Abilty IsUsingRangedWeaponAnim

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Returns TRUE, if an ability uses the Ranged Weapon shoot animation as cast animation, or FALSE.

int Abilty_IsUsingRangedWeaponAnim(
int nAbility
);
Parameters:
nAbility
an ABILITY_* constant
Returns:

TRUE, if an ability uses the Ranged Weapon shoot animation as cast animation, or FALSE

Source:

Core Game Resources.ability_h


Remarks

The prefix has been misspelled and is "Abilty" rather than "Ability".