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		<title>UT AttributeCheck - Revision history</title>
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		<updated>2026-04-13T18:51:51Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://datoolset.net/mw/index.php?title=UT_AttributeCheck&amp;diff=11297&amp;oldid=prev</id>
		<title>BryanDerksen: Created page with '{{dafunction |name = UT_AttributeCheck |brief = Checks the attribute level of oObject |param1type = int |param1name = nAttribute |param1desc = The attribute being checked |param1...'</title>
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				<updated>2010-02-10T17:55:46Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;{{dafunction |name = UT_AttributeCheck |brief = Checks the attribute level of oObject |param1type = int |param1name = nAttribute |param1desc = The attribute being checked |param1...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{dafunction&lt;br /&gt;
|name = UT_AttributeCheck&lt;br /&gt;
|brief = Checks the attribute level of oObject&lt;br /&gt;
|param1type = int&lt;br /&gt;
|param1name = nAttribute&lt;br /&gt;
|param1desc = The attribute being checked&lt;br /&gt;
|param1default =&lt;br /&gt;
|param2type = int&lt;br /&gt;
|param2name = nLevel&lt;br /&gt;
|param2desc = The level of the attribute being checked ([[UT_ATTR_HIGH]], [[UT_ATTR_MED]] or [[UT_ATTR_LOW]])&lt;br /&gt;
|param2default =&lt;br /&gt;
|param3type = object&lt;br /&gt;
|param3name = oCreature&lt;br /&gt;
|param3desc = the creature doing the attribute check&lt;br /&gt;
|param3default = OBJECT_SELF&lt;br /&gt;
|returntype = int&lt;br /&gt;
|returndesc = TRUE if the attribute matches the specified level range, FALSE otherwise.&lt;br /&gt;
|sourcefile = utility_h&lt;br /&gt;
|sourcemodule = Core Resources&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This function checks the attribute level of oObject. nAttribute should be a constant represneting one of the attributes. Notice that an attribute level is dynamic and depends on the player’s level – the player will need to keep increasing his attribute in order to keep it in the ‘high’ level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Remarks == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains additional comments, observations and known issues. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == Examples == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains examples transcluded from the snippet library. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- == See also == --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section contains links to articles, functions or constant groups. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>BryanDerksen</name></author>	</entry>

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