<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://datoolset.net/mw/index.php?action=history&amp;feed=atom&amp;title=ANIM_2da</id>
		<title>ANIM 2da - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://datoolset.net/mw/index.php?action=history&amp;feed=atom&amp;title=ANIM_2da"/>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=ANIM_2da&amp;action=history"/>
		<updated>2026-05-15T11:41:21Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.25.6</generator>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=ANIM_2da&amp;diff=19313&amp;oldid=prev</id>
		<title>Sunjammer: Adding bullet points</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=ANIM_2da&amp;diff=19313&amp;oldid=prev"/>
				<updated>2014-10-25T23:04:56Z</updated>
		
		<summary type="html">&lt;p&gt;Adding bullet points&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:04, 25 October 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{2da column| DisableLookat |bool| Specifies if the lookat behavior should be disabled while playing this animation.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{2da column| DisableLookat |bool| Specifies if the lookat behavior should be disabled while playing this animation.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{2da column| State |int|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;Transition animations have their end state&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/del&gt;0 Pause/Ready (standing up) 1 Lying down (dead, knocked down, sleeping, etc..)}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{2da column| State |int|Transition animations have their end state&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;0 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;Pause/Ready (standing up) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;Lying down (dead, knocked down, sleeping, etc..)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{2da column| Replacement |int| This animation replaces the original animation if it is missing from the blend tree}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{2da column| Replacement |int| This animation replaces the original animation if it is missing from the blend tree}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{2da end}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{2da end}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sunjammer</name></author>	</entry>

	<entry>
		<id>http://datoolset.net/mw/index.php?title=ANIM_2da&amp;diff=17661&amp;oldid=prev</id>
		<title>Sunjammer: Created</title>
		<link rel="alternate" type="text/html" href="http://datoolset.net/mw/index.php?title=ANIM_2da&amp;diff=17661&amp;oldid=prev"/>
				<updated>2011-10-20T12:06:17Z</updated>
		
		<summary type="html">&lt;p&gt;Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The [[ANIM_ 2da]] defines the creature and placeable animations. &lt;br /&gt;
&lt;br /&gt;
The [[2da]] is defined as an [[m2da]] in the [[M2DA_base 2da]] and has an '''ID''' of '''0'''. It can be extended by m2da fragments which have names starting with '''ANIM_'''. It can also be referenced in scripting using the [[TABLE_*|TABLE_BASE_ANIMATIONS]] or [[TABLE_*|TABLE_COMBAT_ANIMATIONS]] constants defined in [[2da_constants_h]].&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
&lt;br /&gt;
{{2da start|ANIM_base}}&lt;br /&gt;
{{2da column| Label | string| This should be generic animation name regardless of creature model. The exact animation based on creature is references inside the animation blend trees}}&lt;br /&gt;
{{2da column| Strref | int| String Reference for the name of the animation. Used primarily for the toolset and animation states on placeables.}}&lt;br /&gt;
{{2da column| Type |int| The type of the animation. This is a bitfield indicating if the animation is a looping animation, fire and forget, overlay, movement animation, stationary… etc.&lt;br /&gt;
* 0x0001 - Looping&lt;br /&gt;
* 0x0002 - Overlay&lt;br /&gt;
* 0x0004 - Ambient&lt;br /&gt;
* 0x0008 - Moving&lt;br /&gt;
* 0x0010 - Equip&lt;br /&gt;
* 0x0020 - Unequip&lt;br /&gt;
* 0x0040 - PartyAttack&lt;br /&gt;
* 0x0080 - SimpleAttack&lt;br /&gt;
* 0x0100 - Parry&lt;br /&gt;
* 0x0200 - Dodge&lt;br /&gt;
* 0x0400 - Damage&lt;br /&gt;
* 0x0800 - Deathblow&lt;br /&gt;
* 0x1000 - Spellcasting&lt;br /&gt;
* 0x2000 - Visual Effect&lt;br /&gt;
* 0x4000 - Twitchs&lt;br /&gt;
}}&lt;br /&gt;
{{2da column| AnimName |string| This is the actual name of the animation specified in the model file.}}&lt;br /&gt;
{{2da column| WieldType |int| Specifies the type of weapon wields the specified animation is supposed to work with.}}&lt;br /&gt;
{{2da column| SynchAnim |int| If it's a synchronized animation the index of the synchronized animation will be specified here.}}&lt;br /&gt;
{{2da column| TransitionTo |int|The Id of the looping animation that will be played after this one.}}&lt;br /&gt;
{{2da column| Priority |int|&lt;br /&gt;
* 0 - Invalid&lt;br /&gt;
* 1 - Low&lt;br /&gt;
* 2 - Medium&lt;br /&gt;
* 3 - High&lt;br /&gt;
* 4 - Max&lt;br /&gt;
}}&lt;br /&gt;
{{2da column| DisableLookat |bool| Specifies if the lookat behavior should be disabled while playing this animation.}}&lt;br /&gt;
{{2da column| State |int|(Transition animations have their end state) 0 Pause/Ready (standing up) 1 Lying down (dead, knocked down, sleeping, etc..)}}&lt;br /&gt;
{{2da column| Replacement |int| This animation replaces the original animation if it is missing from the blend tree}}&lt;br /&gt;
{{2da end}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2da files]]&lt;br /&gt;
[[Category:2da files from ANIM_base.xls]]&lt;br /&gt;
[[Category:2da files from ANIM_combat.xls]]&lt;br /&gt;
[[Category:2da files from ANIM_placeables.xls]]&lt;/div&gt;</summary>
		<author><name>Sunjammer</name></author>	</entry>

	</feed>