Difference between revisions of "Art"

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(Adding a page with the different materials for terrain mesh painting)
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[[MMH]] and [[MSH]]
 
[[MMH]] and [[MSH]]
  
Custom model import is possible by placing the MMH and all custom files referenced by the MMH into your module's override folder. These files would include any custom [[MAO]] files as well as the MSH and PHY files.
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A Models Material is defined in a [[MAO]] File. Which includes a list of Textures in DDS Format, that make up the Material.
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Custom model import is possible by placing the MMH and all custom files referenced by the MMH into your module's override folder. These files would include any custom [[MAO]] files as well as the [[MSH]] and [[PHY]] files.
  
 
=== Creature models ===
 
=== Creature models ===
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*[[Morph]]
 
*[[Morph]]
 
*[[APR_base.xls]] [[2DA]]
 
*[[APR_base.xls]] [[2DA]]
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=== Materials ===
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[[Textureformats]] in DAO
  
 
=== Props and placeables ===
 
=== Props and placeables ===

Revision as of 01:54, 11 January 2010

Level layouts

Models

Models are defined using the following two file formats: MMH and MSH

A Models Material is defined in a MAO File. Which includes a list of Textures in DDS Format, that make up the Material.

Custom model import is possible by placing the MMH and all custom files referenced by the MMH into your module's override folder. These files would include any custom MAO files as well as the MSH and PHY files.

Creature models

Materials

Textureformats in DAO

Props and placeables

Animations

Visual effects