MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "warnings": {
        "query": {
            "*": "Formatting of continuation data will be changing soon. To continue using the current formatting, use the 'rawcontinue' parameter. To begin using the new format, pass an empty string for 'continue' in the initial query."
        }
    },
    "query-continue": {
        "search": {
            "sroffset": 10
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    "query": {
        "searchinfo": {
            "totalhits": 22
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        "search": [
            {
                "ns": 0,
                "title": "Module tutorial",
                "snippet": "...used internally at BioWare is specific to the single player campaign, the <span class='searchmatch'>meaning</span> of these filenames is not relevant to this basic tutorial.\n...e quest is that the barkeep will give him a key. The key is a &quot;plot item&quot;, <span class='searchmatch'>meaning</span> it will be shown in a separate section of the player's inventory and can't \n",
                "size": 17995,
                "wordcount": 2862,
                "timestamp": "2016-09-04T20:00:17Z"
            },
            {
                "ns": 0,
                "title": "On NPC Mod Creation and Compatibility, while being the least intrusive to core game resources/ru",
                "snippet": "...goal has always been to be the least intrusive to the game core resources (<span class='searchmatch'>meaning</span> don't change them at all), while having the companion behave appropriately \n...ne in order of appearance in the .dlg file. Of course one can change that. <span class='searchmatch'>Meaning</span> if Alistair is in, all his banters will go through first, then Moriggan, th\n",
                "size": 85025,
                "wordcount": 11764,
                "timestamp": "2022-02-01T16:21:45Z"
            },
            {
                "ns": 0,
                "title": "Effects 2da",
                "snippet": "Effects with an '''ID''' under 1000 are engine effects, <span class='searchmatch'>meaning</span> their apply and remove handlers are not signalled for processing into the s\nEffects with an '''ID''' of 1000 or more are scripted effects, <span class='searchmatch'>meaning</span> they are handled entirely in scripting.\n",
                "size": 2512,
                "wordcount": 339,
                "timestamp": "2013-03-10T13:32:57Z"
            },
            {
                "ns": 0,
                "title": "Cutscene",
                "snippet": "...are pre-placed in the area (via the area editor) are inactive by default, <span class='searchmatch'>meaning</span> they can't be controlled by the cutscene engine and will carry on doing wha\n",
                "size": 19464,
                "wordcount": 3281,
                "timestamp": "2011-03-24T09:04:30Z"
            },
            {
                "ns": 0,
                "title": "FindSubString",
                "snippet": "after position nStart. The result is 0 indexed, <span class='searchmatch'>meaning</span> this function will return 0 if the substring \n",
                "size": 1396,
                "wordcount": 204,
                "timestamp": "2010-02-10T21:17:52Z"
            },
            {
                "ns": 0,
                "title": "FMOD",
                "snippet": "...meters and make this event play in that fashion. 3D pan level is set to 0, <span class='searchmatch'>meaning</span> that the sound pans according to speaker levels. We set our speaker levels \n",
                "size": 39941,
                "wordcount": 6747,
                "timestamp": "2009-11-11T15:42:15Z"
            },
            {
                "ns": 0,
                "title": "PRJ base.xls",
                "snippet": "...this projectile. The projectile will ignore the rules system in the game, <span class='searchmatch'>meaning</span> that it will hit objects only if they are on its path.}}\n",
                "size": 4015,
                "wordcount": 632,
                "timestamp": "2010-02-16T18:03:31Z"
            },
            {
                "ns": 0,
                "title": "Traps.xls",
                "snippet": "...ements that constitute each trap in the game. A reference sheet giving the <span class='searchmatch'>meaning</span> of the trap effects and their associated parameters is also included.\n",
                "size": 490,
                "wordcount": 70,
                "timestamp": "2012-03-10T17:04:06Z"
            },
            {
                "ns": 0,
                "title": "GetObjectByTag",
                "snippet": "GetObjectByTag only gets objects that are currently loaded into memory, <span class='searchmatch'>meaning</span> any objects in the current area list (active or inactive), as well as objec\n",
                "size": 1266,
                "wordcount": 187,
                "timestamp": "2010-02-17T16:51:06Z"
            },
            {
                "ns": 0,
                "title": "LogStoryEvent",
                "snippet": "...e that a particular event in the character's story has occurred. Since the <span class='searchmatch'>meaning</span> of each event ID needs to be set up server-side, this is likely of little t\n",
                "size": 1124,
                "wordcount": 172,
                "timestamp": "2010-02-18T23:57:39Z"
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}