants_h]].
 
The [[2da]] is not listed in the [[M2DA_base 2da]] but can be referenced in scripting using the [[TABLE_*|TABLE_RULES_BACKGROUNDS]] constant defined in [[2da_constants_h]].

Revision as of 17:50, 6 December 2016

The Backgrounds 2da defines the standard backgrounds and their availability to particular combinations of race and class.

The 2da is not listed in the M2DA_base 2da but can be referenced in scripting using the TABLE_RULES_BACKGROUNDS constant defined in 2da_constants_h.

Structure

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
Label string Human-friendly description
NameStrref int StringRef ID
DescStrref int StringRef ID, but see background_desc.
TooltipStrref int StringRef ID
Elf int
  • 0 - not available
  • 1 - available
Human int
  • 0 - not available
  • 1 - available
Dwarf int
  • 0 - not available
  • 1 - available
Warrior int
  • 0 - not available
  • 1 - available
Rogue int
  • 0 - not available
  • 1 - available
Mage int
  • 0 - not available
  • 1 - available
Skill_1 int Dwarf skill (race 1)
Skill_2 int Elf skill (race 2)
Skill_3 int Human Skill (race 3)

Remarks

The DescStrref column does not appear to be used (all values are 0) and to have been superseded by background_desc.

The Skill_# columns do not appear to be used (all values are **** (i.e. empty)).