Difference between revisions of "Art"

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== Models ==
 
== Models ==
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Models are the smallest Pieces in Art Creation, that make up any visible Entity in the Game, consolidated into the complete visible appearance of the Gameworld by the Worlddesigner.  
 
Models are the smallest Pieces in Art Creation, that make up any visible Entity in the Game, consolidated into the complete visible appearance of the Gameworld by the Worlddesigner.  
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== Level/Area layouts ==
 
== Level/Area layouts ==
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<!-- Adding this here because its a big topic. Main topic should stay under Art Resources -->
  
 
Level layouts (also called Area layouts) are another Art Resource in itself. They are a simple world Design, that includes nothing more than wide Terrain with Trees, Lakes, Bridges, and pratically a playground where any game can take place. Dragon Age play-areas are based on such Layouts.  
 
Level layouts (also called Area layouts) are another Art Resource in itself. They are a simple world Design, that includes nothing more than wide Terrain with Trees, Lakes, Bridges, and pratically a playground where any game can take place. Dragon Age play-areas are based on such Layouts.  

Revision as of 17:25, 15 January 2010

Game Art in general is created via various external Applications, 3rd_party_extensions ,and with the Dragon Age Toolset. Which you will need depends only on the type of Resource.

Sound and Music is covered in the Article: Sound and music

Art Resources

Art Resources are all Art created and stored into the Dragon Age Filesystem. Creators of Worldmaps will need Art Resources to shape them with Models, while creators of Facemorphs need Models of Faces. With that ,they are also creating Art Resources.

Art Resources include the following, but not exclusivly:

Main Article: Art Resources

Any Art Resource is also made available to the Game Design Process, where Game Designers create Designer Resources like Characters.

Models

Models are the smallest Pieces in Art Creation, that make up any visible Entity in the Game, consolidated into the complete visible appearance of the Gameworld by the Worlddesigner.

Walls, Houses, Creatures are all made up of one or multiple Models. They are as such 3d Meshes, created using external modelling Applications, which export them into a gamereadable Format.

Main Article : Model

Level/Area layouts

Level layouts (also called Area layouts) are another Art Resource in itself. They are a simple world Design, that includes nothing more than wide Terrain with Trees, Lakes, Bridges, and pratically a playground where any game can take place. Dragon Age play-areas are based on such Layouts.

Models is what makes up a layout for the most Part. Terrain, Lakes, and Weather are however unique to the Level Editor and can only be created with it.

Main Article: Level editor

Note that Level layouts are non interactive. Interactive Areas are build based on these layouts, and described in the Article Area.