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		<id>http://datoolset.net/mw/index.php?action=history&amp;feed=atom&amp;title=User%3AEiham%2FSandbox</id>
		<title>User:Eiham/Sandbox - Revision history</title>
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		<updated>2026-07-05T14:51:39Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.25.6</generator>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=User:Eiham/Sandbox&amp;diff=7881&amp;oldid=prev</id>
		<title>Eiham: /* Creating Your Module */</title>
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				<updated>2009-11-17T15:01:18Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Creating Your Module&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:01, 17 November 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First you'll want to create a new Module.&amp;#160; Let's call it &amp;quot;Timmy's Peril&amp;quot;.&amp;#160; Select &amp;quot;New Module&amp;quot; and give it a relevant tag (I used &amp;quot;eih_timmys_peril&amp;quot;).&amp;#160; Note that we want to extend the single player campaign.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First you'll want to create a new Module.&amp;#160; Let's call it &amp;quot;Timmy's Peril&amp;quot;.&amp;#160; Select &amp;quot;New Module&amp;quot; and give it a relevant tag (I used &amp;quot;eih_timmys_peril&amp;quot;).&amp;#160; Note that we want to extend the single player campaign.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''IMPORTANT: Change your module_core script to (none) or a script you write yourself.&amp;#160; Mods using module_core will break you area transitions.'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Creating Your Map===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Creating Your Map===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Eiham</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=User:Eiham/Sandbox&amp;diff=7831&amp;oldid=prev</id>
		<title>Eiham: Created page with '==Eiham's Guide to Creating a New Location in Dragon Age: Origins== ''TODO: Write some introductory text here''  ==Extending The World Map== This tutorial is intended to show you...'</title>
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				<updated>2009-11-16T22:45:37Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;==Eiham&amp;#039;s Guide to Creating a New Location in Dragon Age: Origins== &amp;#039;&amp;#039;TODO: Write some introductory text here&amp;#039;&amp;#039;  ==Extending The World Map== This tutorial is intended to show you...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Eiham's Guide to Creating a New Location in Dragon Age: Origins==&lt;br /&gt;
''TODO: Write some introductory text here''&lt;br /&gt;
&lt;br /&gt;
==Extending The World Map==&lt;br /&gt;
This tutorial is intended to show you how to add your own locations to the main Dragon Age: Origins campaign map.  This will allow you to add your own adventures and dungeon crawls that tie in with the main story.&lt;br /&gt;
&lt;br /&gt;
===Creating Your Module===&lt;br /&gt;
''TODO: Add screenshots and more info''&lt;br /&gt;
&lt;br /&gt;
First you'll want to create a new Module.  Let's call it &amp;quot;Timmy's Peril&amp;quot;.  Select &amp;quot;New Module&amp;quot; and give it a relevant tag (I used &amp;quot;eih_timmys_peril&amp;quot;).  Note that we want to extend the single player campaign.&lt;br /&gt;
&lt;br /&gt;
===Creating Your Map===&lt;br /&gt;
''TODO: Add screenshots and more info''&lt;br /&gt;
&lt;br /&gt;
Next thing to do is actually create the map. Select New &amp;gt; Map.  Give your map a name and tag (I used eih_tim_wide_open_world).&lt;br /&gt;
&lt;br /&gt;
We're going to take an aside here to go and get the world map file from the main campaign.&lt;br /&gt;
&lt;br /&gt;
====Extracting the Existing World Map====&lt;br /&gt;
''TODO''&lt;br /&gt;
&lt;br /&gt;
====Creating the Map Pin====&lt;br /&gt;
Right click on the Map Pins entry and click &amp;quot;New Pin&amp;quot;.  Click where you would like your pin to go.  ''TODO: finish up''&lt;br /&gt;
&lt;br /&gt;
====Creating the Map Trail====&lt;br /&gt;
&lt;br /&gt;
===Hacky Magic===&lt;br /&gt;
&lt;br /&gt;
====Exporting Your Map====&lt;br /&gt;
&lt;br /&gt;
====Linking Your Map to the Main World Map====&lt;br /&gt;
&lt;br /&gt;
===Creating an Area to Land in===&lt;br /&gt;
===Making Sure You Can Get Back Out===&lt;br /&gt;
===Scripting Your Area===&lt;br /&gt;
===Give it a Whirl!===&lt;br /&gt;
&lt;br /&gt;
==Using Secondary Maps==&lt;br /&gt;
&lt;br /&gt;
===What For?===&lt;br /&gt;
===How to Use Secondary Maps===&lt;br /&gt;
===How to Get Rid of The Secondary Map===&lt;br /&gt;
===Style Concerns===&lt;br /&gt;
&lt;br /&gt;
==How to Make Enemies for Fun and Profit (aka Spawning NPCs)==&lt;br /&gt;
&lt;br /&gt;
===Adding Monsters===&lt;br /&gt;
&lt;br /&gt;
===Adding Neutral NPCs===&lt;br /&gt;
&lt;br /&gt;
===Adding Merchants===&lt;br /&gt;
&lt;br /&gt;
==Creating a Simple Plot==&lt;br /&gt;
&lt;br /&gt;
===Timmy Fell Down The Well!===&lt;br /&gt;
&lt;br /&gt;
===Rescuing Timmy===&lt;br /&gt;
&lt;br /&gt;
===Getting Paid (or not)===&lt;br /&gt;
&lt;br /&gt;
==Creating a New Companion==&lt;br /&gt;
&lt;br /&gt;
===Where to Put Him?===&lt;br /&gt;
&lt;br /&gt;
===A Campin' We Will Go===&lt;br /&gt;
&lt;br /&gt;
===Too Banter or Not to Banter===&lt;/div&gt;</summary>
		<author><name>Eiham</name></author>	</entry>

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