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		<title>DAMAGE EFFECT FLAG * - Revision history</title>
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		<updated>2026-07-09T21:21:15Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://datoolset.net/mw/index.php?title=DAMAGE_EFFECT_FLAG_*&amp;diff=19419&amp;oldid=prev</id>
		<title>Sunjammer: Created</title>
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				<updated>2015-04-03T16:09:06Z</updated>
		
		<summary type="html">&lt;p&gt;Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Constant table start&lt;br /&gt;
|sourcefile   = effect_damage_h&lt;br /&gt;
|sourcemodule = Core Game Resources&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name         = DAMAGE_EFFECT_FLAG_NONE&lt;br /&gt;
|type         = int&lt;br /&gt;
|value        = 0x00000000&lt;br /&gt;
|description  = &lt;br /&gt;
|sourcefile   = effect_damage_h&lt;br /&gt;
|sourcemodule = Core Game Resources&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name         = DAMAGE_EFFECT_FLAG_CRITICAL&lt;br /&gt;
|type         = int&lt;br /&gt;
|value        = 0x00000001&lt;br /&gt;
|description  = critical hit&lt;br /&gt;
|sourcefile   = effect_damage_h&lt;br /&gt;
|sourcemodule = Core Game Resources&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name         = DAMAGE_EFFECT_FLAG_DEATHBLOW&lt;br /&gt;
|type         = int&lt;br /&gt;
|value        = 0x00000002&lt;br /&gt;
|description  = death blow&lt;br /&gt;
|sourcefile   = effect_damage_h&lt;br /&gt;
|sourcemodule = Core Game Resources&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name         = DAMAGE_EFFECT_FLAG_UPDATE_GORE&lt;br /&gt;
|type         = int&lt;br /&gt;
|value        = 0x00000004&lt;br /&gt;
|description  = update gore on attacker&lt;br /&gt;
|sourcefile   = effect_damage_h&lt;br /&gt;
|sourcemodule = Core Game Resources&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name         = DAMAGE_EFFECT_FLAG_LEECH_50&lt;br /&gt;
|type         = int&lt;br /&gt;
|value        = 0x00000008&lt;br /&gt;
|description  = leech 50% health back to attacker&lt;br /&gt;
|sourcefile   = effect_damage_h&lt;br /&gt;
|sourcemodule = Core Game Resources&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name         = DAMAGE_EFFECT_FLAG_LEECH_75&lt;br /&gt;
|type         = int&lt;br /&gt;
|value        = 0x00000010&lt;br /&gt;
|description  = leech 75% health back to attacker&lt;br /&gt;
|sourcefile   = effect_damage_h&lt;br /&gt;
|sourcemodule = Core Game Resources&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name         = DAMAGE_EFFECT_FLAG_LEECH_100&lt;br /&gt;
|type         = int&lt;br /&gt;
|value        = 0x00000020&lt;br /&gt;
|description  = leech 100% health back to attacker&lt;br /&gt;
|sourcefile   = effect_damage_h&lt;br /&gt;
|sourcemodule = Core Game Resources&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name         = DAMAGE_EFFECT_FLAG_LEECH_MANA&lt;br /&gt;
|type         = int&lt;br /&gt;
|value        = 0x00000040&lt;br /&gt;
|description  = mana is leeched instead of health&lt;br /&gt;
|sourcefile   = effect_damage_h&lt;br /&gt;
|sourcemodule = Core Game Resources&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name         = DAMAGE_EFFECT_FLAG_UNRESISTABLE&lt;br /&gt;
|type         = int&lt;br /&gt;
|value        = 0x00000080&lt;br /&gt;
|description  = can not be resisted&lt;br /&gt;
|sourcefile   = effect_damage_h&lt;br /&gt;
|sourcemodule = Core Game Resources&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name         = DAMAGE_EFFECT_FLAG_BACKSTAB&lt;br /&gt;
|type         = int&lt;br /&gt;
|value        = 0x00000100&lt;br /&gt;
|description  = backstab&lt;br /&gt;
|sourcefile   = effect_damage_h&lt;br /&gt;
|sourcemodule = Core Game Resources&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name         = DAMAGE_EFFECT_FLAG_LEECH_25&lt;br /&gt;
|type         = int&lt;br /&gt;
|value        = 0x00000200&lt;br /&gt;
|description  = leech 20% health back to attacker&lt;br /&gt;
|sourcefile   = effect_damage_h&lt;br /&gt;
|sourcemodule = Core Game Resources&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name         = DAMAGE_EFFECT_FLAG_BONUS_DMG&lt;br /&gt;
|type         = int&lt;br /&gt;
|value        = 0x00000400&lt;br /&gt;
|description  = 'bonus' damage (different message) from item property.&lt;br /&gt;
|sourcefile   = effect_damage_h&lt;br /&gt;
|sourcemodule = Core Game Resources&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name         = DAMAGE_EFFECT_FLAG_FROM_DOT&lt;br /&gt;
|type         = int&lt;br /&gt;
|value        = 0x00000800&lt;br /&gt;
|description  = coming from dots.&lt;br /&gt;
|sourcefile   = effect_damage_h&lt;br /&gt;
|sourcemodule = Core Game Resources&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table row&lt;br /&gt;
|name         = DAMAGE_EFFECT_FLAG_NOLEECH&lt;br /&gt;
|type         = int&lt;br /&gt;
|value        = 0x00001000&lt;br /&gt;
|description  = convert leech into simple 'also deal damage'&lt;br /&gt;
|sourcefile   = effect_damage_h&lt;br /&gt;
|sourcemodule = Core Game Resources&lt;br /&gt;
}}&lt;br /&gt;
{{Constant table end}}&lt;br /&gt;
&amp;lt;!-- == Remarks ==  --&amp;gt;&amp;lt;!-- This section contains additional comments, observations and known issues. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- == Examples == --&amp;gt;&amp;lt;!-- This section contains examples transcluded from the snippet library. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- == See also == --&amp;gt;&amp;lt;!-- This section contains links to articles, functions or constant groups. --&amp;gt;&lt;br /&gt;
[[Category:Effect constants]][[Category:Constants]]&lt;/div&gt;</summary>
		<author><name>Sunjammer</name></author>	</entry>

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