Difference between revisions of "Art"

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== Level layouts ==
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== Models ==
  
*[[Level editor]]
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Models are the smallest Pieces in Art Creation, that make up any visible Entity in the Game, consolidated into the complete visible appearance of the Gameworld by the Worlddesigner.
*[[Model]]
+
**[[Model list]] <small>(with screenshots)</small>
+
**[[Vegetation]] <small>(with screenshots)</small>
+
**[[Terrain Mesh Materials]] <small>(with pictures)</small>
+
*[[Lighting]]
+
*[[Terrain mesh]]
+
  
== Models ==
+
Walls, Houses, Creatures are all made up of one or multiple Models. They are as such 3d Meshes, created using external modelling Applications, which export them into a gamereadable Format.
 +
 
 +
{{main|Models}}
  
 
Models are defined using the following two file formats:
 
Models are defined using the following two file formats:
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*[[VFX]]
 
*[[VFX]]
 +
 +
== Level layouts ==
 +
 +
*[[Level editor]]
 +
*[[Model]]
 +
**[[Model list]] <small>(with screenshots)</small>
 +
**[[Vegetation]] <small>(with screenshots)</small>
 +
**[[Terrain Mesh Materials]] <small>(with pictures)</small>
 +
*[[Lighting]]
 +
*[[Terrain mesh]]

Revision as of 20:06, 11 January 2010

Models

Models are the smallest Pieces in Art Creation, that make up any visible Entity in the Game, consolidated into the complete visible appearance of the Gameworld by the Worlddesigner.

Walls, Houses, Creatures are all made up of one or multiple Models. They are as such 3d Meshes, created using external modelling Applications, which export them into a gamereadable Format.

Template:Main

Models are defined using the following two file formats: MMH and MSH

A Models Material is defined in a MAO File. Which includes a list of Textures in DDS Format, that make up the Material.

Custom model import is possible by placing the MMH and all custom files referenced by the MMH into your module's override folder. These files would include any custom MAO files as well as the MSH and PHY files.

Creature models

Materials

Props and placeables

Animations

Visual effects

Level layouts