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		<id>http://datoolset.net/mw/index.php?action=history&amp;feed=atom&amp;title=Item_properties</id>
		<title>Item properties - Revision history</title>
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		<updated>2026-05-14T12:04:37Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.25.6</generator>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Item_properties&amp;diff=11090&amp;oldid=prev</id>
		<title>BryanDerksen: {{Infobox items}}</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Item_properties&amp;diff=11090&amp;oldid=prev"/>
				<updated>2010-02-08T22:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;{{Infobox items}}&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:09, 8 February 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Item Properties ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Infobox items}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An item property is a modifier on an item similar to an effect.&amp;#160; These modifiers affect either the item itself or the item's wielder.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An item property is a modifier on an item similar to an effect.&amp;#160; These modifiers affect either the item itself or the item's wielder.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BryanDerksen</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Item_properties&amp;diff=8972&amp;oldid=prev</id>
		<title>Apolyon6k at 22:57, 23 December 2009</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Item_properties&amp;diff=8972&amp;oldid=prev"/>
				<updated>2009-12-23T22:57:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:57, 23 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L121&quot; &gt;Line 121:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 121:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{2da end}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{2da end}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[category:items]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Apolyon6k</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=Item_properties&amp;diff=8803&amp;oldid=prev</id>
		<title>JJM152: Created page with '== Item Properties ==  An item property is a modifier on an item similar to an effect.  These modifiers affect either the item itself or the item's wielder.  Item properties (i.e...'</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=Item_properties&amp;diff=8803&amp;oldid=prev"/>
				<updated>2009-12-14T02:58:03Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;== Item Properties ==  An item property is a modifier on an item similar to an effect.  These modifiers affect either the item itself or the item&amp;#039;s wielder.  Item properties (i.e...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Item Properties ==&lt;br /&gt;
&lt;br /&gt;
An item property is a modifier on an item similar to an effect.  These modifiers affect either the item itself or the item's wielder.&lt;br /&gt;
&lt;br /&gt;
Item properties (i.e., fire damage) are assignable in the toolset and via scripting&lt;br /&gt;
* Scripting functions to add properties&lt;br /&gt;
* Scripting functions to remove properties&lt;br /&gt;
* Toolset can add/remove properties&lt;br /&gt;
* Item Abilities are not item properties&lt;br /&gt;
&lt;br /&gt;
MAKE is an item property. Because Dragon Age is a low magical world we cannot flood the player with magical items. However item progression is important to a RPG. We have decided to use an item progression system whereby items get better depending on the materials and processes used in their construction. In Dragon Age each weapon, armor, and shield progresses through several levels of quality. The highest quality items are more powerful and harder to obtain. These quality levels are called makes (they used to be called material types). &lt;br /&gt;
&lt;br /&gt;
As MAKE improves, it: &lt;br /&gt;
*increases the base statistics for a particular item (attack rating, damage and armor penetration for weapons, armor rating for armor, defense rating for shields). &lt;br /&gt;
*changes the physical appearance of an item. Generally this change should be a model change though for expansion purposes we may also insert additional makes that are merely color changes. &lt;br /&gt;
*Determines the number of upgrade/enchantment slots that are available on the item&lt;br /&gt;
&lt;br /&gt;
The values in the 2DA MaterialTypes.2da influence the initial damage, attack bonus, armor penetration, defense and armor of an item. There are several upgrade stages for each equipped item. All items follow the same progression, but the labels used to refer to this progression changes based on the item type. The item's progression dictates the number of enchantment rune upgrades it can support.&lt;br /&gt;
&lt;br /&gt;
Each base item type has its own list of material types, with different numbers. However many base items do share material types, so we can group them into Melee Weapons, Ranged Weapons, Wands, Armor, Shields, Helmets, etc.&lt;br /&gt;
&lt;br /&gt;
The item properties allowed to be assigned to an item are based on the item's base types (i.e., a longsword has different properties allowable than a suit of armor)&lt;br /&gt;
&lt;br /&gt;
When an item is equipped or un-equipped, a call-back function is run for each property on it. These usually apply or remove some package of effects with the duration type &amp;quot;Equipped&amp;quot;. These are used to create items that grant bonuses when used.&lt;br /&gt;
&lt;br /&gt;
=== List of Item Properties ===&lt;br /&gt;
&lt;br /&gt;
Item Properties can be added either directly to an item through the tool builder interface, or assigned via scripting through the [[AddItemProperty]] method.&lt;br /&gt;
&lt;br /&gt;
{{2da start&lt;br /&gt;
|name=itemprps.xls}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= LABEL&lt;br /&gt;
|type= string&lt;br /&gt;
|description= Name of the property&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= NameStrId&lt;br /&gt;
|type= int&lt;br /&gt;
|description= Reference to the Name String for the property.&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= IPType&lt;br /&gt;
|type= int&lt;br /&gt;
|description= The Type of the property. 1 = effect, 2 = onhit, 3 = restriction, 4 = special.&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= effect&lt;br /&gt;
|type= int&lt;br /&gt;
|description= Reference to the effect this property invokes. See effects.xls (1012 references: EFFECT_TYPE_MODIFY_PROPERTY)&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= int0&lt;br /&gt;
|type= int&lt;br /&gt;
|description= A possible argument passed to the effect. For EFFECT_TYPE_MODIFY_PROPERTY this points to an ID row inside properties.xls&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= int1&lt;br /&gt;
|type= int&lt;br /&gt;
|description= A possible argument passed to the effect.&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= float0&lt;br /&gt;
|type= float&lt;br /&gt;
|description= A possible argument passed to the effect. For EFFECT_TYPE_MODIFY_PROPERTY this is the amount of effect to apply per point of power.&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= float1&lt;br /&gt;
|type= float&lt;br /&gt;
|description= A possible argument passed to the effect.&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= ConditionScript&lt;br /&gt;
|type= float&lt;br /&gt;
|description= A script reference. Used to restrict equipping items when IPType is set to 3. (See \_Global\Item Scripts\ in the single player campaign for examples of the scripts).&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= VFX&lt;br /&gt;
|type= int&lt;br /&gt;
|description= Visual Effect to apply when equipping item.&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= ScalingVector&lt;br /&gt;
|type= int&lt;br /&gt;
|description= Unknown at this time.&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= VFX&lt;br /&gt;
|type= int&lt;br /&gt;
|description= Visual Effect to apply when equipping item.&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= Comment&lt;br /&gt;
|type= comment&lt;br /&gt;
|description= A comment. Not compiled into the resulting .2da file.&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= BaseCost&lt;br /&gt;
|type= int&lt;br /&gt;
|description= Value added to item per point of power of this property.&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= IsNegative&lt;br /&gt;
|type= int&lt;br /&gt;
|description= If this property has a negative effect.&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= BaseDuration&lt;br /&gt;
|type= int&lt;br /&gt;
|description= Assumed to be duration of effect in seconds. Unconfirmed.&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= ProjectileCrust&lt;br /&gt;
|type= int&lt;br /&gt;
|description= Visual Effect to apply to projectiles fired from this item.&lt;br /&gt;
}}&lt;br /&gt;
{{2da column&lt;br /&gt;
|name= AbilityID&lt;br /&gt;
|type= int&lt;br /&gt;
|description= Ability to use for onhit (IPType = 2) effects.&lt;br /&gt;
}}&lt;br /&gt;
{{2da end}}&lt;/div&gt;</summary>
		<author><name>JJM152</name></author>	</entry>

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